Inquisitor Rulebook Pdf

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Florene Pothoven

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Aug 3, 2024, 3:48:32 PM8/3/24
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Inq28 is short for Inquisitor 28, meaning Inquisitor in 28mm scale. Inquisitor was a roleplaying miniature game released in 2001 by the Games Workshop subsidiary Specialist Games, a company founded as an umbrella for all the non-core games (Blood Bowl, Epic, Necromunda and so on) published by GW. Other than the other games, Inquisitor went with a 54mm scale, and focussed very strongly on the individual characters. For Inquisitor was a softcover rulebook released, and often bundled in a starter kit with two of the 54mm scale miniatures and a pair of D8. To give you an idea of the scale, here's a brief comparison of the Artemis and an Imperial Soldier in 54mm next to similar miniatures in 28mm. The 28mm Artemis is a conversion, made by myself in 2011, long before he got a official model with Death Watch Overkill in 2016.

As Inquisitor did not really cover point values and it was advised to use a game master, it relied strongly on the role playing and narrative component of the idea. It was non competitive, and the larger scale opened up new opportunities, but was the games major problem on the other hand, as you would require a complete new set of terrain, that would work with the larger scale. As the rulebook covered a lot of great artwork and most player were already within the Warhammer "circle" and owned at least a couple of miniatures from the Warhammer 40,000 range, people stayed with the idea but converted it into the already used 28mm scale. Therefore Inquisitor 28, or short Inq28.

And some didn't even stick to using the Inquisitor rulebook, they went on to use the old Necromunda rules or other rule sets, that they felt would. It is important to highlight, Inq28 isn't about a specific set of rules, within the scene a lot of different rule sets are used, depending on your group's preferences. And Games Workshop, or better said Fanatic Press and Specialist Games released a lot of additional content for the side games, providing the communities of Necromunda and Inquisitor with tons of pages of additional content. These enabled you to use even more exotic miniatures and inspired you to move beyond the limits of your imagination.

Inq28 is a very broad topic, and it is nearly impossible to explain it in only one article, so see this as a first introduction to Inq28, followed by further posts that will cover possible rules, references, links to communities and artists that coin the Inq28 scene.

Inquisitor warbands are usually around 3-5 characters, so even for a skirmish that is a low amount of models. In Inquisitor your warband is gathered around a protagonist, often an Inquisitor or some sort of character, that would inspire others to follow him. This character gathers an entourage of all kinds of different other character types, found in the lore of the Warhammer 40k universe (and the fund is here way deeper than just the fluff in the rule books or codices, it is gathered from the novells, from the Citadel Journals and so on). So your warband can be gathered around an Inquisitor from the Ordo Hereticus, Xenos or Malleus, a puritan or radical. And by that his motives and tools may be kept strict to the protocol or be wild and deep in the grey area. Or your warband isn't even build around an Inquisitor, maybe it is Rogue Trader with his retinue, an lower Imperial Agent on a secret mission, a demagoge of the dark gods, a cult leader or some imperial noble, with to much money to spend.

On the left we have an Inquisitor that I converted from a Primaris Psyker to look like similar an older Eisenhorn. He's accompanied by a hired gun from Necromunda, an imperial Agent that went along to gather samples (he's from the old Warhammer 40k starter box Battle for Macragge), an imperial Flagellant and a meta-human ratling sniper.

On the right an old Rogue Trader era Adeptus Mechanicus miniature with power axe, supported by a hired gun from Necromunda, an old Servitor and a converted Cadian Karskin for some additional firepower.

Or to move from the "loyal" warbands to followers of the chaos gods. One of the rogue psykers from Blackstone Fortress, along with a chaos cultists, a traitor guardsman and pox walker, as well as a converted Blightking with parts from the Ork Nobz, so look like a meta-human pit slave.

Another band around a model from Blackstone Fortress, are these emissaries of the imperial house of navigators, the Navis Nobile. Having a bullgryn and an imperial soldier to guard them.

All these examples are rather settled, not even touching that Blanche / Blanchitsu style, often found with Inq28 warbands. But that's a topic for a different blog post. I wanted to give you an idea of what Inq28 is about, a warband that has a motivation, a story to tell, using the broad lore of the grim dark. So expect this series to be continued soon, covering some of the communities and websites that are home to some of the greatest projects within the Inq28 sub-genre.

