Sonic hacks are altered versions of Sonic the Hedgehog games that have been edited through the process of ROM Hacking. From the emergence of Cyan Helkaraxe's Sonic 1 Beta Hoax in 1999, the production of hacks has been a vital part of the Sonic research community and scene. Starting with the early documents penned by Cyan and saxman, to the Nemesis guides, the Sonic Community Hacking Guide, and beyond, researchers have used their understanding of the Sonic games to alter them in various ways. While earlier hacks were simple, such as minor palette changes, a number of hacks today are very complex. Over time, as the scene learns more about the underlying code behind the ''Sonic the Hedgehog series, the extent of these modifications has expanded. Modifications now include:
Hacks in the Sonic community are now usually distributed as full ROMs. In the past, IPS patches were used, since these are usually much smaller than a full ROM and were, therefore, easier to distribute in a time when dial-up was widely used. It was also believed, that since patches do not contain any copyrighted code, it was not illegal to distribute one. This format fell out of use when split disassemblies became available as a way to edit game data, and when dial-up was being replaced by faster broadband connections. The massive shifts in the ROM that can result from reassembly made IPS patches very large, and they would often contain a good volume of code anyway, thus eliminating the alleged legal advantage. Though saxman's RXL patch format was designed to replace IPS, it quickly faded into obscurity along with its predecessor. Another format, [1], takes shifted data into account, resulting in much smaller patches. (Note that xdelta-1.x used the original format known as xdelta; xdelta-3.x uses the standard VCDIFF format.)
The majority of Sonic ROM hacks are modifications of Sega Mega Drive games, since these are smaller and relatively simple compared to the games of later consoles. Also, many ROM hackers in the Sonic scene grew up with the Genesis and its games, so they hold fond memories of these games.
Please note: the Sonic Hacking Spotlight is an event organized by, but distinct from the Sonic Hacking Contest. Unless otherwise stated, hacks and mods showcased here may not end up participating at a Sonic Hacking Contest. Even if otherwise stated, circumstances beyond our control may prevent our potential entrants from maintaining publicly stated release promises. We respect those, so please do too.
And that concludes the applications for the first ever version of our Sonic Hacking Spotlight! A surprising amount of applicants came through us, and we can guarantee you that there's going to be something for anyone!
Applicants that have received instructions through private means through giovanni.gen on Discord may continue following them as is. Other potential applicants are expected to fulfill their applications by the end of July 10th, 2024.
Also! We're looking for more Media Panelists! If you'd like to shine more light to the biggest Sonic Hacking and Modding event of all time, or expand your audience with our own, then fill in this form!
In case of another incident like it, leading to a restriction to one of our accounts, we will inform you. In the mean time, to stay up to date on all things SHC, we'd like to remind you where you can find us:
Effective today, the previous official Sonic Hacking Contest Twitter/X account, under the handle of @shcontest, has been banned. This was the result of me attributing the account with my own age, without checking the account's creation date, which lead to Twitter/X believing the account was created by an underaged person. Official support of the Twitter/X platform from the Sonic Hacking Contest is, as of now, suspended until further notice. We will inform you if a new Twitter/X account is made, or if the old SHC Twitter account is restored.
We'd like to remind you that the best ways to reach out are by either contacting us over at shc[.]zone[.]site[@]gmail[.]com (without the "[]"s), or by using the ModMail bot present in our Discord Server. You do not need to have completed the server's internal validation to use the latter.
We have a previous email we use for other purposes: however, we have to ask you not to send correspondence to said email, as retrieval times may extend beyond your liking. Please use the one specified in the paragraph above.
Additionally, we have to remind you not to send potential entries through our email or other means of contact. The only allowed method of submission is the SHC website's own submission system, which will be enabled later in August. Entries sent through other means, and without going through the submission system as instructed will not be considered.
Got thoughts? Positive? Negative? Let us know in the below linked poll, where you'll be able to express your opinion on forums, as well as our Side Events, the Mega Drive Music Contest, and the (now discontinued) Sonic Level Design Contest!
