Razor 1911 (also known as RZR and RazorDOX) was founded in 1985 in Norway. Its primary bulletin board system was based in Norway. The group's main focus was to crack software for the Commodore 64 personal computer, but they also released Amiga and the IBM PC software. They were subjects of raids in Operation Buccaneer and Operation Fastlink.
The group made a comeback in June 2006,[63] and since then has cracked modern copy protection schemes such as Rockstar Games Social Club,[64] Ubisoft's persistent Internet connection requiring DRM,[65] and Battle.NET.[66] In March 2012, Razor1911 announced that their tester and coder DYCUS, who had an active role in making trainers and testing the group's releases, had died of cancer.[67] Since then, the group has seldom released cracked games, focusing on DRM-free titles from GOG.com, as well as games for Linux and macOS.
22 Haziran 2006'da Razor 1911 tekrar oyunlar yayınlamaya başladı. O zamandan beri gayet düzenli bir şekilde oyunlar yayınlamaya devam eden grup, bugün yeni sürümleri kırma konusunda en verimli gruplardan biri haline gelmiştir.
22 Nisan 2011'de Razor 1911'in Demo bölümü, Rez tarafından kodlanan ve Dubmood'dan alınan müzikle yapılan Insert No Coins adlı 64k introsu ile Scene.org'un The Gathering'deki ödül töreninde halkın seçimi ödülünü kazanmıştır.
kentamio, fyi: "Razor 1911 (RZR) is a warez and demogroup founded in Norway, 1985. According to the US Justice Department, Razor 1911 is the oldest software cracking group that is still active on the internet."
Este grupo fue fundado originalmente como Razor 2992 por el Doctor No, Insane TTM y Sector9 en Noruega en octubre de 1985 como grupo de cracking para Commodore 64. Poco después, se cambió de 2992 a 1911 como un dardo a otros crackers que tendían a sobreutilizar el número 666 (el sufijo "1911" se traduce a 777 en hexadecimal).
Entre 1987 y 1988 el grupo comenzó a alejarse de la Commodore 64 y emigraron a una nueva plataforma de hardware, codificando demos y crackeando juegos para Amiga. En la década de los noventa, Razor 1911 experimentó otra transición, esta vez a IBM PC.
El grupo Razor1911 fue amenazado por Ubisoft en 2010 para el lanzamiento del juego Assassin's Creed 2. Según gente de Ubisoft, intercederían en conjunto con el FBI de haber pirateado este juego, así el grupo Razor se limitó a no piratear Assassin's Creed 2, cosa que hizo el grupo Skidrow tiempo después, transformándose en su principal competencia debido al pronto lanzamiento de cracks, por esa razón el grupo Razor ha perdido un poco de popularidad en estos últimos años.
Sisters of the Orders Hospitaller are the physical and spiritual healers of the Adepta Sororitas. As much as their medicinal expertise and surgical skill, they provide a font of faith to those in need. On the battlefield, though they are no less deadly than their counterparts, they can often be found in the rear lines, healing grievous injuries and counteracting deadly poisons. Rapidly returning the critically wounded to the front lines, to seek further service and glory in the eyes of The Emperor.
The Colt .45 (referred to as M1911 Colt .45 in the Bonus Materials) is the standard sidearm for American soldiers in multiplayer levels. It is handy when the player is reloading or when the player is out of ammo for their primary weapon.
The M1911 .45 possesses night sights and a seven-round magazine. It is a starting side arm in "Hunted", "Shock and Awe", "The Sins of the Father", and "Game Over", but also appears in "War Pig", in which Marines sometimes draw it when their primary weapon runs empty while under fire. It can very rarely be found in "The Bog". If the "give all" console command is used in "Safehouse", an M1911 .45 with much greater zoom than normal can be obtained.
In "Safehouse", Captain Price uses an M1911 .45 to execute Khaled Al-Asad after he is interrogated (though the sound of a Desert Eagle shot is used instead of the regular M1911 .45 sound). In "Sins of the Father", Victor Zakhaev uses an M1911 .45 to commit suicide after being cornered by Bravo Team.
In the level "Game Over", SSgt. Griggs is seen using a nickel plated M1911 .45 while dragging Soap to safety. A nickel-plated M1911 .45 can also be seen in the armory in the level "F.N.G.". The M1911 .45 plays an important role in "Game Over", when Captain Price slides his M1911 .45 across the bridge to Soap, who then proceeds to kill Zakhaev and his guards with the pistol.
The M1911 .45 has stats that are similar to the USP .45, even sharing the ammunition pool. Like the USP .45 and the M9, the M1911 kills in 3-5 shots depending on distance, with Stopping Power improving this to 2-4 shots. Compared to the USP. 45, the M1911 .45 has a lower magazine capacity (The M1911 .45 has 8 rounds, where the USP .45 has 12), less muzzle climb, shorter range, and higher hipfire accuracy, leading to a pistol that has a very different play style than the USP .45. Compared to the M9, the M1911 .45 has identical hipfire accuracy, better range, but a much smaller ammo capacity. Like the M9 and USP .45, it can be fitted with a suppressor.
