Trine 2 Player

0 views
Skip to first unread message

Glauco Schlembach

unread,
Aug 5, 2024, 5:52:33 AM8/5/24
to igsimade
Withit Off, it means that a player can't jump on an item (eg. a conjured box) and then be levitated by Amadeus. With that consideration in mind, it seems like turning this option on would make puzzles considerably easier.

Me and my friend played through with this option off, making use of mid-air boxes that he would quickly hop onto and jump off of in order to grab difficult-to-reach experience items. We did so with the notion that levitation would make it too easy (we used the same logic for choosing Classic over Unlimited).


However, every public game I've played has had Player Levitation turned on to Friend. This made things considerably easier when, for example, a player's foot was barely on an object that I wanted to lift. It also allowed us to grab experience orbs that I didn't even know existed.


This is especially true if you're playing Unlimited, because in this case Player 1 can levitate Player 2 & 3 over a gap, then Player 2 can switch to Amadeus and levitate Player 1 over too - then everyone is safe - instead of puzzling out how to solve the puzzle so the three characters can each individually pass.


People play games for different reasons, some wan't an interactive story, others want to collect everything you can and others might want to beat the game the hardest way possible, this is just a way of letting people choose the difficulty that fits there game play style.


if you find a partner the game would be a lot funnier to play but when two people try to solve a puzzle, it usually ends up becoming a bit of a mess so I would say try it solo but if ur looking for a laugh and put on a bit of a show the co op is perfect


Just played it a bit on PC. Single player is good, but I could see how annoying it could get if the other player wasn't good at 2d adventure puzzle solving. Could be fun though if you pick someone you know to be good at stuff like that.


I'm not sure if coop would be that great; Having two people to solve the puzzles make most of them far too easy; All you would have to do is have the wizard make a box and then float it across everything, have the wizard die, and have the other player hit a checkpoint.


You can flip between the characters at will in 2-player as well. Adding a second or third player just means that whoever's playing which character has a job to do, and your success is completely dependent on theirs, and vice-versa.


From my experience, if you want a more frustrating and satisfying experience, coop. If you want an easier and sort of boring experience, solo. Also, if you don't want to lose friends, play the last level solo.


I would say play with someone, for purely selfish reasons on my part. Some of the funniest and most broadcastable moments have come from your interactions with/tormenting of a partner. Let the lols roll.


I didn't play much of single-player, but the little I did do I enjoyed. I think it's a little more satisfying to play with a friend, though. Not many games can do co-op as well as Trine does, it's a bit of a shame to pass it up.


Trine is a puzzle-platform video game developed and published by Frozenbyte. The game was originally released for Microsoft Windows in 2009, and has since been ported to Linux, OS X, and game consoles. The game takes place in a medieval fantasy setting and allows players to take control of three separate characters who can battle enemies and solve environmental puzzles.


The player controls and switches between three different characters (a thief, a knight, and a wizard) to try to complete levels. There is also a cooperative play feature, whereby multiple players can join in at any time to control different characters simultaneously. Each character has their own health and energy meter. Energy is used for certain weapons and abilities, and is replenished by blue-colored bottles found throughout levels. Health is replenished by collecting heart-shaped containers, which result from destroying certain enemies.


The player also has a single experience rating that is shared among all characters, and is incremented by acquiring green-colored bottles found throughout levels and by defeating enemies. Every 50 experience points, each character is given one point towards the purchase of upgrades to their abilities. Treasure chests are also spread throughout levels, each containing a charm that offers the bearing character new or upgraded abilities. The player can transfer these objects between characters, though some will only have an effect on certain characters.


Checkpoints are spread throughout levels, in the form of silver orbs on pedestals. Upon crossing a checkpoint, any deceased characters are brought back to life, and any characters below a certain amount of health and energy are replenished up to that amount. The amount of energy and health replenished is dependent upon the difficulty setting chosen by the player. When a character dies, the player must choose another living character to continue playing the level. If all three characters die, the player is sent back to the last checkpoint crossed, and all three characters are resurrected.


