Significant desync issues

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Calvin McGowan

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Jan 19, 2019, 7:49:03 PM1/19/19
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I my first proper session with Mote last night, and while we managed to work around the problem, we had significant desync issues between players. Moving any token seemed to update it fine for the client making the move, but the updated position did not get mirrored to the other users. Occasionally if we waited a few minutes we'd notice that things were back in sync, but it wasn't a guarantee. We had similar issues with maps. Maps placed prior to users connecting were fine, but any changes I made were not mirrored to the connected users.

I tried to upload my campaign file, but whether I upload the file itself or the file in a .rar, the server is rejecting the upload.

John Wilson

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Jan 20, 2019, 9:47:04 AM1/20/19
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Calvin,

Were you able to ubscribe to Sandstorm?
I can not, it rejects my card, which works fine everywhere else...

John

Idle Ideas Inc.

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Jan 20, 2019, 9:17:04 PM1/20/19
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Really sorry this had to happen on an actual session Calvin.

Automated logging has furnished us with the errant code and we'll get on it, and push out a build ASAP.

We hope you'll work with us in confirming the fix before you have your next session with your group.

Thank you.

Idle Ideas Inc.

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Jan 20, 2019, 9:17:37 PM1/20/19
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Hi John, we've replied to your original post. Apologies for the late response. Hope to hear from you soon.

Calvin McGowan

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Jan 20, 2019, 9:25:01 PM1/20/19
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Thanks, you guys continue to be the best. And I'd be happy to help confirm the fix.

Idle Ideas Inc.

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Mar 19, 2019, 12:26:14 AM3/19/19
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Sorry Calvin. We've been really busy with RL issues, and we failed commit our latest work prior to a severe failures to several of our machines (surge etc). Until we address this issues, we won't be able to tackle your report. We had some headway in the uncommitted work, but...

We hope all is well with you :)
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