Really love that you shine alight on this sub-genre!
After found Ammobunker four years ago it really has changed my view on this hobby.
Nowdays i spend little time on marines and 40k in general and just sit around drooling over bits and others conversions!

Here I collect my thoughts on how I faff about whilst collecting miniatures for the GW skirmish wargame Inquisitor. For those unfamiliar with the game, it was released about 15 years ago now, and is long out of print and out of vogue [Ed: though only at 54mm. There is a resurgence in the material due to inq28mm gaming]. The original format of the game uses 54mm scale miniatures (Inq54) and there are only a relatively small number of about 40 or so official minis in the range.

Anyway, our gaming group slowly drifted away from Mordheim and back to RPGs [Ed: Probably Talislanta, or was it something from the World of Darkness?]. I sold off my entire Mordheim collection and was looking for something else to faff over. And in 2006 I started collecting Inquisitor miniatures for the first time.

In 2014 I dived into collecting miniatures again. I had been reminiscing for a few years about my old inquisitor collection and had started searching eBay sporadically in the hope some of my old minis would be listed. I am yet to come across even one of my inquisitor minis from my old collection. So I had to start afresh, with the aim of faffing about on a new and better collection. I bought from a variety of sources, both painted and unpainted, though I steered towards painted. But eBay prices had changed [Ed: Even a butt ugly vintage metal figure like Nagash was not cheap now]. And the rarer inquisitor models were very expensive. And they did not show up often at auction. And inquisitor accessory bits were hard to find. But still my collection slowly grew.

I also had the confidence [Ed: Do you mean financial security?] to branch out to other 54mm lines that could readily be appropriated into the Inquisitor setting. Andrea, Pegaso, Beneito, Fantasy flight games, Hi-tech, Damnation, Badsmile, Northstar, Black modell, Artel, all had figures that could be 40k-ified [Ed: I still am a bit shell-shocked with the sticker price of 54mm miniatures though].

Inquisitor was a tabletop miniatures game based in Games Workshop's Warhammer 40,000 (Warhammer 40K, or simply 40K) universe. Whereas the main line of Warhammer 40K games is based on squad based tactical warfare, Inquisitor focused on a small group of player characters akin to many role-playing games. Inquisitor miniatures are no longer produced by Games Workshop but, whilst they were, the game had its own website[1] and 54 mm scale models were available as "Specialist Games" from the Games Workshop catalogue.[2]

Players choose a warband, typically made up of an Inquisitor and his/her henchmen, but also potentially led by any of a huge variety of characters from throughout the 40K universe's Imperium, such as Rogue Traders, Space Marines or Tech-priests. It also offers the chance for players to take on the guise of some of the Imperium's greatest enemies, such as Chaos Lords, the Demonic legions of Chaos, Genestealer Cult Leaders, or twisted Mutants.

The game was supported by Games Workshop's Specialist Games division, which periodically released new rules for the game through the Specialist Games website Home Games Workshop Webstore. The game was intended for older wargamers, aged 16 and up.

The Inquisitor rulebook was available as a hard copy from Games Workshop,[3] or as a PDF from the Specialist Games website.[4] It gives information about the Inquisition and the Warhammer 40K universe in general. The name, when written, is sometimes shortened to =I=, =][=, or -][- by fans, in homage to the symbol of the Inquisition as depicted on the cover of the rulebook.

Inquisitor uses a rules system in which two 10-sided dice (known together as a d100 or d%) are thrown to generate a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are also used for several of the game's mechanics.

There are, technically, no limitations on the effective power and equipment of a player character - the rules do not prevent a player from creating a character armed with extremely potent combinations of equipment and skills. The game rulebook does offer an optional "points" system that the organisers of a campaign might use to limit or guide their players, and the general expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or role-playing game, Inquisitor describes itself as a "narrative" skirmish game, with an emphasis on storytelling in the nature of action movies or adventure novels, as opposed to a focus on winning at all costs.

Player characters are usually represented in-game by 54 mm miniatures purchased from Games Workshop, roughly twice as large as the standard 28 mm Heroic scale of WH40K miniatures. The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor Eisenhorn) presented in the rulebook. Players wishing to depict their own unique characters are generally required to extensively convert their models, or give them unique paint schemes. However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000.[3]

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