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This can be caused by low bandwidth, or poor website implementation with competing requests that delay loading of the media file. This can occur when a video auto-plays in a mobile environment, since it should be click-to-play (there are some exceptions). For players that use the HTML5 IMA SDK, video fallback may be helpful to avoid losing impressions. |
IMAAdsRequest *request = [[IMAAdsRequest alloc] initWithAdTagUrl:adTagUrl adDisplayContainer:[self createAdDisplayContainer] contentPlayhead:nil userContext:nil];
IMAAdsRequest *request = [[IMAAdsRequest alloc] initWithAdTagUrl:adTagUrl adDisplayContainer:[self createAdDisplayContainer] contentPlayhead:nil userContext:nil];
IMAAdsRequest *request = [[IMAAdsRequest alloc] initWithAdTagUrl:adTagUrl adDisplayContainer:[self createAdDisplayContainer] contentPlayhead:nil userContext:nil];