Ebbr P3d

0 views
Skip to first unread message

Jennifer Downey

unread,
Aug 4, 2024, 7:11:31 PM8/4/24
to ilharrottba
ihave downloaded and purchased ebbr airport through marketplace and after the last update i am surprised that having many pink viechles moving which was not there before the su 12 . i have updated all the adddons and still the same . i tried to delet the file and download it again many times with no result

could you please help in this


Pink colour is missing texture(s).

Could be third party issue or developer of airport issue.

Try with out mods in community folder first.

Any other traffic mods, marketplace or community folder?

Contact developer of airport.


I am having the exact same issue.

On Aerosoft portal the patch is already announced and published. Also sent to the Marketplace, but not yet available.

It is a bit ridiculous that a patch/update takes more than one month on Microsoft side to be published.

For me the whole idea was buying everything from Marketplace, this way easier to manage all of my add-ons, but if it takes months to get a patch trough the backlog that questions for me the entire concept.


I believe it is not a patch, this is the latest version and you are able to download if you have purchased the EBBR directly from them or from the site you have purchased.

If you have it from the Marketplace then you (and all of us) need to wait till it will become available and approved by Microsoft


Just purchased and downloaded as well. Patch 1.0.4 fixing this issue has now been out for well over a month on the Aerosoft portal. Also not compatible with VDGS. Refunding is not possible. I guess the lesson learnt is do not buy from the Marketplace if it is available directly from the publisher (or anywhere else).


We thus wanted to estimate the beta prior for the overall dataset, which is the first step of empirical Bayes analysis. The ebb_fit_prior function encapsulates this, taking the data along with the success/total columns and fitting the beta through maximum likelihood.


The second step of empirical Bayes analysis is updating each observation based on the overall statistical model. Based on the philosophy of the broom package, this is achieved with the augment function:


We often want to run these two steps in sequence: estimating a model, then using it as a prior for each observation. The ebbr package provides a shortcut, combining them into one step with add_ebb_estimate:


Having the posterior estimates for each player lets us explore the model results using our normal tidy tools like dplyr and ggplot2. For example, we could visualize how batting averages were shrunken towards the mean of the prior:


This was one of our first visualizations in the empirical Bayes estimation post. I like how it captures what empirical Bayes estimation is doing: moving all batting averages towards the prior mean (the dashed red line), but moving them less if there is a lot of information about that player (high AB).


We solved this by fitting a prior that depended on AB, through beta-binomial regression. The add_ebb_estimate function offers this option, by setting method = "gamlss" and providing a formula to mu_predictors.


The augmented output is now a bit more complicated: besides the posterior parameters such as .alpha1, .beta1, and .fitted, each observation also has its own prior parameters .alpha0 and .beta0. These are predicted based on the regression on AB.


The other parameters, such as .fitted and the credible interval, are now shrinking towards a trend rather than towards a constant. We can see this by plotting AB against the original and the shrunken estimates:


As we saw in the post on hierarchical modeling, the model can incorporate still more useful information. For example, it could include what year they play in, and whether they are left- or right- handed, both of which tend to affect batting average.


This method is implemented in the add_ebb_prop_test (notice that like add_ebb_estimate, it adds columns to existing data). add_ebb_prop_test takes the output of an earlier add_ebb_estimate operation, which contains posterior parameters for each observation, and appends columns to it:


I just want to make it clear that EBBR and myself did not get off to a great start when flying in X-Plane? And I would like like to make it even clearer it has nothing to do with this EBBR - Brussels from JustSim Scenery.


EBBR - Brussels Airport is known as the airport at "The Heart of Europe", and that explains my pain. You see every time I left the UK on a long haul flight, say to Hong Kong or Singapore or even Dubai, or returning to the UK from any of the above or to just to simply to fly over to Germany, I always got a bad to desktop scenery crash, and it was always EBBR that caused it? I tried everything to fix that painful freeware EBBR scenery, but in the end it had to come out of my custom scenery folder... So EBBR was always a blank on my X-Plane landscape, I never visited there, and always feared and still do that fear it would damage any long haul route in it's final stages, and usually after many flying hours in the air, and even when it had been removed... I loathed EBBR, absolutely hated it, just like the Brexiteers that loath the people that live in Brussels as well.


