Xbox 360 Pc Driver

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Berk Boyraz

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Aug 4, 2024, 9:14:17 PM8/4/24
to imripweri
Higuys I today received my Formula V2.5 for Xbox compatibility. I directly updated the firmware of my setup to 455 after the update I tried to connect it to my Xbox and tried to switch to XBOX Mode but it shows me only PC and PC comp.

You need to downgrade to any older driver and manually downgrade the firmware with the one included in the older driver (or wait for driver 456 which is scheduled for this month as the next firmware will fix the issue).


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I have an Xbox One Elite controller and today I noticed moving the stick scrolls in default windows apps. I have no apps installed that would allow this behavior (xpadder, joy2key, gopher, etc). I am in the "Release Preview" channel of the insider program so I'm not sure if this was a new update or what.


If you want to keep Steam's "XBox configuration support" enabled (which is useful for things like calibrating dead zones + some games require it) and still disable the controllers from controlling your mouse and keyboard:


If none of the other answers work for you, I found a definitive solution to this maddeningly dumb issue.Note: I'm translating this from my native language, there might be discrepancies in the menus' names.


Mandatory rant:

TBH it's borderline unacceptable from Microsoft that there isn't an accessible toggle for this one particular thing on Windows. Due to a crappy USB cable, my controller would frequently disconnect while playing, causing the driver or whatever to choke on the input, and next thing I know I can't browse ANY of Windows' Metro apps, including the start menu, the Settings app, and just about all sorts of basic functionality: they just start behaving as if I had the Tab key or an arrow key pressed down.

I had tried everything prior to this, only a reboot would fix it. Pretty stupid behaviour IMHO.


I have tried to use both an XBOX and a PS4 controller with LabVIEW on Windows 10 but have not been able to make it work.



I use LabVIEW 2020 SP1 f1 64bit on Windows 10 and have downloaded the MakerHub interface XBOX One and PS4 Controller packages with the VI Package Manager.


The controllers have been connected wirelessly or with USB cable and Windows can connect to the controllers and are visible under Bluetooth and other devices.

My problem is that no controller is found when running an example and I am not sure what the problem is. Are these packages too old and they have stopped working? Is there something missing so I have to install something more? Or should I use some other solution?


why to use XBOX or PS4 if SNES is the only controller that you need? Jkidding



There are several ways to get data from USB or Wireless controllers. I'll point the one i use when i need a fast data acquisition.(by fast i mean testing and prototyping)



First, if you use hidHide for whatever reason, make them visible.



Then, on LabVIEW, under the connectivity pallete, there is the Joystick pallete.

all you have to do is, initialize the controller (you may check ID on the windows controller configuration 0 is the first on list, 1 is the second, so on...)



inside a loop you use the acquire input data.vi to get status from direction, axis and buttons.



outside the loop you use clos input device.vi to release serial communication so that you may play your games.


I am do a quick and dirty proof of concept where I am controlling the tilt of a mirror directing a laser beam with stepper motors and I think it would be nice to use a game controller to remotely control the mirror position.


i always prefer usb, but using ds4windows helped connecting through bluetooth. xbox controller i dont know because i dont have one. i have also used a POKKEN CONTROLLER for nintendo switch, that worked ok wirelessly


My problem with the wireless controller might be that the number of joysticks is limited to 8. All extra controllers I connect don't show up (USB or Bluetooth).

Instead I found this solution which works for both USB and Bluetooth controllers -Joysticks-Access-violation/m-p/3597290#M1007969


I have a tp-link UB400 nano USB adapter that I am trying to use to pair an xbox one controller to my PC using Windows 10.

The adapter is working (I have the Bluetooth icon in my notification area, which I have it turned on and set to discoverable, when I go to add a device via it, my controller shows up in the discoverable devices, but when I go to pair it, it sits there until it times out and says that the connection failed.... and if I try to add a Bluetooth device through Windows it says that there is nothing there to connect.


