The first video game of the series was initially released on 6 May 2015. It was available on Microsoft Windows, PlayStation 4, and Xbox One.[10] A complete edition, titled Project CARS Game of the Year Edition, was launched on 6 May 2016.[11] The game was generally well received upon release, and had sold 2 million copies as of October 2016.[12]
Project CARS 2 was announced as the sequel after the success of Project CARS. It features 140 track layouts at 60 different spots and 189 cars ranging from go-karts to Supercars, including Porsche, McLaren, Ferrari, Nissan, Aston Martin, Lamborghini, etc.[13] It was available worldwide on 22 September 2017 for Microsoft Windows, PlayStation 4, and Xbox One platforms.[14][15] The game received positive reviews, and won the Best Simulation Game award of Gamescom 2017.[16][17]
Project CARS 3 was announced in December 2018.[18] In November 2019, Slightly Mad Studios, the developer of the franchise, was acquired by Codemasters, British video game developer and publisher known for Formula One series, Colin McRae Rally and Dirt, TOCA and Grid series, which means Codemasters now holds the rights to the Project CARS titles.[19] Unlike previous games, it features arcade style gameplay and was created as a spiritual successor to Need for Speed: Shift. The game was released on 28 August 2020.[20][21]
In May 2018, Slightly Mad Studios announced the spin-off title Project CARS GO for mobile devices, which is being co-developed by Gamevil. Like the main series, it would feature licensed cars and vehicle customisation.[22] It was not until February 2021 when Gamevil confirms they would launch the game for Android and iOS devices on 23 March 2021.[23] Prior to launch, the game had an open beta period for Android users in Finland, Denmark, Sweden, and the Netherlands from 26 January until 11 March.[24]
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Project CARS 3 is the third instalment in the best-seller racing franchise that brings all the intense thrills, emotions and fun from the vibrant world of motor racing to vivid life as players undertake a whole new exciting career journey that sees them rise from weekend warrior to racing legend.
Race-won Credits and XP will also entice players to buy authentic performance upgrades and customisation options for their stable of exclusive cars, including wheels, tyres, body kits, rims, as well as personalisation options to create their own racing hero personas.
With a completely redesigned and unrivalled controller experience, an even more accurate and fun handling model, adjustable skill settings for every level of driver and every element of weather-affected races, Project CARS 3 is the biggest, most exciting and authentic evolution to the definitive racing franchise.
Journey from weekend warrior to racing legend & experience the thrill & emotion of authentic racing. Own, upgrade & personalise hundreds of cars, customise your driver, tailor every setting & play the way you want in YOUR Ultimate Driver Journey.
Four carefully curated packs will push you further into the world of racing with a collection of 12 totally unique and desirable cars, race conversion kits, over 60 Career Tours, 100s of Customisation Assets along with Trophies and Achievements.
2020 Slightly Mad Studios Limited. Published and distributed by the BANDAI NAMCO Entertainment Group. Slightly Mad Studios, Project CARS, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited (a Codemasters company).
The names, designs, and logos of all products are the property of their respective owners and used with permission.
Have the CSL DD with the McLaren wheel and the steering doesn't work. The game wants to assign let/right to x axis and will not let me assign it to actual wheel. So can't do any wheel calibration as it doesn't recognize it when I turn the wheel.
If yes just disable the damned steam input in the steam controller. Open steam, library, select the game, managment (the gear icon on the right), proprieties, controllers), then to reset your controller delete the file default.controllersettings.v1.03.sav: you can find it in your documents folder Documents\Project CARS 2\savegame\Some numbers will be here\project cars 2\profiles. open the game, go to the controllers config options, select personalized wheel and everything should work, now.
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The California Automated Lobbyist and Campaign Contribution and Expenditure Search System (CAL-ACCESS) was developed to respond to the objectives of the Online Disclosure Act, added to the PRA by Ch. 866, Stats of 1997.
We encourage you to sign up for the SOS electronic updates service to receive further project updates as they become available. Please click the "Sign up for e-updates" button below, on the CARS webpage, provide your email and you will receive a welcome message from the SOS. Or contact the Secretary of State via email at PRD...@sos.ca.gov, by phone at (916) 653-6224, or by writing to: Secretary of State, Political Reform Division, 1500 11th Street, Rm 495, Sacramento, CA 95814.
The price kept dropping to the point where it reached my modest budget, so I bought it. Mind you, I lived in a small townhouse and had two parking spaces already filled with Pontiac Trans Am and a Jeep J10 pickup, so even parking was a problem.
I quickly figured out that in my minimal spare time, I preferred riding my dirt bike (a suicidal Suzuki TM400, maybe the most unrideable motocross bike ever built) to working on the Mercury, but still I harbored grand plans for it.
Once in Louisiana, working for $225 a week, I ended up having to sell the 1977 Smokey and the Bandit TA/6.6 Trans Am, way too cheap. Loved that car. But I had already established my personal auto marketing strategy: Buy high and sell low, and I seldom deviate from that approach.
But more never came. I was still working six or seven days a week, but the biggest problem was trying to work in that parking lot. I vowed that until I had a decent garage, no more projects. In violation of my non-recuperation policy, I actually sold the Z for a profit. Meanwhile, someone stole the Suzuki TM400, very likely saving my life.
Life happened, as fast-forwarding to today demonstrates. It now breaks down to a two-car garage, mostly filled with tools and a couple of John Deere mowers and various crap. I have a one-car garage where the motorcycles live. And I have a 2424 shop that is a perfect place to store and work on cars, but I always seem to have something to do on weekends. I like going to races and my job sometimes takes me to interesting places, such as the Mecum auction I recently attended. Others seem to balance a real life with working on their cars and trucks. I apparently cannot.
I still have a 1986 Olds Calais with that 2.5 Iron duke, runs like a charm, had two others that rusted away but the motor still ran great with over 200k on them. I swear they would run without water or oil, but were not the quietest when running.
But on a happier note I do have one project car running after burning midnight oil and extra coffee at work.; enough to inspire all the other rolling projects at car shows. The remainder are still in the baskets they came in, waiting for their queue in the shop.
It's a great time to be alive for fans of serious racing simulations. Codemasters has been in fine form, giving us two very good games this year. New installments of Forza and Gran Turismo are just around the corner.
But today, I'm here to talk to you about Project CARS 2. The work of Slightly Mad Studios and a followup to the original Project CARS of 2015, it's an expansive title that features road cars, current and historic racing cars, a massive array of tracks to race on (including dirt and even ice), and some heavily revised physics. After several days behind a steering wheel putting the game to the test, I found Project CARS 2 to be extremely rewarding to play and a massive improvement on its predecessor. But it's still no easy arcade racer, and the hardcore nature of its simulation means it's not going to appeal to everyone.
There's also a fantastic selection of vehicles, both road cars and racing cars, new and old. Since the game designers also modeled historic F1, IndyCar, and sports cars from the 1960s and 1970s, that means Project CARS 2 is the closest thing you'll find to something like the classic racing experience of the old Grand Prix Legends game of the late 1990s.
Be warned: this is not a game where you just pick the very fastest cars and get straight to it. After several failed attempts doing just that with a McLaren 720S racing around the streets of Long Beach, I was wondering if somehow I'd forgotten how to drive. No, better to spend the first couple of hours beginning your career in either a kart or the Ginetta G40 Junior, a real-life racing car for young drivers that's an early step on the real motorsports ladder. You might not be doing 200mph down the straights, but you will start learning a lot.
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