This walkthrough demonstrates how to use local notifications in Xamarin.Android applications. It demonstrates the basics of creating and publishing a local notification. When the user clicks the notification in the notification area, it starts up a second Activity.
In this walkthrough, we will create an Android application that raisesa notification when the user clicks a button in an Activity. When theuser clicks the notification, it launches a second Activity thatdisplays the number of times the user had clicked the button in thefirst Activity.
In this walkthrough, we are using NotificationCompat.Builder to buildour local notification. As explained inLocal Notifications,we must include theAndroid Support Library v4NuGet in our project to use NotificationCompat.Builder.
Congratulations! At this point you have completed the Android localnotification walkthrough and you have a working sample that you canrefer to. There is a lot more to notifications than we have shown here,so if you want more information, take a look atGoogle's documentation on notifications.
This walkthrough used NotificationCompat.Builder to create anddisplay notifications. It showed a basic example of how to start up asecond Activity as a way to respond to user interaction with thenotification, and it demonstrated the transfer of data from the firstActivity to the second Activity.
An app walkthrough is an in-depth, interactive tutorial that guides users step-by-step through a set of actions to achieve a specific outcome. Tooltips and modal windows are used to explain and highlight what a user needs to do in order to complete their task.
Should your users get frustrated with your product, they might try to figure it out for themselves or simply give up. But, when neither of those two are an option, users are going to reach out to your customer support team. Providing an app walkthrough can save countless person hours explaining the same processes time and again, allowing your team to focus on more pressing issues.
Another great addition by the Asana team is a tooltip at the end of the walkthrough that shows users where they can find self-service help in the future. This gives users the resources they need to resolve their own questions, which reduces both support burden and user frustration down the line.
Employee management platform Humanity offers a number of different features, but the company wisely chose to focus its new user onboarding on its core functionality: scheduling. The highly prescriptive walkthrough uses action-driven tooltips to remove the guesswork and sequentially guide new users through the actions they must take to achieve value.
Visual social media platform Pinterest lets users save, share, and search for images from around the internet. It asks new users to select five or more interests during signup, which results in a personalized feed right off the bat. A very brief walkthrough and user onboarding checklist help them get started from there.
And remember, user engagement is the name of the game. The examples we highlighted earlier leverage several reliable UI patterns to build interactive walkthroughs that transform users into active participants. The best UI patterns to engage users during a walkthrough include:
If you or someone on your team is proficient in coding, you might tackle building these patterns yourself. However, there are easier and less time-consuming ways to build the necessary components of a good app walkthrough. A number of third-party tools exist for building the UI patterns involved, many of which also work well for building product tours.
Use the same methods described in Step One to gather and evaluate feedback. Your key indicator of success: the percentage of users who adopted your target feature after taking your new walkthrough. It should increase significantly over the same rate for your original walkthrough.
The JAVA_HOME environment variable must be set according to your JDK installation path. See the Setting Environment Variables section on how to set up environment variables. Alternatively as of cordova-android 10.0.0 or greater, CORDOVA_JAVA_HOME can be set in place of JAVA_HOME, allowing a JDK install to be used specifically for Cordova development.
If you need to customize the build.gradle file, rather than edit it directly, it is recommended to create a sibling file named build-extras.gradle. This file will be included by the main build.gradle script when present. This file must be placed in the app folder of the Android's platform directory (/platforms/android/app). It is recommended to use the before_build hook script to copy this file over.
If your application has enabled the cdvBuildMultipleApks Gradle property (see Setting Gradle Properties), the version code of your app will also be multiplied by 10 so that the last digit of the code can be used to indicate the architecture the apk was built for. This multiplicationwill happen regardless of whether the version code is taken from the android-versionCode attribute or generated using the version.
aa06259810