Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder - GitHub - nils-soderman/vscode-motionbuilder-utils: Visual Studio Code extension with featu...
I'm not 100% sure I get the question. You can create FBX's from motionbuilder for use in XNA. You could import FBXs from other sources (including ones you've made with the FBX Sdk and your kinect code) into motionbuilder. When you say 'when running an application inside xna' do you mean controlling Motionbuilder remotely, or are you just talking about being able to save data that MB can read?
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