The Search menu has an option to search either all settings for MCCC or all commands.
The search can be filtered to only be certain modules as well, if you need information about all settings or commands for only a specific module.
hi, i downloaded the most recent version of the mc command center and tried the game without any other mods and the command center wont show up anywhere in the game. it shows in the list of mods when i first open the game but i cannot use it in actual game play. I already uninstalled the game and redownloaded it but its still not working. what should i do.
If MCCC is present and appears not be there in live mode, then go to Game Options and make sure you have checked the 2 boxes and click on the box to apply the changes to enable CC and script mods. Then exit and reload the game. Go into your save and load a lot with sims on it. Click on a sim, the mailbox or a computer to see if you have the MCCC option. I assume you have already unzipped the MCCC download and placed it in the mods folder since you are seeing it in the list of mods that you get when you start the game but if you have not unzipped it, then the mod won't work or show up in the game. It will work in a subfolder in the mods folder. That's what I do.
Tired of brown sack lunches and want your sims to carry their leftovers in something a little more stylish instead? Well with this mod, you can choose between three super cute lunchboxes that will override the sack lunches in game. Styles include: plastic Tupperware container, kids lunchbox and dabba/canister. This is a default replacement which means it will override all lunchboxes in game. Be sure to read the directions before downloading.
This is a really simple mod that makes school projects a little more fun for sims based on their grade in school. As you can probably guess, A students receive a large boost to their fun motive and D and F students receive no boost at all.
Okay so, I am NOT a fan of that bear costume, like at all, lol. If you feel the same way, this mod might be great for you. It prevents child sims from autonomously changing into the costume but unfortunately does not get rid of the negative moodlet that comes from not wearing it during the Bear Phase.
More NPC options. Can flag a lot as 'Ancestral' meaning that random sims will not be allocated to these lots, instead they will stay in the original family tree that owned it. Can also control and allow homeless sims to move into unoccupied lots.
More woohoo options in the game. Can disable jealousy and effectively have polyamorous relationships in the game. Also introduces birth control and autonomous 'Try for Baby' interactions between sims (you can set the likeliness of this as a percentage).
The MC Command Center (MCCC/MCMM) is a large Sims 4 mod or rather a group of mods. Once installed, it can be found easily in-game. The mod has many different functions and features. You can use it to change the clock in your game or to make your Sim pregnant. It also replaces all cheat commands.
There are two ways to use MCCC whilst in the game: by clicking on a Sim, or, household computer. In both cases, you will get an additional interaction button, the MC Command Center. Clicking on it will open a drop-down menu of all MCCC options available. However, the menu you open will look different depending on how you open the command center.
If you click on the Sim, this will open the MC Comand Center called the Sim Menu, which shows all added commands and allow you to experiment more with your active Sim. This will open a new window with data about your Sim (their age, career, marital status) where you can scroll down and choose various mod options, such as Modify Household in CAS, MC Cheats, Flag Active Sims, MC Pregnancy, etc.
I recommend having yourgame paused when teleporting or summoning sims to your statues, aslive mode sims not paused will walk away in moments. Once the sim hastaken the place of the statue, click on the sim and bring up theposing menu just as you did before to select the pose you want. Ifmultiple sims are involved, you need to go to each sim and select thepose from the menu for each of them. No, the pose menu using thestatue does not remember what pose group you were using. Yes, you needto scroll for it every time. Once the sim or sims are posed, then youcan take your game off of pause and let your sims enter the selectedposes.
An extra bonus form posing sims in WWis that if you go into Build Buy mode, they will remain posed as youleft them when you go back into live mode. CAS mode will still makethem leave their pose though.
