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Azucena Jewels

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Aug 2, 2024, 7:45:00 PM8/2/24
to imeradfe

I am not using HDP. I built and installed apache atlas using the following link Atlas Installation. When I start Atlas using the atlas_start.py script the web UI gives the 503 error. I have checked the logs which are as follows:

I restarted atlas but I get the same exception. Also I have installed zookeeper and it is running on port 2181. Also i am running things locally on my laptop. using default configurations in application properties:

I am following the tutorial: for installing an embedded hbase and solr configuration for atlas. I have built and installed as the steps suggest in the tutorial above and when I start the server using command bin/atlas-start.py I get the following:

Here, for your consideration, critique, and pleasure, is one of my projects. The TBT-75 Main battle tank, completely my own design. Created as an idea for a near future remotely operated main battle tank capable of detecting and engaging targets from long range.
TBT-75 Atlas Render 4.jpg19201080 343 KB

This is my fourth render step to date, and the fist that I am uploading here.

You make a very good point.
The flare tubes are there, well, sort of mainly for looks, to be perfectly honest.
The idea for them was a way to divert heat seeking missiles away from the tank, due to their being added well before the AMS laser idea. They are mostly just for show at this point, and could theoretically be used as a signal device or to divert a missile not destroyed by the AMS system, but for the most part it was just easier to leave them there than get rid of them.

I see and i understand completely well thought out, and yes they could be backup defense to prevent nominal destruction of the full system, instead of destroying the tank completely, it would just be cosmetically damaged. Smartly done. I like hard lines for vehicles as well ;D

That article on the IR Adaptiv system gives me some ideas, I do after all have that hexagonal texture seen in the background, which could be edited to look like one of the plates pictured in the article.
Thanks for the ideas and input.

I have always figured I had erred on the short side with overly fancy details. All of the detailing on the Tank at the moment is quite functional (keeping in mind a near future unmanned main battle tank).

Love punching the Aoclytes in the face! Just feels so damn satisfying! Going to eventually put 4 touforged violet and touforged yellow. (37.5 x4 and casting speed x1) any advice as a new Atlas player is appreciated.

Atlas and Kullervo are probably two of the most satisfying frames atm when it comes to wrecking things in melee. Ceramic Dagger for Atlas is really nice since it has low maintenance and can reach 10x initial combo with a Riven and the new aura along with its incarnon perks. (Sancti) Magistar is OK on Atlas but requires actual upkeep and cant reach 10x initial combo, and the initial combo gained from Magistar is also locked behind the incarnon form being active, while on Ceramic Dagger all you need to do is kill 100 enemies with your primary and then it is all passive without ever having to interact with the incarnon form.


then dex arcanes on primary and secondary. Almost have the tou red I need for crit damage tou violet shards :) not really sold on the 3 umbra on Atlas. Coarse was thinking maybe path of statues instead of the umbra fiber..but yeah idk.

By the way. I saw you considered replacing Umbra Fiber for something else. I'd suggest replacing Augur Secrets in that case since it you replace Fiber you dont only give up armor, but you give up HP aswell as strength near equal to Augur Secrets. So better to dump Secrets and then either swap Steel Charge for Brief Respite or slap an augur mod (or 2) on your secondary (which you likely dont use eitherway heh).

I will also however recommend the mk-1 Bo as a stat stick. It gives the highest status increase of 38%, bumping landslide from 5%->43%, which makes applying viral and other statuses extremely easy and effective. Condition overload sadly does not work, but even just viral procs crank up the effectiveness a ton.

pretty much that yes: Tectonics is basically useless so it's an easy subsume slot. the method is simple: cast 2, then spam 1 until target is dead. in an ideal world we wouldn't need to have to cast this to make Landslide viable, but until he gets looked at again this'll have to do, thankfully it's a pretty good bandaid.

But for another Sprite Atlas, when I click Pack Preview, 80% of the images inside it are missing. Also the asset bundle with that sprite atlas is 24 MB but it should be much smaller based on the images and compression.

