Hi Chris, isn't it slower to run everything from the cloud though?
We're really trying where i work to play the player within 2 seconds (supposedly the industry standard) so serving locally would work best?
As an aside, I built a test page with video and the ima sdk and from online, it doesn't load fast enough i guess bc i need a timeout. Is there another way to do this?
Also with this question, I used a time out because or some reason, an ad container was blocking the player but once i changed this to display none, it works fine.
Why is this?
setTimeout(function() {
var target = document.getElementById('content_video_ima-ad-container');
target.style.display = 'none';
}, 2000);
var googOptions = {
id: 'content_video',
'iu=/124319096/external/ad_rule_samples&ciu_szs=300x250&ad_rule=1&' +
'impl=s&gdfp_req=1&env=vp&output=xml_vmap1&unviewed_position_start=1&' +
'cust_params=sample_ar%3Dpremidpostpod%26deployment%3Dgmf-js&cmsid=496&' +
'vid=short_onecue&correlator='
};
canvas.ima(googOptions);
Thanks!