A codeless kernel extension (tbupddmxhid.kext) / system extension (UPDD System Extension.app) is used to specify the hardware to be supported. This file contains the list of USB vendor and product ids supported by the driver. Its purpose to register the driver for the supported USB device (s) so that UPDD can take control. This also prevents HID taking control of HID devices to be supported by UPDD.
The main three permanently active UPDD components are the Driver, Daemon and Commander. The driver is invoked via a Launch Daemon and UPDD Commander and Daemon are invoked via Launch Agents such that, should they fail, they will automatically be launched.
The actual number will be dependent on the installed components held in the installer. The core driver utilises two processes updd (the user mode driver service) and updd daemon (the background task). If Commander is installed this application will also be running. Gestures or TUIO may be seen if running older versions of the software.
I recently picked up a Lenovo M14t monitor for my M1 Macbook Air. Unfortunately, the lastest Mac OS doesn't support touch input. It looks like the only driver people have managed to get to work is TouchBase's UPDD driver, but it's prohibitively expensive. Does anyone know of any free/ affordable alternatives?
This notification will be issued with each subsequent touch and the UPDD Daemon icon, as seen in the system tray / menu bar, will show an exclamation mark (as seen above), to indicate touch will have stopped working.
The Mimo nolde numbers 720-S and 720-F, UM-1000, UM-1050, UM-1080C-OF, models require this touchscreen driver in order to activate their touchscreen functionality. This new touchscreen driver also now comes with a free downloadable "Gesture Pack" which will allow for such features as swipe, two-finger scroll, pinch/magnify, and rotate gestures.
I have it hooked up to a Philips 23' Smooth Touch monitor running through and Mac Mini using Yosemite. I did quite a lot of research on a monitor with this set up and even the people at Philips, (And their website), says it works on MAC OS X. As it turns out, they don't have any drivers for the touch functionality of this monitor let alone gestures that works with MAC OS !!!!! So, I found the UPDD software on Touch-Base and thought it was worth a shot.
When I boot up the mac mini from sleep to even a full reboot, the touch functionality just stops. I can resolve it by unplugging the USB connection and that starts the UPDD app, but then I have to reload the Gestures software again. I have been through all the instructions and changed the settings in the gestures app to start up at login etc, but then it doesn't seem to retain those details.
The other issue am having is that when I open the gestures settings, the app just hangs and I have to connect a mouse to close it down and start again. I don't have a mouse connected to the Mac Mini, (Defeats the purpose of having a touch screen), nor do I have a trackpad. I have a USB keyboard and the Mac Mini runs off my wireless network at home.
Regarding having no mouse or trackpad (since doing so "defeats the purpose of having a touchscreen"): while I appreciate the intention, I'd advise against such techno-puritanism. My experience is that there are two items that compliment my Mac touchscreen perfectly:
Dell S2240T multitouch monitor (when it's in its own minimal power sleep mode) won't wake the Mac up again - but a Magic Trackpad click does wake the Mac, which then wakes up the monitor. Then I can mix-&-match the familiar OS X trackpad gestures on either the monitor screen or the Magic Trackpad, whichever is most convenient in the moment.
I've been using stylus-equipped hand-held computers/phones/tablets for a decade and a half (since the Apple Newton), so I was keen to see if an "accurate" capacitative stylus plus the OS X Ink facility would enable handwritten input on a Mac touchscreen. Online research revealed that Adonit's Jot range offered the greatest precision, but sorry to say that the 'Jot Flip + OS X Ink + Dell S2240T monitor' combo isn't responsive enough for sufficiently accurate handwritten input - especially in contrast to the brilliant 'Samsung S-Pen + Google Handwriting + (Wacom digitiser equipped) Galaxy Note Pro 12.2' combo on which I'm handwriting this post.
A number of Mac customers have reported difficulties with touch devices plugged into USB 3.0 ports that do not arise when used in USB 2.0 ports / hubs. This was observed thus far on the following controllers but could be more widespread:
The second part was a little simpler. I just had to turn the screen off when I put the Mac Mini to sleep, and then turn it back on when I woke it up. It was like re- booting the screen, which somehow kicked the screen into touch mode. If I didn't do this, the screen would not work at all when you touched it.
I have still gone with the the lack of trackpad an mouse only because my daughters like using the set up without it and it doesn't seem to be hindering them.:o) I have to say the the set up gets a lot of comments from people that see my kids using it. All of their friends actually like using it and are more than happy to do their web based homework on it. Having the Touch screen certainly makes things so much easier for them, and they enjoy the interaction more as it is a bit of a novelty. If they made bigger, (Still affordable), screens I would probably be keen to swap out the IMAC for the same set-up.
