Check out some of the other graphics design features in CorelDRAW, like font finder, photo background change, QR code generator, vectorize, and more! Create high quality graphics in a fun and easy graphics software.
Create and customize AI-generated logo templates that match your brand and industry. Fill out a few details about your business or brand, then choose your favorite design from the range of onscreen options. Change almost every part of the design including graphics, layouts, text and color in our easy-to-use logo editor.
Logomaker by VistaPrint works with an expansive library of fonts and icons. The tool uses complex AI and algorithms to create a wide range of visual and layout options. Tell Logomaker about your business, and the tool taps into the library to create a new logo design, just for you. Logomaker is a free service you can use to create, customize and download your logo without paying a cent.
Hire a graphic designer if you're looking for a one-on-one collaboration with a designer. Get a unique logo crafted by a freelance designer at 99designs by Vista. Give your designer details about your vision, and then collaborate until you love the finished result. You can learn more about logo design services here.
Yes! Logomaker by VistaPrint is 100% free to create, customize and download your logo. After creating your logo, you'll get high-resolution file formats you can add to your Brand Kit or use on Vista projects, like social media posts, websites and printed marketing materials.
Click the "Change info" button near the top of your screen. This will open up a slider window with options to edit your business name, tagline and keywords. Click "Save" to show updated logo designs. The gallery may show different logo variations after each change. Be sure to favorite any designs you like before updating your business info.
If you use our free logos generator, you can freely use your logo for personal and commercial projects. Since some graphic assets may be used in other logo designs, we can't guarantee your logo design is eligible for a trademark.
If trademarking a logo is important to you, paying a professional to create a bespoke logo on 99designs by Vista might be your best choice. Whether you hire a designer or start a design contest, the finished result will be a completely unique logo, that doesn't use any stock or shared visual assets. You'll own the copyright for any business logo design you purchase.
Absolutely! Logomaker by VistaPrint is one of the only free logo makers that will give you access to editable files for free. After you download your logo files, you can modify them - whether you do it yourself with design software or have a designer make updates for you.
You'll get 4000x4000 pixel, high-resolution image files without watermarks, so you can use your logo on all personal or professional marketing materials. Low-resolution logo images can appear fuzzy or pixelated on bigger projects. From t-shirts to signs to stationery, your Logomaker logo will look sharp and professional.
QPainter provides highly optimized functions to do most of the drawing GUI programs require. It can draw everything from simple lines to complex shapes like pies and chords. It can also draw aligned text and pixmaps. Normally, it draws in a "natural" coordinate system, but it can also do view and world transformation. QPainter can operate on any object that inherits the QPaintDevice class.
The common use of QPainter is inside a widget's paint event: Construct and customize (e.g. set the pen or the brush) the painter. Then draw. Remember to destroy the QPainter object after drawing. For example:
The core functionality of QPainter is drawing, but the class also provide several functions that allows you to customize QPainter's settings and its rendering quality, and others that enable clipping. In addition you can control how different shapes are merged together by specifying the painter's composition mode.
The isActive() function indicates whether the painter is active. A painter is activated by the begin() function and the constructor that takes a QPaintDevice argument. The end() function, and the destructor, deactivates it.
Together with the QPaintDevice and QPaintEngine classes, QPainter form the basis for Qt's paint system. QPainter is the class used to perform drawing operations. QPaintDevice represents a device that can be painted on using a QPainter. QPaintEngine provides the interface that the painter uses to draw onto different types of devices. If the painter is active, device() returns the paint device on which the painter paints, and paintEngine() returns the paint engine that the painter is currently operating on. For more information, see the Paint System.
Note that some of these settings mirror settings in some paint devices, e.g. QWidget::font(). The QPainter::begin() function (or equivalently the QPainter constructor) copies these attributes from the paint device.
QPainter also provides the fillPath() function which fills the given QPainterPath with the given QBrush, and the strokePath() function that draws the outline of the given path (i.e. strokes the path).