Enemies primarily include walking skeletons, spiders, and bats, along with boss characters, like giant skeletons and other large creatures. Some skeletons are armed with swords, others with bows and arrows, some spit fire, and some have shields. Skeletons are capable of scaling walls. Other dangers include lava, fireballs, giant sharp pendulums, and various other booby traps.


Amadeus the Wizard, voiced by Kevin Howarth, has the ability to use sorcery to move objects remotely, as well as conjure new objects into existence. Initially, the Wizard is only able to conjure a cube-shaped object. At some point in the game, he acquires the ability to conjure an oblong platform (called a "plank" in the game). The box and plank behave as normal objects, obeying the laws of physics and gravity. The Wizard later acquires the ability to conjure a floating object shaped like a square pyramid (called a floating platform in the game), which remains at a fixed point in space unless the Wizard moves it.


Conjured objects are primarily used to help overcome obstacles and reach difficult areas. The plank, for example, can be used to bridge gaps. All conjuring and remote moving drains the Wizard's energy. The Wizard has no traditional attacks, however he can crush certain enemies by hurling objects into them. He can also block attacks by conjuring or moving objects in their path. The Wizard's possible upgrades include the ability to conjure more than one box or plank into simultaneous existence (whereas initially only one of each could be on the screen at once), changing future conjured floating platforms into wood (so that the Thief can attach her grappling hook to it), and making the floating platform into an explosive that the Knight or thief can trigger. In the game, he is shown as being wise but also foolish, cowardly but determined, and imagines himself to be a bit of a ladies man.


Pontius the Knight's initial weapons are his sword and shield. He is voiced in the game by Brian Bowles, and is presented as a brave and loyal companion despite the fact he is not that bright, and has a strong love for food and drink. The player can at some point acquire a flaming sword during the game, which the Knight can use to inflict more damage as well as use to light torches; the player can also pick up a sledgehammer for Pontius. The Knight also has the ability to lift certain objects and hurl them, and his shield can be used to deflect enemy attacks, as well as falling objects and projectiles. The Knight's possible upgrades include additional sword damage, charging attacks, and additional sledgehammer attacks.


Trine takes place in a forsaken and ruined kingdom. After enjoying a period of great peace, the king died without leaving an heir, plunging the kingdom into political instability. Taking advantage of the chaos, an undead army suddenly appeared and attacked, forcing the inhabitants to abandon the realm, save for those few souls brave enough to face the perils that had now befallen it.


The game's story is primarily told by an all knowing narrator voiced by Terry Wilton. Speaking after the fact, he fills in plot details in between the levels, as well as introducing and concluding the game.


After some time, the Astral Academy, an institution of magical studies, is evacuated due to the undead menace; Zoya the Thief sees this as an opportunity to search the academy for treasure. Unknown to her, Amadeus the Wizard is just waking up after sleeping for a fortnight due to a backfired potion he prepared while trying to learn the fireball spell; he realizes he must escape immediately. Finally, Pontius the Knight had also arrived, convinced that it was his duty to protect the academy. The three meet at the shrine of ancient treasure and, touching a magical object at the same time, disappear. The Wizard recalls that the treasure is actually an artifact called the Trine, which has the power to bind souls. This results in only one of them being able to physically exist, with the other two being forced to remain inside the Trine. Amadeus also remembers that the Trine was connected to the legend of a guardian, whose tomb could be found under the Astral Academy.


Searching for a way to free themselves of the Trine's effect, the three heroes explore the catacombs under the academy, finding the guardian's tomb. The Wizard deciphers some of the inscriptions inscribed on it and discovers that there were once three artifacts: one for the soul, one for the mind and one for the body, each protected by a guardian. The guardians used the three objects to maintain peace throughout the kingdom. Amadeus believes that reuniting the three artifacts might undo the spell binding their souls. The inscriptions also suggest that the artifact of the mind was guarded in the castle of the old king. The trio searches the castle; while they do not find the artifact, they learn from the king's journal that the three relics were originally created in some ruins immersed in a large forest, the home of the three guardians.

3a8082e126
Reply all
Reply to author
Forward
0 new messages