Clickable Worlds. If you enjoy using the T.O.O.L. Mod tomove sims into wild photo opportunity places, awingedllamahas created a mod that allows you to click anywhere in theenvironment around you. You could combine this with T.O.O.L. modtricks to move your sims to all kinds of places for photo shoots.ClickableWorlds
At the bottom of the file are a number of commands that are defined for simulating the comprehension of sentences used in a number of empirical studies. Some are for behavioral studies of neurotypical young adults: King & Just (1991): (king1991 &optional (summ-p t)) MacDonald et al. (1992): (macdonald1992 &optional (summ-p t)). One is for a behavioral study of lesion patients: Haarmann et al. (1997): (haarmann1997 &optional (summ-p t)). One is for an fMRI study that employs a block design: Just et al. (1996): (just1996 &optional (summ-p t)). Others are for event-related fMRI studies: Mason et al. (2003): (mason2003 &optional (summ-p t)) Caplan et al. (2001): (caplan2001 &optional (summ-p t)). One is for a block-design fMRI study of a lesion patient: Thulborn et al. (1999):(thulborn1999 &optional (summ-p t)). The :summ-p parameter is optional. It can be either t or nil. When t - its default value - the summ command is called after every simulation to pretty-print the results. The model defines a sim command for simulating comprehension of a sentence and a summ command for pretty-printing the temporal and resource utilization results. These are the components from which the above study-specific commands are built. The user can use them to write commands for simulating different studies. (The user must also extend the model's lexicon, which is defined in a straightforward fashion in the middle of the file.)
At the bottom of the file, five commands are defined for testing the model's performance on problems of increasing complexity. These are invoked as: (test1) (test2) (test3) (test4) (test5). The model defines a sim command for simulating the solution of a given problem and a summ command for pretty-printing the temporal and resource utilization results. These are defined at the bottom of the file and used by the various test commands. It is easy to infer how these work and to write new commands that have the model solve different problems.
There are two TOL studies. The "old" study is the published study Newman et al. (2003). The "new" study is the unpublished study conducted by Sharlene Newman and Greg Sliwoski. It uses different problems and more strictly varies problem complexity. The file for simulating the problems of these studies is located here.
The following command simulates solution of all old problems:
(old-sims)
This one simulates all new problems,
(new-sims)
and this one all old and new problems:
(all-sims)
The following commands also simulate the solution of old and new problems, respectively, but display the results as a function of increasing minimum-length solutions.
(fig-old-sims)
(fig-new-sims)
They clarify the aspects of model performance that vary with increasing problem difficulty.
At the bottom of the file is a command for simulating the solution of the Shepard and Metzler (1971) (SM) problems used by Carpenter et al. (1999):
Carpenter et al. (1999): (mr1999)
The model defines a sim command for simulating the solution of a given problem:
(sim &key (angle 40) (mirror-p nil))
The angle parameter is the angular disparity between the two SM figures. When mirror-p is nil, the figures are congruent; when it is t, they are mirror-images of one another. All simulations run by the sim command currently use the same SM figure (and its mirror image). Why? The model itself is perfectly general. However, it is quite cumbersome to define new SM figures using the Marr and Nishihara (1977) representational scheme that the model adopts. The structure of the figure is documented in the header comment for the sim command, and can be changed by people of sufficient bravery.
The model also defines a summ command for pretty-printing the temporal and resource utilization results. These are defined at the bottom of the file and used by the mr1999 command. They can be combined by the user into commands that simulate the results of other studies.
At the bottom of the file is a command for simulating navigation of a road.
(sim &key (rv *ccbi-rv*) (time 60))
The :rv ("road view") parameter is the road to be driven. Several are defined in the model:
*ccbi-rv*: Polynomial approximation of the road driven by subjects in CCBI driving experiments.
*easy-rv*: A road defined by a single sin curve.
*medium-rv*: A road defined by the sum of two sin curves of different frequencies.
*hard-rv*: A road defined by the sum of three sin curves of different frequencies.
The idea of defining roads sinusoidally was taken from Strayer and Johnston (2001). New polynomial or sinusoidal roads can be defined using the provided Lisp functions. The :time parameter is the number of seconds of driving to be simulated.