I have gone through this guide from Microsoft yes my controller matches the bottom picture (X is surrounded by plastic separate from the shoulder buttons. When I push the button on top for it to enter into pairing mode ( the X flashes) " If I click the Bluetooth icon in my notification area and try and add a device there, it detects the Xbox controller, but when I go to pair, it says it's pairing for about a minute then ends up showing me and if I go under the Windows Bluetooth options it does not give me an "On/Off" slider underneath, and it shows me this whenever I click "Add Bluetooth Device"

It says that for Windows 8/8.1/10 its plug and play which had the above results, so I installed the driver manually from the website to the same results.


So what step did I miss?

Thank you.


Unplug the adapter and insert it into another USB slot, if that does not work, disable/enable the device in the device manager and try to pair it again. If the OS is Win 10 you do not need the driver.


Driver is a video game series developed by Reflections Interactive (now Ubisoft Reflections), and originally published by GT Interactive, later by Infogrames/Atari and now by Ubisoft. The gameplay consists of a mixture of action-adventure and driving in open world environments. Since the series began in 1999, there have been five main installments released.


The first game of the Driver series was released for the PlayStation on 25 June 1999 in Europe and 30 June in the U.S. It was later released in 2000 for Game Boy Color in April, Windows in September, Mac in December, and iOS in December 2009. In the game, the player controls a former racecar driver turned undercover police detective named John Tanner. It featured a storyline inspired by 1960s/70s car chase movies such as Bullitt (1968) and The Driver (1978) and based in four real-life cities; Miami, San Francisco, Los Angeles and New York City. It was the best selling game of the Driver series and an evolution of the freedom to explore a city as brought forth in the early Grand Theft Auto games.


The second installment in the Driver series was released for the PlayStation on 13 November 2000 in the U.S. by Infogrames (now known as Atari), and later ported to the Game Boy Advance on 4 October 2002 in the U.S. It featured detective John Tanner once more, along with a new partner, detective Tobias Jones, in four more real-life cities (Chicago, Havana, Las Vegas, and Rio de Janeiro). It was the first game in the series to feature 2-player modes, curved roads, and the ability to get out of the car at any time (apart from while being in a pursuit from the police) in order to steal another car on the street.


The third installment in the Driver series was released for the PlayStation 2 and Xbox on 21 June 2004 in the U.S. to generally mixed or poor reviews (despite new features such as the ability to use firearms). The game takes place in Miami, Nice and Istanbul. It was subsequently followed by versions for Windows, and Game Boy Advance.[22]


The game differs greatly in other aspects from its predecessors, though, as the story no longer follows undercover police officer Tanner and the game takes place in only one location, New York City. The new main player's name is TK, a criminal rather than a cop. The game includes two time periods, 1978 and 2006, when the main player is sentenced to prison for 28 years and returns in 2006. The game received better reviews, but unlike Driver 3, did not sell particularly well.


Driver 76 is a PlayStation Portable game in the Driver series. Set in New York City in 1976, two years before the events in the first half of Driver: Parallel Lines, the player takes the role of Ray, TK's friend and a supporting character from Parallel Lines. The game was developed by Sumo Digital and Reflections, and was the first Driver game published by Ubisoft after they acquired Reflections. It was released on 8 May 2007 in the U.S.


The fifth Driver game was long rumored to be in production.[23][24][25] After several years of speculation, Ubisoft unveiled Driver: San Francisco at E3 2010. After several delays, it was released in September 2011 along with Driver: Renegade 3D.


The game takes place in one location, San Francisco, and follows the series protagonist, Tanner, being in a coma after suffering an accident. Thus, the player controls Tanner during his coma dream.[26] The plot of the Wii version of Driver: San Francisco is completely different from the other versions, being a prequel to the events of the original Driver.


For the game, developers decided to remove the ability to get out of a car in order to steal another car on the street. Instead, they created a new mechanic called "Shift", enabling the players to shift to any car at any time, aside from a few missions.


Driver: Nemesis, a novel written by Alex Sharp, was published in 2010 to coincide with the release of Driver: San Francisco. The novel is a sequel to Driver 2 and a prequel to the events of Driver: San Francisco, taking place at some point before Hurricane Katrina.[28] The story follows John Tanner's undercover infiltration to a crime network in New Orleans. It features several characters from the first two games and provides additional backstory for Tanner's life prior to becoming a member of law enforcement.

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