Cheat Codes For Dead Space 2

0 views
Skip to first unread message

Tisa Ammann

unread,
Aug 4, 2024, 6:32:00 PM8/4/24
to idprisgunsorp
Thispage contains a list of cheats, codes, Easter eggs, tips, and other secrets for Dead Space for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

When you finish the game, look back at the chapter names. Pay close attention to the first letter of each chapter title. If you look at only the first letter of each title, the letters you get spell out "Nicole is dead."


In Chapter 6, after fighting the final creature that spills the gas out, there is a dim, flashing sign just before the anti-grav area. This is a codex for some of the letters and all of the numbers in the alien language.


Purchase the Contact Gun as soon as you can and its ammo will start appearing around the ship. If you can resist using it, just sell all of the ammo you collect for scores of credits -- 1,000 per unit!


Conserving ammunition is vital as you get deeper into the ship. The old exploit from Resident Evil 4 works with the weapons here too. When you are out of ammo and have a Bench and several Power Nodes, you can refill the ammunition in the weapon to its new maximum by upgrading to a capacity node in that weapon.


There are several cheat codes for Dead Space. The following is a list of them on all three versions. They can only be activated in the pause menu. To enable cheat codes on the PC, an Xbox 360 controller is required.


When it comes to games, developers love to put all sorts of secrets in for players to discover. The remake of Dead Space does this as well, and EA Motive made sure to hide lots of surprises for players to stumble upon.


While the original cheat codes are not in this version of the game, they have been replaced with a new set of secret codes. The tricky part is that these codes can only be activated in a certain part of the USG Ishimura. Here is where Dead Space players need to go to activate these codes along with what they do.


In the Bridge section of the USG Ishimura, there is a break room on the first floor. This area can be reached by using the elevator in the atrium. The earliest that players can access this area is during the fourth chapter after they have killed the Brute that emerges from the security room. Since players can freely explore the USG Ishimura, this room can be accessed at any time prior to the end of the eleventh chapter. The first time that players enter this room, it will trigger a conversation where Kendra and Isaac talk about Unitology and the footage displayed on the wall.


Upon further examination, players will notice a strange red circle on the ground that is surrounded by candles. In order to use the codes, players will need to stand in this circle. Within the circle is a ring of symbols that look like bloody footprints and handprints. These symbols are a code, and they describe a series of actions that Dead Space players need to do within the circle. The handprint means melee and the footprint means stomp.


When inputting the codes, players must make sure that they stay inside the circle, or they will have to start all over again. When a code is put in correctly, the circle will glow and the screen on the wall will turn red for a few seconds.


There are three codes that players can use at the circle in the break room. One is in the break room, while others can be found in other areas like the Crew Deck in the tenth chapter. The three codes are as follows, along with what they unlock. M is short for Melee, S is short for stomp.


Well don't dismiss that there aren't any codes in the game. Sure the DS1 codes dont work, but who says that there aren't new codes. We need to investigate this and start testing and looking for working cheats, until we can officially dismiss them


Yeah. That's cool. Finally this will seperate Skill-Player from nOOb-Player (who using cheats). What I'm trying to say is, not everyone is going to have the 1000 that fast. A real challenge awaits, hehe. Nice!


Wow. This game just went from awesome to bullshit. First I read that hardcore is retarded and stupid hard, and now I read that the cheats are gone? Why Visceral, why did you have to get stupid and gay.


YES!!! I was kind of excited about the cheats existing in the demo, but once I started playing Dead Space 1 again (5th time, 2nd on Impossible) I wanted it to be scarier. I want to actually have to FRET about whether I'm going to live or die. Every time I played the game I've used the cheats and am officially sick of it to the point I have been more or less handicapping myself most of the time during my replay.


Kinesis is unlimited. Your talking about the Stasis. And I always using the cheats, mostly the Stasis one. And it took the fear right out of it (to a point) because I could constantly freeze enemies to save myself from dying. So I am glad the sequel doesn't have it.


Why are all of you dismissing that there are cheats in the game. Im willing to bet that there are we just havent discovered them yet. My guess is that the codes are completely different than the first game. Besides someone on a ps3 board already says that hes using cheat with the game.


