Gen_Q
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to ID QuakeLive
setelah seharian quakelive down untuk melakukan update, akhirnya...
SyncError
Welcome to QUAKE LIVE
In addition to the 'Standard' free-to-play version, today we've
announced our 'Premium' and 'Pro' subscriptions -- adding new maps,
game modes, and plenty more. Details below…
The Premium Subscription, which can be purchased for $1.99 per month,
billed annually, includes:
* Access to 20 QUAKE LIVE Premium only maps at launch with more to
come. Premium maps are a combination of brand new maps and frequently
requested community favorites from previous QUAKE games such as
Aerowalk, Theater of Pain, Japanese Castles, and Realm of Steel Rats;
* An all new 'Freeze Tag' game mode;
* Exclusive premium level awards;
* Create your own clan and join up to five separate clans;
* Custom QUAKE LIVE profile wallpaper; and
* Match statistics stored for six months.
The Pro Subscription, which can be purchased for $3.99 per month,
billed annually, includes all of the premium subscription features as
well as:
* The ability to start your own game server, specify a server
location, determine the game mode and invite who you want to join you;
* With the Pro Subscription, you can invite three friends with
Standard level memberships to play with you in any Premium level map;
* Exclusive pro awards;
* Create your own clan and join up to ten separate clans; and
* Match statistics stored for 12 months.
The QUAKE LIVE 'Standard' version is still free to play and includes
friend lists, access to one clan, matchmaking, and stats tracking
delivered through a web browser with over 40 arenas and five game
modes.
August 6th Changelog
New Premium Content:
• New gametype - Freeze Tag
• 20 Maps, including:
o 5 Brand New Arenas
o 4 Challenge ProMode Arena Classics
o 3 Threewave CTF Classics
o 3 Q3 Community Contest Maps
o 2 Rocket Arena 3 Classics
o 2 Orange Smoothie Production Map Pak Classics
o 1 Quake Live Community Map
Premium Map Additions:
• Aerowalk (Duel)
• Battleforged (Duel)
• Black Cathedral (CA)
• Cold War (CA)
• Deep Inside (TDM)
• Dismemberment (Duel)
• Dreadful Place (TDM)
• Focal Point (Duel)
• Hektik (Duel)
• Industrial Accident (CTF)
• Intervention (TDM)
• Japanese Castles (CTF)
• Leviathan (TDM)
• Overkill (CA)
• Phrantic (Duel)
• Purgatory (TDM)
• Realm of Steel Rats (TDM)
• Shining Forces (CTF)
• Stonekeep (CTF)
• Theatre of Pain (CA)
Code Updates:
• New clan system support
• Added /block, /unblock, and /blocklist console commands.
o /block name - blocks the player from in-game and website chat (do
not include clan in the name)
o /unblock name - blocks the player from in-game and website chat (do
not include clan in the name)
o /blocklist - lists currently blocked players
• Abandoned sequentially numbered filenames for maps in favor of
actual map names, ie 'qzdm6' is now simply 'campgrounds'
• New console auto-complete code, including the ability to
autocomplete map names during console callvotes.
• Auto-complete: demo names if "demo" is the first token.
• Team locator icons are now visible regardless of the PVS, they are
now visible throughout the map.
• Team overlay: Background and drop shadow changes.
• Added /print command. Prints a local message on screen. (useful for
binds)
• Alias system (example usage below)
o alias +jumpup "say I'm jumping;+moveup"
o alias -jumpup "say I'm landing;-moveup"
o bind ] +jumpup
• Spectating players in duel will now utilize that players model &
sound set rather than enemy model & sound.
• Added 'spec pu' cmd to cycle your spectating view between players
holding power-ups.
• Added aspect ratio correct crosshairs - crosshairs are no longer
squished on widescreen.
• Minimum respawn delay lowered from 2100ms to 2000ms.
• New in-game Ad support
• Battlesuit balance adjustment, no longer prevents splash damage (all
damage including splash is still reduced by 75%; you still take no
damage from lava; still take no damage from acid/slime; still cannot
drown...).
• Map 'author' support added to display level design credit for
jointly owned community map additions.
Website Changes:
• Added Standard/Premium/Pro user site functionality, including the
ability to purchase account subscriptions or redeem tokens for
subscription.
• Most of the site has been revamped or retouched.
• Upgraded to the latest release of our forum package. Revisions to
the default forum style will come in a future update.
• Added new pre-login splash page design.
• Added a "Register" button to the top of the pages again, when not
logged in.
• Added detection for web client/server getting out of sync with
regard to whether they are logged in.
• Added a pre-game interstitial advertisement to 'standard' users that
will show when they first launch into game.
Map Changes:
All existing maps have received visual improvements, including ambient
occlusion dirt map lighting and true vertexlighting.
All Capture the Flag arenas now have team-colored team overlay
location information to easily identify whether your teammates are
located in base, center or enemy base.
• Asylum -
o Added teleporter destination floor decal
• Base Siege -
o Replaced proxylaunchers with grenade launchers
o Swapped shotgun and nailgun positions
o Replaced lower yellow armor in base with a green armor jacket
o Staircases in center have been altered
• Bloodlust –
o Renamed from ‘Bloodlust CTF’ to ‘Bloodlust’
o Fixed asymmetrical bridge structures in base
• Bloodrun –
o Added teleporter destination decals
o Removed gl spawn
• Courtyard –
o Renamed from ‘Courtyard Conundrum’ to ‘Courtyard’
o Added a hallway and door between Pillar Hall and Teleporter room
o Replaced red armor in teleporter room with a medkit
o Moved Pillar Hall yellow armor to the Power-up Room
o Moved plasmagun from base nook onto base floor
o Added yellow armor to base nook
o Increased the megahealth respawn delay from 35 to 60 second
• Eviscerated
o Renamed from ‘Place of Many Deaths’ to ‘Eviscerated’
• Hearth
o Renamed from ‘Arena of Death’ to ‘Hearth’
• Ironworks
o Fixed asymmetrical spawn locations
• Longest Yard
o Renamed from ‘The Longest Yard’ to ‘Longest Yard’
o Added 5 new spawn locations
• Lost World
o Added teleporter destination floor decal
o Improved wall clipping near lightninggun staircase doorway
• Retribution
o Renamed ‘Temple of Retribution’ to ‘Retribution’
o Swapped railgun and shotgun locations in Team Deathmatch
• Sacellum
o Renamed ‘Temple of Pain’ to ‘Sacellum’
• Siberia –
o Added snowpatch near nailgun jumppad to cushion falling damage that
occurred while dropping down from red armor
• Space CTF –
o Removed base-side megahealths in favor of a single megahealth on the
center platform
o Removed central railgun in favor of base-side railguns on the Perch
o Increased the railgun respawn delay to 20 seconds, with a 5 slug
ammo payload
o Added a plasmagun along the central accelpad route
• Spillway –
o Renamed ‘House of Pain’ to ‘Spillway’
• Stronghold –
o Renamed ‘The Stronghold’ to ‘Stronghold’
o Removed megahealth spawn from center basement in favor of teamed
Quad & Regen power-ups
• Terminal Heights –
o Added a new bouncepad route from Flight to BFG to support Flight as
a holdable power-up
server please :(