The M1911 .45 does not appear in Old School Mode. However, it does appear in the Weekend Warfare gamemode Slasher for Modern Warfare Remastered, with Old School Mode attributes such as a 16-round magazine.
The Colt M1911 appears in some of the Marine Raiders missions as the player's standard sidearm. The M1911 is a good weapon to draw quickly if the player's main weapon runs out of ammo. The player receives the Colt M1911 in the missions "Little Resistance", and "Hard Landing". Sgt. Roebuck will sometimes draw his Colt M1911 in the campaign. It should be noted that pistols in the campaign have much higher recoil than their Multiplayer counterparts, as well as a restricted rate of fire, which hinders their effectiveness.
The Colt M1911 is one of the available sidearms, along with the Nambu, the Walther P-38, the Tokarev TT-33, and the .357 Magnum. As with all pistols, the Colt M1911 is best used as a last resort weapon. It is the default Second Chance pistol. Like all other non-Magnum pistols, the Colt M1911 holds eight rounds. The base damage and multipliers of the Colt M1911 are exactly the same as the Nambu, Tokarev, and Walther. The M1911 only differs from these pistols in minor characteristics, such as reload time and accuracy of the iron sights. Choosing a pistol in the game is purely a matter of personal preference, and no pistol can definitively be declared better than another.
In Nazi Zombies, players always start with the Colt M1911. It is a decent weapon for the early rounds, but even then it sometimes requires an entire magazine to kill a zombie.There is a variant of the weapon that has much higher damage, though it is only obtainable through console commands.
In Der Riese, the Colt M1911 can be Pack-a-Punched via the Pack-a-Punch Machine, turning it into a re-skinned M1911 with the name "C-3000 b1at-ch35". The weapon fires rifle grenades instead of regular rounds, and has a six-round magazine. It is similar to the Dirty Harry, but somewhat weaker. The Pack-a-Punched version causes lethal splash damage, and has a much slower rate of fire than the regular version.
Colt M1911A1 PistolWeapon ClassHandgunDamageMedium-lowFire ModeSemi-AutomaticMagazine Size7 roundsStarting Ammunition7+140 RoundsMaximum Ammunition7+140 RoundsReload TimeFastRange
(explanation)LongRecoilLowUsed byUSMCThe Colt M1911A1 Pistol is essentially the same as the console versions, with the same accuracy, power, and recoil, but has a different name. The pistol looks similar to the one in Call of Duty 2 with a similar looking grip safety. The DS version also holds seven rounds unlike the console and PC version, which holds eight.
The Colt M1911A1 Pistol can fire as quickly as the player can pull the trigger button. There are two on the DS, and the player can rapidly push both, gaining a rate of fire higher than any of the automatic weapons in the game. However this tactic makes aiming impossible and will empty the magazine in less than a second.
In Multiplayer, the Colt M1911A1 Pistol is the standard sidearm for the American faction. Like in Singleplayer, it holds seven rounds in the magazine which, coupled with decent damage and low upward recoil, make it an overall good sidearm.
The M1911 .45 that Soap has in Call of Duty: Modern Warfare 2 is the same one which was used to kill Imran Zakhaev during the mission "Game Over" in Call of Duty 4: Modern Warfare. Soap carries an M1911 .45 in "Cliffhanger" on his holster.
The M1911 .45 can be seen in the holsters of people from the various factions in-game. However, it can only be used in the bonus level "Museum", from the case in the first room (with General Shepherd, "Cliffhanger"/"Contingency", and the "Takedown"/"The Hornet's Nest" showcases, etc.), although it can be seen being wielded in "Loose Ends".
M1911Weapon ClassHandgunDamage100-50 (SP)
40-20 (MP)
20 (Zombies)Fire ModeSemi-AutomaticRate of Fire625 RPM max
937 RPM (with Dual Wield attachment)Magazine Size7 (SP)
7 (MP) (14 with Extended Mag)
8 (Zombies)Maximum Ammunition70 (SP), 56 (MP)
80 (Zombies)Reload Time1.63s normal, 1.80s emptyRecoilLowPenetrationLowCost
(Black Ops)Unlocked by DefaultUsed bySOG, USMC, CIA, Ultimis, U.S. and Cuban Government, CelebritiesHUD iconConsole
codename(s)m1911_sp
m1911_mp
m1911_zmThe M1911 is mostly the same as its previous versions; sporting high damage at close ranges, but low damage and fair idle sway beyond. Its iron sights are near-identical to that of the Call of Duty: World at War version. There are two different possible appearances of the M1911; in the campaign, it has its standard parkerized finish appearance, while in multiplayer and Zombies, it uses a nickel-plated finish.