Good. No one needs cheats anyway! This time i'll actually go for the 1,000 and hopefully no cheat codes pop up from somewhere and it keeps the noobs from getting an achievement they know they can't obtain without cheats.


I need them, but not because I couldn't do it without them, but because they make my life easier. I didn't want to keep finding and buying stasis packs in the first game, or looking for refill stations. Why do that when you could just press X Y Y X Y and be done with it? Don't even say I'm a n00b because I know how to play Dead Space, I understand it's rules and I can beat it on the hardest difficulty if I so please, I just don't like doing it without the gracious help of cheats, or 'helpers.' I wouldn't call them cheats personally.


Although largely faithful to the original, the Dead Space remake has a few tweaks and additions, including the unexpected secret break room codes you can enter to get unique rewards - like a rather grim sea shanty.


To get these rewards you need to perform a specific sequence of actions in the correct area, so we've listed the break room location, along with all break room codes in Dead Space, including the sea shanty secret cheat code.


There are only two ways to perform the secret code, and that's by stomping or meleeing. When you stomp and melee in the correct sequence inside the circle, a reward will spawn in the break room for you.


The third break room code rewards you with the sea shanty, but it is broken up into six pieces around the Ishimura. With thanks to Jester on Youtube for helping fill in some of the blanks, here's where to find all the sea shanty code pieces in Dead Space:


Another important thing to note about inputting the break room codes is that they might not work until you reach the chapter you were supposed to find the code in. Some have reported the codes worked for them after reaching Chapter 8, but it could be Chapter 10 as well, seeing as that's when you discover the captain's room in Crew Quarters.


You won't be able to gain access to the Bridge and the break room until at least Chapter 4, when the story takes you there. However, keep in mind that you might need to reach certain parts in the story before inputting the codes will work.


We can help guide you through the Ishimura with our weapons and suit locations, Marker Fragment locations for the secret ending, secret break room codes, Security Clearance Levels, Master Override, the Scientific Methods side quest, and the Peng Treasure location. We've also got solutions to the comms array satellites and Centrifuge puzzles, a Trophy and Achievements list, and strategies on how to beat the Hunter, Leviathan, and Leviathan Remnant bosses.


Dead Space is one of the best horror games of the PS3 era, and we were lucky enough recently to sit down with Trevor Gureckis, the composer of the excellent remake of the 2008 classic. We got to talk about how to make a horror soundtrack stand out alongside much competition, how to make music more emotionally resonant, and why nursery rhymes are such a good fit for a horror game. Join us as we dive into the world of planet-crackers, Unitology, and a hapless engineer named Isaac Clarke.


Push Square: As a remake of a pretty iconic game with a rather memorable soundtrack, what was your approach to the music? Did you explicitly want to distance yourself from the work of Jason Graves? Or did you want to pay homage to it, keep everything very much in the spirit of the original? Some blend of that?


Trevor Gureckis: I started out with a very narrow focus for my role in the remake of Dead Space. EA and Motive Studios really wanted to explore narrative opportunities throughout the game, utilizing new themes and new textures. So, at first, my main goal was to achieve this.


Making music for horror games (or movies for that matter) can be challenging to keep things interesting. There are certain expected sounds like tittering strings, and abrupt, explosive percussion. Did you make any efforts to distance the score from that type of sound, and if not, what measures did you take with your score to ensure it would stand out?


There are some cues that are in the horror genre outright, but I have plenty of music in this soundtrack and score in the game that is of the more ambient vibe with electronics and experimental performance techniques on instruments in which I tried to capture [the] inner space of Isaac. One thing that I wanted to explore in doing this remake is to find places and sonic worlds that could describe his personal journey to hell. That included lots of close-mic violins and cello body tapping and using the bow in unconventional ways.


[Granular synthesis is a recording technique wherein samples of music are sliced into a large number of micro-samples, sometimes milliseconds in length, and then reconstituting them into a wholly different sound from what was originally created.]

3a8082e126
Reply all
Reply to author
Forward
0 new messages