This SPAT Revolution 24.06 release is a service release with maintenance and improvement updates, and is a free update for all users with a SPAT Revolution perpetual license (22.09 required) or an active subscription plan.
A revolutionary object & perceptual immersive mixing tool redefining the way of mixing where you intuitively position objects in spaces and let the acoustic signature of the room build the desired depth
Being for improving the frontal resolution for concert diffusion, to immerse the audience with surround audio, to render to any channel-based or scene-based formats, to deliver spatial audio over headphones, SPAT Revolution simply opens up to the most advanced techniques and brings them to your fingertips.
Deploy new ways to manage your object-based mix with the snapshot system. Change an audio mix scene with snapshot recall with interpolation time done manually, via OSC or with touch remote control (ex: Lemur). To facilitate transformations like moving sources, source transform feature, with an interpolation time, allows you to manipulate sources/objects positions
SPAT Revolution objects stream type can span from many types of microphones, arrays, HOA captures, and from any type of pre-produced stems. It can render content in HOA up to 7th order. Supporting a vast range of stream formats, transcoder modules allow modification of the channel count of the stream passing through it, depending on the format transfer being requested. For example, transcoding from Ambisonic B-Format into a Channel Based 3D Cube involves a four-channel Ambisonic stream getting transcoded into an eight-channel stream grouped and treated as a specific speaker configuration.
In SPAT Revolution the source objects are spatialized inside virtual rooms with spatial positioning, panning, reverberation and output format taken into consideration when calculating the output rendering.
Summing this up is the ability to binaurally monitor (virtualize) a scene from a channel based output, giving an impression of how the mix might sound diffused by a particular speaker arrangement (including the space between speakers and gain characteristics belonging to selected panning types).Unique Nebula Spatial Spectrogram
Nebula is a technology adapted from FLUX:: Analyzer System, simulating how sound sources localize their sound over different speaker setups, providing a unique representation of the sound-field, in terms of spectral content and localization, in real-time inside the 3D virtual room display.User StoriesVoyages Indigenous Tourism Australia Tells Mala Ancestral Story Through State-Of-The-Art Flux:: SPAT Revolution TechnologyMay 2024, Australia In order to bring to life a chapter of the Mala ancestral story, Madison AV worked closely with Auditoria Systems and the Aṉangu people to elevate storytelling to a level never seen before through the deployment of drone technology, lasers,...
The national harvest festival Vendimia in Mendoza, Argentina, is one of the world's most important events in viticulture this year. Being the first post-pandemic edition of the festival the expectations were set high, not the least for the music and entertainment...
In the realm of audio production, the transition from the controlled studio environment to the variety of live setup deployment choices poses a pivotal challenge. This challenge becomes particularly significant when working with SPAT Revolution and its ability to...
In this article, we will look at different methods to handle subwoofer and bass extension when dealing with Ambisonics in SPAT Revolution. Specifically, we will investigate solutions at the reproduction stage as well as the creation stage. LFE vs Bass Management...
This follows a generic article on Delay and Compensation mechanism, As mentioned in different articles, when using audio devices to route to/from SPAT Revolution, Pro Tools is handling the needed delay compensation based on your routing / plugin usage. That being...
Single computer systems can provide an excellent option for portability but come with the importance of having a performing computer. As SPAT Revolution comes with a 3D graphic engine where audio objects are manipulated, GPU resources are required.
Recommended hardware:
Being one of the most popular acoustic simulation and optimization tools worldwide, EASE Focus 3 is increasingly employed also for the design of immersive sound systems. Its intuitive and fast workflows as well as its universal loudspeaker database of about 150 brands and almost 1000 models make it the obvious choice for creating, refining, and documenting loudspeaker setups.
Now another major milestone has been reached with the latest release of EASE Focus (version 3.1.230), adding support for exporting reproduction system arrangements for import into third-party software such as SPAT Revolution (version 23.08), the established real-time spatial audio mixing engine developed by FLUX::Immersive.
The new interface allows transferring position and orientation information as well as model numbers and EQ settings. Workflows for immersive designs are greatly simplified as users of EASE Focus and SPAT Revolution can switch directly between the two software solutions. The combination of the two tools forms the ideal platform for evaluating, tuning, and running sophisticated spatial audio applications using all kinds of sound systems, from leading brands to innovative startups.
Over the years since AMP first came out, I submitted tickets about issues with spatial tools (Buffer/Trade Area/Spatial Process) where the results from AMP differed from the results from the normal engine, like the area of a trade area being different. Each time I was instructed that AMP wasn't for spatial tools & to continue to use the normal engine for these workflows.