So all in all, it works really well and to anyone that reads this ,I totally 100% recommend using the Touch-Base software to run a touch screen. And you can run pretty much ANY touch screen using their software.
thank you all for laying the groundwork for those researching touchscreen on their macs. does this solution (touch base etc with a dell touchscreen) end up with a true multi-touch environment (gestures etc). specifically, for developing multi touch Flash AIR applications, want to know if they will communicate out of the box with this setup. do you know how many simultaneous touch points it can handle? (many windows installs can do 10 for example).
unforuntately the touch base drivers trial claims to disable true multitouch and only gives you 100 single clicks per calibration trial. that's a shame because you aren't able to evaluate and really test their drivers for multitouch (how can i be confident and purchase the license?)
I am building a recording studio in home and want to build a couple of touch screen monitors into the console to use for the mixer mostly. I had already found the touch-base drivers and am excited. My only issue was finding the right monitor. I assume any of the multi-touch ones listed with the blue links should be fine.
I just picked up one of the Dell touch monitors and hooked it up as a secondary monitor on my rMBP running Yosemite. - In mirroring mode, the touch seems to work reasonably OK out of the box, but in order to get it to act as a separate display, I had to use the UPDD driver. Not sure it's a great long-term solution, given that the driver costs almost as much as the monitor itself. I'll give it a whirl on my Mac Mini and see how it goes. Production apps like ProPresenter and Wirecast are kinda nice with a touchscreen.
I see you posted this a long time ago, but wonder if you are still using this setup and how it has coped with all the situations you have thrown at it over the last year and a half? Have touch-base been keeping all the drivers up to date for Sierra etc.?
Really I'm most interested in finding out if the Adonit Jot or some other Bluetooth stylus you have found designed for capacitive touch displays has MacOS/OSX drivers so I can use the side buttons to do right and middle click.
For me I just want a decent size UI screen for my video editing and finishing applications like Assimilate Scratch and DaVinci Resolve to replace my current Wacom Cintiq 13HD which I have enjoyed using for some time but find just too small for many of my most often used applications. With it and a keyboard I can do everything I want, fast and efficiently, I just end up hunched up a bit too close to the screen to see and accurately hit the UI buttons. Unfortunately the next step up in size from Wacom to a 22"HD is 1400 GBP (Approx $1750 USD at current exchange rates)! This I find extremely hard to justify cost wise, but I do find going back to a mouse or magic pad so slow by comparison (though I do miss the multitouch swipes from my MacBook). I have looked at similar pen displays from other manufacturers and even bought a Huion GT-185 but just found the quality of the display (only 6bit panel with dithering to approximate 8 bit) and software drivers to be too poor for general use, with pointer accuracy impossibly bad near the edges of the screen. A newish kid on the block is the Asus PT201Q which has a mac driver, is available for the 600 price of my Wacom Cintiq 13HD, has multitouch and pen with buttons, is an ideal size and reports suggest a decent screen, but the latest OSX drivers are dated early 2015 so likely don't support Sierra and may not be due to be getting any updates to do so if they haven't already at this stage. These are all products for artists looking to sketch with pressure sensitivity though and, whilst it can be fun to play with, I don't need that for my work, I just need hover, click, right click and middle click. Swipes and gestures can be very helpful too. Frustratingly it seems that Microsoft have seen this particular set of commonly useful elements and built them in to their Surface devices and even have the 3 button surface pen which seems ideal if only it had MacOS drivers. I am very close to moving to Windows to have this option and the kind of hardware flexibility for the top end that is missing these day from Apple computers. The only things holding me back are some MacOS only software tools that are essential to my work.
Apple continue to re-iterate how multitouch on computers is something they have looked at and decided they aren't interested in. Unfortunately, as with many decisions from Apple, this decision leaves those with specific use cases where it can be extremely beneficial or even essential (e.g. for artists painting or drawing on a computer), out in the dark. I can appreciate that it wouldn't work well for many desktop apps without a redesign of the UI, and iMacs would need new lay flat and tilt stands to make them comfortable to use like this, but there are many situations where it works very well indeed and provides enormous productivity gains. Maybe the stylus with buttons is the missing link here, for me it really is what helps bridge the mouse/trackpad pointer paradigm to enable direct on screen interaction for conventional desktop software, I wonder if they looked at multitouch on desktop in context of a stylus with buttons? Anyway, for me it works brilliantly to have a stylus and a number of applications I use are designed around either a stylus or touch screen and I want to be able to drive my high powered workstation with one. With the Apple pencil and iPad Pro they have demonstrated how they could make brilliant products that satisfy this niche, leaving those of us occupying it frustratingly tantalised by the possibilities. The new 4K and 5K LG / Apple partnership displays and their wide colour gamut beautiful displays also tantalise. I want those with multitouch and a stylus!
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