Disconnects cause resets

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Averien Corendelor

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Sep 23, 2018, 5:43:16 AM9/23/18
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So, it's an issue I've been having for a while, but haven't seen anyone else report it.

When I'm hosting a game, if any of my players DC and reconnect-- or a player joins late-- the map resets for all of my players (but not me), to the state it was in when the map was first loaded.  This is seriously jarring for them, as some disconnect frequently thanks to garbage internet connections. 

Idle Ideas Inc.

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Sep 23, 2018, 9:34:28 AM9/23/18
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That seems to similar to something brought up some months ago. We were unable to get further details from the user, but we've went ahead with amending how (the entire) campaign data is sent across to clients. ETR is within 3 days. Please test once it's released, and let us know how it goes.

Thanks.

Idle Ideas Inc.

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Sep 25, 2018, 11:49:50 PM9/25/18
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The update's out. Let us now if it helps with the issue. Thanks.


On Sunday, September 23, 2018 at 5:43:16 PM UTC+8, Averien Corendelor wrote:

Averien Corendelor

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Sep 27, 2018, 8:24:49 AM9/27/18
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My next session with them is Saturday; I'll be sure to update then.  Thanks for looking at it!

Edit/Update: The issue seems to be fixed!  And as a side benefit, the maps are loading *MUCH* faster, and token movement is smoother, too.  Thanks a ton!

Idle Ideas Inc.

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Oct 18, 2018, 4:40:45 AM10/18/18
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Glad to hear it. We've been wanting to fix that old part of legacy code for the longest time, but refrained from doing so because of the risks involved. But I'm glad we finally did. Let us know if there is anything else we can do to help.

Happy gaming :)

PS when you update a post, we don't get notified, so sorry for the late reply.
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