So when JustSim announced their next scenery release was EBBR - Brussels, I wasn't exactly jumping for joy... but that nasty EBBR is now many years old and that painful time was now a long time ago, so was I willing to go back or even land at my most hated and feared scenery in X-Plane?


Scenery design has come a long way in a few years and JustSim, are great scenery developers and one of my favorites, so if anything it was worth a try, I loaded in the new JustSim version and took off from EGKK - Gatwick, for a quick flight over the channel towards Brussels. Don't get me wrong I did still close my eyes as I neared the 100nm boundary and the loading of EBBR into X-Plane, but at 85 nm I could safely assume that I was not going to get a nasty desktop crash... I was through and the past lurking monster of EBBR and hard crashes had finally been put to rest.


My first overview of JustSim's EBBR was not a good one? The custom textures that underlay the airport are highly over-satuarated. I actually thought my monitor's settings were set wrong? but no it is the scenery's textures that don't match or merge well with the X-Plane default mesh textures? It is very noticeable on any approach and even if you overfly the airport (below) of being in central europe as you do most of the time. This is very unlike JustSim, as they usually get the custom textures perfectly matched with the X-Plane textures? The odder thing is it is only the surrounding area textures that are over-satuarated and not the inner airport textures as they look and feel fine...


The wet weather and low light highlighted the excellent reflective runway surfaces, note how the dark rubber patches shine in the light, lovely... and the sun's rays sparkle across the runway when the light breaks through the low cloud, both are highly realistic.


As two runways in 02/20 - 07L/25R intersect at the top of an A frame then all the terminal taxiways merge together at this point as well, and there are four taxiways to choose from. This is simplified by noting the taxiways as "OUTER - OUT" and INNER - INN", and it is also more simplified in that each taxiway segment is noted via a number between each link taxiway to the terminal ramps. Yes you will still need an Airport layout chart, but on the ground it makes the airport easier to navigate and find your taxiway exit, and to also identify which taxiway is for arrival and which is for departure. This layout is very well defined in the scenery as all the navigation markings and runway layouts are excellent, but very complex.


The oldest is the Satellite C complex from 1957... Originally there was two C Satellites, but one has been raised to the ground to create a new LCC (Low Cost Carrier) pier, but for now it is only used for stand parking, The circular C terminal covers gates C1 - C29... airside the terminal is noted as 3 South.


The huge office complex behind was a modernisation of the original terminal, with the control tower as part of the redevelopment deal and you have lost the gritty feel of the original building under the more modern cladding, but it is very well done here.... the old control tower is still visible, but operations have now been moved across the field. The window textures on the Sat C are quite bland, but everything else is excellent and well reproduced. There are no inner terminal areas, but I'm not fussy if the external glass is very good, of which it is here. There are a few areas of missing fencing, which means you could just step out of your car and walk over and board the aircraft... which is not good for security.


Originally this pier was connected to the two Satellite C terminals when it was constructed in 1995, but now it is refurbished and connected via the "Connector" terminal building (originally there was an 400-metre-long (1,300 ft) tunnel under the apron!) to Concourse A...


Concourse B covers gates B1 to B40, and detail is excellent. Glass is very nice, highly and realistically reflective... concourse reproduction is very good as well and highly realistic... ground clutter is excellent and you get "Brussels Airport" branded vehicles and ground equipment. Vehicle animations are also very good as well, with enough and not too much activity. This oldest pier still in use at Brussels Airport and is only used for flights outside the Schengen Area (Europe) and in other words it is the International area of the three terminal concourses.


Custom bay guidance lighting is on the the side of the terminal wall, it is well done, but doesn't actually work... neither do the airbridges as they are not animated. Worse is the parking positions are all out of sync with the correct parking positions, so all the aircraft are not all correctly in line, not by very much but it can be noticeable here and there.

3a8082e126
Reply all
Reply to author
Forward
0 new messages