Totally nooby question

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Gorby

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Jun 12, 2012, 3:45:01 PM6/12/12
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Hi all,

So, I downloaded the master source, tried to build the framework. It barfed and complained it could not find "<ObjectiveFlickr/ObjectiveFlickr.h> No such file or directory" in IMBFlickrNode.h. I then looked at the ObjectiveFlickr folder and noticed it was empty and so I found the Objective Flickr framework, downloaded the source and added it to that directory. From what I can see in Xcode I "built" the Flickr framework!

I'm guessing I missed something stupid somewhere. I've searched this group and nothing obvious stands out. Any guidance or hammers to my head would be gracefully accepted.

Lion 10.7.3 (and then .4)., XCode 4.3.2!

Thanks, Richard

Gorby

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Jun 12, 2012, 4:13:12 PM6/12/12
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Well, I decided (as I do when I get completely stuck) was to delete the folders and start all over again. This time builds appear to have succeeded so onto the next great adventure with this. :-)

Cheers, Richard

Mike Abdullah

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Jun 13, 2012, 1:19:06 PM6/13/12
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ObjectiveFlickr is a submodule of iMedia. You need to tell git to actually download it. The command being:

git submodule update --init

Did you just download the source yourself then? That should work too, but will be very confusing for git.

Gorby

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Jun 13, 2012, 4:20:47 PM6/13/12
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Thanks,

I just downloaded the source for both while I experiment. I'll probably do the git soon!

Regards, Richard

Gorby

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Jun 13, 2012, 8:47:44 PM6/13/12
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Well, I'm having some serious brain farts in trying to add the framework to a current project. After building the iMedia.framework, I find it tucked away in my ~/users/Library..... deep, so I've tried dragging into the project  and also copying the frameworks into the project folder and every time I run, I get a dylb_fatal_error in thread1. THis is without doing anything other than adding what I think are the frameworks.

Is there an "idiots" guide to building and adding the framework anywhere?

Thanks

Mike Abdullah

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Jun 14, 2012, 2:19:25 AM6/14/12
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You normally add iMedia as a sub-project of your app’s project. Then set up your app to depend on iMedia’s Framework target etc.

Gorby

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Jun 14, 2012, 9:06:43 AM6/14/12
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Doh! So simple! :-)

Thanks
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