OPTIONS
Several options may be selected when the game is restarted.
- Hold down the switches corresponding to the desired options on
one console and depress and release switches 2 and 3 on the
other console
Switch - Option
2 -Eliminate the sun and its gravity
3 -Cause the sun to be lethal.
4 -Eliminate the starfield.
Sounds easy enough :-)


Using the figForth disks that Udo published last week, I can now turn on the Dazzler display and switch between its low res / "high" res, mono and color modes.
If you run this, it will loop until you flip up only the left-most switch (15). But flipping up 14 to 12 will change the display (or turn it off).
: DAZZLER_ON 128 14 P! ;
: DAZZLE DAZZLER_ON BEGIN 255 P@ DUP 128 = IF ABORT THEN 15 P! 0 UNTIL ;
Using the figForth disks that Udo published last week, I can now turn on the Dazzler display and switch between its low res / "high" res, mono and color modes.
I was temporarily stuck in my Forth/Dazzler experiments as I'm not sure what location in memory would be safe to move the screen RAM too - or how to ask Forth to reserve memory at a specific address.

CP-M 80 Kermit.pdfCP-M 80 Kermit.pdf.pngCromemco D+7A IO.pdfCromemco D+7A IO.pdf.pngCromemco Dazzler Games.pdfCromemco Dazzler Games.pdf.pngCromemco JS-1 Joystick.pdfCromemco JS-1 Joystick.pdf.pngMemon80 Users Manual.pdfMemon80 Users Manual.pdf.png
The attached update.bin file will update only the new/updated MAN: contents for the v1.6.0 release.