I'm on 2022.3.1.430. I never got any response back on the cases that AMP was safe to use with spatial tools so I've always gone to my settings & turned off the default AMP engine options as the majority of my analysis is spatial.
Do you have a list of which tools have actually been improved to work with AMP (meaning there is actual speed improvement)? I've seen a lot of messages about AMP issues on our internal Slack channel, so if there hasn't been any improvements to like the Spatial Process tool, I would just leave those types of workflows on the normal engine rather than find/deal with any bugs. Would be sweet if there was AMP improvement on the geocoder & Find Nearest tool!
According to these lists, only a few spatial tools have been fully converted over (Create Points & Spatial Match). All of the other ones either haven't been or revert to the original engine when using drivetime (which I use).
Given the previous warnings about AMP & spatial tools from support, & that most of the spatial tools use the original engine anyway, I'm just going to stick to the normal engine until I'm able to do side by side comparisons of the results from each engine.
Alteryx recently released a tool to compare workflow runs using the two Engines. If you have not tried it, the link is below. This tool lets you compare if how the same workflow runs using the two engines. Perhaps this can you with your decision.
The SPAT Devices bundle is a collection of advanced audio spatialization tools by Music Unit that offer in-depth control over the placement and behavior of sounds in real and imagined three-dimensional spaces. In development for over thirty years, the technology behind the devices in both Packs is capable of real-time stereo, binaural and transaural processing, while the SPAT Multichannel Pack goes even further with the ability to control up to 32 satellite speakers in dozens of configurations.
Max is a visual programming language for music, audio and multimedia. With Max for Live you can take your creative freedom to a new level by building your own devices in Live. This Pack gives you a head start working with Max, with free devices, in-depth lessons and a large set of examples to spark inspiration.
At the heart of the Pack is SPAT Spatial, the natural starting point for dialing in your sound. With fine-grained control over the placement, orientation and character of your sound sources, multiple panning variations, advanced psychoacoustic effects parameters and a high quality virtual room reverb, Spatial is a powerful and versatile device that showcases the key capabilities of SPAT technology.
A standalone version of the virtual room processor that powers the SPAT Spatial device, SPAT Room offers even more detailed settings for each section of the reverberator. With controls over room size, global reverberation and early and cluster (diffuse) reflections, Room is a fully-featured tool for creating realistic reverb effects.
Transient Machines is a Max for Live Pack that allows for deep sound-shaping possibilities. Modelled after the transient designers found in professional recording studios, Transient Machines is a versatile tool for reshaping the dynamics of drums, loops, and much more.
Comprehensive open-source toolbox for analysing Spatial Point Patterns. Focused mainly on two-dimensional point patterns, including multitype/marked points, in any spatial region. Also supports three-dimensional point patterns, space-time point patterns in any number of dimensions, point patterns on a linear network, and patterns of other geometrical objects. Supports spatial covariate data such as pixel images. Contains over 3000 functions for plotting spatial data, exploratory data analysis, model-fitting, simulation, spatial sampling, model diagnostics, and formal inference. Data types include point patterns, line segment patterns, spatial windows, pixel images, tessellations, and linear networks. Exploratory methods include quadrat counts, K-functions and their simulation envelopes, nearest neighbour distance and empty space statistics, Fry plots, pair correlation function, kernel smoothed intensity, relative risk estimation with cross-validated bandwidth selection, mark correlation functions, segregation indices, mark dependence diagnostics, and kernel estimates of covariate effects. Formal hypothesis tests of random pattern (chi-squared, Kolmogorov-Smirnov, Monte Carlo, Diggle-Cressie-Loosmore-Ford, Dao-Genton, two-stage Monte Carlo) and tests for covariate effects (Cox-Berman-Waller-Lawson, Kolmogorov-Smirnov, ANOVA) are also supported.Parametric models can be fitted to point pattern data using the functions ppm(), kppm(), slrm(), dppm() similar to glm(). Types of models include Poisson, Gibbs and Cox point processes, Neyman-Scott cluster processes, and determinantal point processes. Models may involve dependence on covariates, inter-point interaction, cluster formation and dependence on marks. Models are fitted by maximum likelihood, logistic regression, minimum contrast, and composite likelihood methods. A model can be fitted to a list of point patterns (replicated point pattern data) using the function mppm(). The model can include random effects and fixed effects depending on the experimental design, in addition to all the features listed above.Fitted point process models can be simulated, automatically. Formal hypothesis tests of a fitted model are supported (likelihood ratio test, analysis of deviance, Monte Carlo tests) along with basic tools for model selection (stepwise(), AIC()) and variable selection (sdr). Tools for validating the fitted model include simulation envelopes, residuals, residual plots and Q-Q plots, leverage and influence diagnostics, partial residuals, and added variable plots.
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