September reminders

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Frank

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Aug 31, 2011, 11:25:52 AM8/31/11
to IGDA Philly Art SIG
Hey everyone, some quick reminders in case you missed them:

Be sure to register for the Sept 8th open drawing night at the Art
Institute if you're planning on going. I'll be sending the list to AI
sometime tomorrow, so try to get your name in before then. View the
ticket here - http://www.eventbrite.com/event/2098620029

We've also got a pretty sweet SIG meeting coming up in a week. Rich
will be giving a talk about doing freelance gameart work, so be sure
to drop by and check it out. Here's the location and time in case you
missed the email -

Philadelphia Art Institute
1610 Chestnut Street
Room 305
7pm - 9pm
(please have some form of photo ID to present at the desk so security
will let you in)


As always, if you guys have any questions please get in touch. Take
care ya'll!

rich...@atlanticbb.net

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Sep 1, 2011, 11:18:54 AM9/1/11
to igda-phil...@googlegroups.com
Hi everybody,
 
I have way too many topics I'd like to cover during the time allotted from the business of game art to the art of game art. If any of these sound particularly interesting...or particularly boring...let me know and we can focus it down a bit.
 
 
-Modular environment design: Why it's awesome, why it sucks, and how to make it work well. I've been told we have a pc and projector in the room so we'll have some playable demos setup in Unity3D for this.
-How to develop your presence as a freelancer to get work.
-Why mobile gaming projects are extremely fun and challenging to work on and why mobile gaming projects are a terrible way to make a living. (With Unity demos)
-How to adapt to the style and techonology of any project.
-Techniques to create game art and assets efficiently (wait for it....more Unity demos)
 
 
See you the 7th!
Rich DiGiovanni

Frank

unread,
Sep 1, 2011, 1:12:37 PM9/1/11
to IGDA Philly Art SIG
Definitely how to develop your presence and get work, as well as
adapting your style to meet the needs of a project. I'd love to hear
any tips on building yourself up as a brand. A shame we don't have
much time because all of these sound awesome!

On Sep 1, 11:18 am, <richd...@atlanticbb.net> wrote:
> Hi everybody,
>
> I have way too many topics I'd like to cover during the time allotted from
> the business of game art to the art of game art.  If any of these sound
> particularly interesting...or particularly boring...let me know and we can
> focus it down a bit.
>
> -Modular environment design:  Why it's awesome, why it sucks, and how to
> make it work well. I've been told we have a pc and projector in the room so
> we'll have some playable demos setup in Unity3D for this.
> -How to develop your presence as a freelancer to get work.
> -Why mobile gaming projects are extremely fun and challenging to work on and
> why mobile gaming projects are a terrible way to make a living. (With Unity
> demos)
> -How to adapt to the style and techonology of any project.
> -Techniques to create game art and assets efficiently (wait for it....more
> Unity demos)
>
> See you the 7th!
> Rich DiGiovannihttp://www.ancientidolstudio.com/
>
> On Wed, 31 Aug 2011 08:25:52 -0700 (PDT)
>   Frank <fxserr...@gmail.com> wrote:
>
>
>
>
>
>
>
> >   Hey everyone, some quick reminders in case you missed them:
>
> >   Be sure to register for the Sept 8th open drawing night at the Art
> >   Institute if you're planning on going.  I'll be sending the list to AI
> >   sometime tomorrow, so try to get your name in before then.  View the
> >   ticket here -http://www.eventbrite.com/event/2098620029

Jackie Awesome

unread,
Sep 1, 2011, 2:47:18 PM9/1/11
to igda-phil...@googlegroups.com

Hey, I want the full experience of all of these topics! Can you maybe do one to its fullest and we will just have to have you back for more?!

On Sep 1, 2011 1:12 PM, "Frank" <fxse...@gmail.com> wrote:

Definitely how to develop your presence and get work, as well as
adapting your style to meet the needs of a project.  I'd love to hear
any tips on building yourself up as a brand.  A shame we don't have
much time because all of these sound awesome!


On Sep 1, 11:18 am, <richd...@atlanticbb.net> wrote:
> Hi everybody,
>

> I have way too many topics...

> Rich DiGiovannihttp://www.ancientidolstudio.com/

>
> On Wed, 31 Aug 2011 08:25:52 -0700 (PDT)

>   Frank <fxserr...@gmail.com> wrote:
>
>
>
>
>
>
>
> >   Hey everyone, some quick reminders in cas...

rich...@atlanticbb.net

unread,
Sep 1, 2011, 4:17:23 PM9/1/11
to igda-phil...@googlegroups.com
That is fine with me. I will abide by the will of the SIG :)
 
Rich
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