IMPORTANT NOTE: This file contains all relevant GIS data as of 04 March 2021. When new data is incorporated, this map package (.mpk) will be updated with a new version number corresponding to the date of issue. Except on the occasion of formal version updates in the future, this v20210304 package will not include updates that may be applied more frequently to the main online Atlas map.

PS: I'm high Platinum/low Diamond, so I can only guess at what is viable in competitive play. What I do have is casual and mid-elo ranked experience, so I will say a few general things on how to play Atlas (I'm also an Atlas main).

Atlas is a rather aggressive off-tank. He isn't that tanky and has a big hitbox, so he relies heavily on his abilities. Those champions are difficult to master, and Atlas is no exception. If you are a beginner, stay away from Atlas.

A hybrid weapon that gets more accurate the longer you charge it. It does 840 damage per salvo and fully charging a shot takes 1.4 seconds. Uncharged you can shoot every 1.2 seconds. Quick math tells us his DPS is 600 and 700 respectively. For comparison, Inara does 540 DPS and Androxus 1200.

Although you can also fire right before it is fully charged to shoot 5 bullets. This increases your chances of hitting a headshot, even if it's unlikely you'll hit all 5 shots and get the full headshot bonus. So if you find yourself in a hectic firefight against a Pip or Makoa and don't have time to aim, you can use that technique. Needless to say, uncharged shots are better in close range fights.

Reason 1: Countering burst heal. Setback reverts the enemy hp to the lowest point during these 4 seconds, meaning you can almost ignore burst heals in a 1v1. Is Furia healing the Viktor back to full health mid-fight? Easy, just rewind him. Bulk-Up Buck? No problem. Terminus ult? heheh :)

Reason 3: Cancel enemy abilities. When you rewind an enemy, you nullify any abilities that have a duration bar. For example Vivian shield, Corvus teleport or Maeve sprint. You can also stop or stagger ultimates without CC immunity like Torvald Beam or Tyra ult. Spicy.

This is what makes Atlas a tank. It is also hilariously overpowered. Stasis field is a barrier that blocks all ranged enemy attacks. Bullets, abilities, ults, doesn't matter. It has a duration of 5 seconds, a bit less than Barik's shield, and a cooldown of 14 seconds.

As Atlas you mainly play around Stasis Field. It is your only means of protecting your teammates and blocking damage. Paired with Setback you can create lots of space and devastate the enemy backline. It is also the core of most loadouts, since there are cards for cooldown reduction, speed, self-heal, rejuvinate etc on shield activation.

You set yourself back, but without the negative side effects. You go back to where you were 4 seconds ago and are invincible for about 1 second. It reverts your health back to the highest point during those 4 seconds.

When you're more familiar with the champion however, you can use it to chase an enemy and then safely escape. On Fish Market, for example, you can drop down to the lowground and then retreat back to the highground.

Don't be afraid to use your ult. It recharges quickly and gives you ult charge back when you cancel it. So don't hesitate to randomly shut up the Kinessa in the back. Watch out for your teammates, though. You might accidentaly save an enemy or waste the flank's valuable time.

Block CC with the ult. If it saves your life, you should tank that Grumpy Bomb stun with your ult or retreat from Corvus' circle of doom. And, I promise you, blocking a Pip ult with Exile will make your day.

Even after the rework the worst talent by far. The Setback hit on your Rewind is still pretty hard to hit. It's not completely useless and it's nice for practicing the standard Setback shot, but in my opinion can't compare to Deja Vu or Big Wall.

Deja Vu is meta right now, and in my opinion the strongest talent of the three. With it you can set back multiple enemies at once, which is awesome, and hit people around corners. It basically guarantees you a Phantom Pain trigger as well, which we'll get to in the card section.

Big Wall. It is also viable, although more as a counterpick nowadays. It basically transforms your Stasis Field into a pseudo-ultimate: high value, high cooldown. Keep in mind that you're trading your main defensive ability away, so you become a glorified damage dealer. It can enable your team immensely, especially on maps like Fish Market, but it leaves you extremely vulnerable. I don't believe it's worth it.

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