Locking the event down to a Discord server has significantly killed its reach, with not even a hundred of readers for it. Additionally, there were serious flaws with its structure and management that have gone largely unaddressed.
For these reasons, we will no longer be hosting new rounds of the Sonic Level Design Contest in our Discord server, and we will be holding off from starting new rounds until we can deliver this event in a more accessible platform, with an all new structure.
We recognize that operating such events within a locked down place like the Discord Server is not ideal: we hope to move this event to the main website, offering you readers a bite-sized alternative to the Sonic Hacking Contest, as soon as possible!
It is important to reinforce that this document was meant to target FireRat, Eduardo Knuckles, and Mr. Joker 27. Other individuals that may appear in the screenshot or within the community were not necessarily knowingly or willingly involved with FireRat and associates, and we ask that they not be harassed without evidence suggesting otherwise.
If, for some reason, you were previously banned from the Discord server, and would like to appeal a previous action, contact us at shczonesitegmailcom (without the ""s); we will examine your situation, and we may even reverse the decision!
You heard it here third, the Sonic Hacking Contest now has a new host, as the previous host has stepped down from their position and has passed the torch to me. I would like to clarify ahead of time that this is not a formal announcement for SHC 2024, that will come at a later time. I want to briefly introduce myself and touch upon my goals and motives for the entire contest going forward. I'm HazelSpooder, but you may refer to me as Hazel! I'm a Sonic 3 A.I.R. modder who helped pushed for the game's inclusion in the contest, due to staff previously being unsure of if it should be categorized under Retro or 2DPC due to how it worked internally. One moment I was offered the role of being a 2DPC judge, and the next I'm suddenly leading the entire contest! As someone who is very self-conscious about maintaining a good image and is very passionate about the hacking/modding scene in general, my goal is to help lead the contest in a better direction by not focusing on numbers, but improving its its quality, reputation, and bringing it up to today's standards so it doesn't feel like it's stuck in the past. The staff are already discussing quite a few big changes that will be made for 2024, here are a few we have finalized and have fully agreed on:
There are many more changes and ideas we are continuing to throw around and discuss, even as I write this post, but these are the ones that the staff has fully agreed on to change for next year. I have also assigned DeltaWooloo and Giovanni as co-hosts to help with running the contest and making decisions when I am unable to or not around at any given moment to. Both the previous host and I have seen the passion and care they both have for the contest and have helped out a lot even prior to becoming judges, so I have decided to bring them both on board as co-hosts! With that being said, here's to next year being a bigger success! Enjoy the holidays everyone!
Damian 'Saxman' Grove is the creator of the popular website, Sonic Hacking Community (SHAC), and is a former maintainer of the Sonic Stuff Research Group (SSRG). Sonic_Hedgehogs has a chat with Saxman about his role in the Sonic research community as well as his musical interests.
Saxman: Well, I never really thought of myself as anything special really. It's the people that tell me this that think that. I've been around since 1996, but never really captured people's attention until late 1998, when I first released the Sonic 2 Hacking Guide. It was the first of it's kind (with the exception given to Tom who had some savestate editing information before me). I guess it's the information that I've given to people that has really help on many projects.
Saxman: Well, I was working as maintainer of SSRG at the time, and I kind of got bored with doing things Andy's way. I mean, I had fun doing it for a while, but after 2 years of maintaining, I felt it was time to do my own website that was totally outside of SSRG. I had made several 'mini' pages on SSRG; these became sub-sections of SHaC.
Once SHaC was finished, I told the public about it on both the SSRG news and message boards. It took a while to catch on, but giving people exclusive things they couldn't find anywhere else really helped. It's a Sonic ROM hacking website with programs, ROM information, and some of my personal ROM hacks.
Saxman: I joined SSRG in late 1998...... sometime in December if I'm not mistaken. The Sonic 2 Hacking Guide was originally uploaded in a small text file to Simon Wai's Sonic 2 Beta website. Andy Wolan found it and he offered me a place on SSRG. I rushed into my answer and agreed to join because I didn't see any harm.
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