The term "architecture" has a ton of baggage associated with it and when used by
itself in a discussion like this can easily have at least three connotations:
- software architecture - the structure of the components of a program/system,
their interrelationships, and principles and guidelines governing their design
and evolution over time (Paul Clements, CMU/SEI)
- information architecture - the art and science of expressing a model or
concept of information used in activities that require explicit details of
complex systems (Wikipedia).
- architecture of learning - I would suggest that there are better terms that
can be used to convey this notion that do not carry as much baggage, "human
development" might be the right one.
-S2
--
Steve Moitozo II
Software Architect and Manager of Internet Software Services
Bates College
"Opportunity is missed by most because it is dressed in overalls and looks like
work." --Thomas Edison
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Jay Collier wrote:
> I'll humbly admit this is over my head, and I am going to spend time
> going through it very carefully to do my best to understand.
>
> I've also realized that this thread is moving in two important
> directions: architecture of learning (or human development) and
> software architecture. I was following the first in reference to Jim's
> earlier comment.
>
> Both are important and interesting, and they are certainly
> interrelated.
>
> I'm going to close this thread and suggest that these become two new
> threads with titles clearly indicating those two areas.
>
> -Jay
>
>
> On Jun 19, 1:55 pm, Steve Moitozo <smoit...@bates.edu> wrote:
>> Software architecture is all about designing, evaluating, and communicating
>> about abstractions of a system. The three main view-types, and some example
>> styles within them, used to document aspects of an architecture are:
>>
>> 1) Module - describes the non-runtime software elements (classes, packages,
>> systems/sub-systems, layers, uses)
>> Example styles within the Module view-type:
>> Decomposition - shows how the code decomposes into systems, subsystems,
>> subsubsystems, etc.
>> Generalization - think UML class diagrams
>> Layered - shows the layers of the system and the rules of engagement for each
>> layer
>> Uses - shows dependency relationships
>>
>> 2) Component and Connector (C&C) - describes the runtime elements (executable
>> components) and their relationships (connectors)
>> Example styles within the C&C view-type:
>> Shared-data - think persistent data in a single, or consolidated, data repository
>> Publish-subscribe - think event-driven communication
>> Client-server - components interacting and requesting services from other services
>> Peer-to-peer - peer components interacting and exchanging data and services
>>
>> 3) Allocation - describes the mapping of software elements to the elements of
>> the environment (computer hardware, file systems, development team)
>> Example styles within the Allocation view-type:
>> Deployment - maps processes on to hardware
>> Implementation - maps modules to a development environment
>> Work Assignment - maps modules to human resources or teams who will
>> develop/maintain them
>>
>> As you can see each of the view-types has a number of styles that can be used
>> individually or in combination in order to present an aspect of an architecture.
>>
>> A view packet containing one or more views from each of the three view-types
>> above can be extremely helpful for communicating about the architecture of a
>> system. Such a packet also provides a way to evaluate both the architecture
>> itself as well as the implemented systems, or the components being considered
>> for use as part of the architecture.
>>
>> For more information about documenting software architecture I recommend the
>> work coming out of CMU/SEI
>> <http://www.sei.cmu.edu/architecture/documentation_methods.html>, specifically
>> the book Documenting Software Architectures, Views and Beyond.
>>
>> -S2
>> --
>> Steve Moitozo II
>> Software Architect and Manager of Internet Software Services
>> Bates College
>>
>> "Opportunity is missed by most because it is dressed in overalls and looks like
>> work." --Thomas Edison
>>
>> Are you an Outlook user having problems replying to my messages? Read this:
>> <http://www.geekwisdom.com/dyn/outlookusers>
>>
>> Jim wrote:
>>> Undoubtedly, there are many ways to view such a system. Here are some
>>> possible aspects:
>>> - Information presented
>>> . Textual
>>> . Visual
>>> . Auditory
>>> . Compound (i.e. combinations)
>>> - System external behavior (see above and below)
>>> . Display/present information
>>> . Take input
>>> . React to events
>>> . Support various devices, both in and out
>>> . Support varying client software?
>>> - User behavior
>>> . Keyboard actions
>>> . Mouse actions
>>> . Tablet actions
>>> . Screen actions
>>> . Voice input?
>>> . Other audio input?
>>> . Video input?
>>> . Device movements? (Wii, iPhone)
>>
>> smoitozo.vcf
>> 1KDownload
>>
>> smime.p7s
>> 7KDownload
>
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