Adrift game support (ADRIFT .blorb

27 views
Skip to first unread message

therealj...@gmail.com

unread,
Aug 29, 2014, 10:54:33 PM8/29/14
to ifrotz-...@googlegroups.com
I don't know if this is even where I can suggest features, so if I should take this somewhere else, tell me. I was very disappointed, after spending two days developing a short, simple game just for fun, noticing that Frotz doesn't support ADRIFT encoded .blorb filed (or any .blorb for that matter.) if this could be an added future update, that would be great, because my game is just SCREAMING to be able to be played on the go and shown to all of my friends.

Craig Smith

unread,
Aug 30, 2014, 3:51:13 AM8/30/14
to ifrotz-...@googlegroups.com
Frotz supports zblorb and gblorb files.  I do plan to add other backend interpreters, starting with TADS, then probably ADRIFT. I've had a couple of people requests Level 9 and Magnetic Scrolls as well.
There are portable interpreter libraries targeting glk already, so this shouldn't be too hard, except for the major complication of auto-save, which is required to be viable on iOS but no terps have facilities for out of the box.

Darwin Minerva

unread,
Aug 30, 2014, 9:07:17 PM8/30/14
to ifrotz-...@googlegroups.com
Thank you for clarifying that you are in fact working on it. I understand that it takes a while to do these things, especially when emulating a program such as adrift, so I will be patient and just say thanks. I also would like to take this opportunity to give endless praise on this app, as it got me into IF and IF development. Who would have known that the most simple and outdated type of game is also one of the most fun?
Reply all
Reply to author
Forward
0 new messages