See also the Vector Deformation example which shows how to use advanced vector techniques to draw text using a QPainterPath, the Gradients example which shows the different types of gradients that are available in Qt, and the Path Stroking example which shows Qt's built-in dash patterns and shows how custom patterns can be used to extend the range of available patterns.
There is a drawPicture() function that draws the contents of an entire QPicture. The drawPicture() function is the only function that disregards all the painter's settings as QPicture has its own settings.
High resolution versions of pixmaps have a device pixel ratio value larger than 1 (see QImageReader, QPixmap::devicePixelRatio()). Should it match the value of the underlying QPaintDevice, it is drawn directly onto the device with no additional transformation applied.
This is for example the case when drawing a QPixmap of 64x64 pixels size with a device pixel ratio of 2 onto a high DPI screen which also has a device pixel ratio of 2. Note that the pixmap is then effectively 32x32 pixels in user space. Code paths in Qt that calculate layout geometry based on the pixmap size will use this size. The net effect of this is that the pixmap is displayed as high DPI pixmap rather than a large pixmap.
To get the optimal rendering result using QPainter, you should use the platform independent QImage as paint device; i.e. using QImage will ensure that the result has an identical pixel representation on any platform.
The QPainter class also provides a means of controlling the rendering quality through its RenderHint enum and the support for floating point precision: All the functions for drawing primitives have floating point versions.
The RenderHint enum specifies flags to QPainter that may or may not be respected by any given engine. QPainter::Antialiasing indicates that the engine should antialias edges of primitives if possible, QPainter::TextAntialiasing indicates that the engine should antialias text if possible, and the QPainter::SmoothPixmapTransform indicates that the engine should use a smooth pixmap transformation algorithm.
The most commonly used transformations are scaling, rotation, translation and shearing. Use the scale() function to scale the coordinate system by a given offset, the rotate() function to rotate it clockwise and translate() to translate it (i.e. adding a given offset to the points). You can also twist the coordinate system around the origin using the shear() function. See the Affine Transformations example for a visualization of a sheared coordinate system.
See also the Transformations example which shows how transformations influence the way that QPainter renders graphics primitives. In particular it shows how the order of transformations affects the result.
The Affine Transformations example shows Qt's ability to perform affine transformations on painting operations. The demo also allows the user to experiment with the transformation operations and see the results immediately.
All the transformation operations operate on the transformation worldTransform(). A matrix transforms a point in the plane to another point. For more information about the transformation matrix, see the Coordinate System and QTransform documentation.
The setWorldTransform() function can replace or add to the currently set worldTransform(). The resetTransform() function resets any transformations that were made using translate(), scale(), shear(), rotate(), setWorldTransform(), setViewport() and setWindow() functions. The deviceTransform() returns the matrix that transforms from logical coordinates to device coordinates of the platform dependent paint device. The latter function is only needed when using platform painting commands on the platform dependent handle, and the platform does not do transformations nativly.
When drawing with QPainter, we specify points using logical coordinates which then are converted into the physical coordinates of the paint device. The mapping of the logical coordinates to the physical coordinates are handled by QPainter's combinedTransform(), a combination of viewport() and window() and worldTransform(). The viewport() represents the physical coordinates specifying an arbitrary rectangle, the window() describes the same rectangle in logical coordinates, and the worldTransform() is identical with the transformation matrix.
QPainter can clip any drawing operation to a rectangle, a region, or a vector path. The current clip is available using the functions clipRegion() and clipPath(). Whether paths or regions are preferred (faster) depends on the underlying paintEngine(). For example, the QImage paint engine prefers paths while the X11 paint engine prefers regions. Setting a clip is done in the painters logical coordinates.
After QPainter's clipping, the paint device may also clip. For example, most widgets clip away the pixels used by child widgets, and most printers clip away an area near the edges of the paper. This additional clipping is not reflected by the return value of clipRegion() or hasClipping().
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