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Bree Halliburton

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Jan 17, 2024, 11:30:02 AM1/17/24
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I understand editors would have to have them installed to edit the file. But in my testing, the fonts display correctly to viewers. So is it true that viewers will see my local fonts in the file correctly without having them installed?

When I select the "Design Template" menu and set all my fonts to, say Arial 8, and then place a part, all the text in that part comes in with font size 5, which is too small. I tried editing the libarary the same way by setting each text item (refdes, pin numbers, properties, etc) to text 8, and went into the Design Template and set everything to 8. I save the library.

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I have some general text on my design but I need a different style of text from the 'Courier' default. I only need one or two text to be changed and can use a different textblk number for this if needed.

I create my vector designs in Affinity Designer, but a big part of my designs is the fonts that I use. I wish the fonts were my own, just as the design is my own. Affinity Designer focuses on creating vector designs but the font is just as important to the design as the art. The use of fonts is also much more prevalent in vector software than it is in any other software. Text is used when creating logos and other types of designs for companies that are heavily personalized. Because of my constant reliance on using fonts in Affinity Designer, I want to be able to design them within this software, but also complete the entire process and be able to export ready-to-use fonts. I want to skip the process of using other software, websites, and templates from other sources in order to be able to create my own font. It would be very helpful to me if I could create fonts from start to finish within Affinity Designer. I want to be able to use these fonts in Affinity Designer but also in other supporting software that I work with. The ability to create my own fonts is one of the features that I would really love to have in the vector software that I use.

Even though Fontographer 1.0 was actually my very first exposure to Bezier-based drawing, I've always applauded Corel's inclusion of this. It can be a wonderful thing to have in a drawing program; not necessarily for full-blown typographic fonts, but for monospaced 'clipart' fonts. It's always been quite common for the actual glyphs of fonts to be drawn in mainstream Bezier-based drawing programs, even when the font file itself is built in a full-blown font program. So, like Corel, why not provide bare-bones basic exports for a couple of formats?

Like Alfred, I wouldn't make it a priority for Affinity, with so many other far more immediately important things still under development. But having said that, the fact that actual typographic font design is quite involved does not render it inappropriate for a mainstream general-purpose Bezier drawing program to provide a couple of basic font file format exports. (One thing that comes to mind is that it could be a boon to embroidery hobbyists.)

On the one hand, one can argue that open SVG makes vector spot graphics more available to office applications, database programs, etc. On the other hand, that's still more tedious for an office worker than simply typing a particular character in the font that the Marketing department has specified as the company's standard. We're still waiting for SVG fonts to become mainstream and for a font format to support open paths (so-called 'single stroke' fonts). So exporting font formats is still arguably as appropriate for Bezier-based drawing programs as even before.

So, no, I'm not saying drawing programs should be full-blown font creation applications. Quality font creation, and the applications built to facilitate it, continue due to a relatively tiny community of dedicated and highly skilled typographers who are worthy of support from professional illustrators and designers. One of the nice things about having a copy of Fontographer or FontLab is that you don't find it time to upgrade every few months. Another is that FontLab now has some of the most innovative ideas in vector path interface design. Any serious vector-based illustrator can derive a lot of delightfully 'new wrinkle' thinking from just dinking around in it. Any illustrator or designer particularly interested in typography should consider it a matter of professionalism to at least have a working knowledge of such things as kerning and why font glyphs are sized by measures relative to their em squares, not by the numbers you key into the illustration or design program. Font design programs enable you to 'see and touch' such principles, even if you have only infrequent need to build or modify fonts.

Not sure I get the correlation that you create logos and thinks in Designer that it is logical that you could create your own fonts with it as well. You would still have to create fonts separately outside of the logo design. Other software use fonts heavily as well, Publisher/Indesign as an example. I would say more fonts are used there as logos are generally using 1 to 2 fonts. All forms of print from flyers to magazines, books, cards, etc use a whole host of fonts and I would say more then you would be using in Designer. So by that logic it would make more sense to have Publisher be able to create fonts.

This is another area where there are a lot of options for creating your own fonts, from free to pay. I could be wrong but I just don't think there is a high demand to be able to create fonts in Affinity software.

Not sure I get the correlation that you create logos and thinks in Designer that it is logical that you could create your own fonts with it as well. You would still have to create fonts separately outside of the logo design.

Suppose I create an identity package for Acme Coyote Co. It includes a logotype and several stylistically matching related dingbat graphics such as explosion bursts, dust devils, a road-runner's footprint, etc. In CorelDRAW I do not "still have to create fonts separately outside of the logo design." I can export those individual graphics directly from CorelDRAW into specific character slots in a font file that I name "AcmeFont". I can include that font file on the CD that contains all the other images, documents, graphics that comprise the project. The client can load that font on his or his secretary's computer and they can 'type' a logo with one keystroke anywhere they want in any office application they are using. I don't have to buy or use a separate font creation application for doing that.

Here's an example. The glyphs were drawn in FreeHand and pasted into key slots in Fontographer. But the whole thing could have been drawn in CorelDRAW and directly exported as a ready-to-use font file because there's no need for kerning pairs or other esoteric settings that would be needed for, say, body text fonts:

Currently, my foremost desire for Affinity Designer is the ability to rotate a bounding box relative to its content. Why? Because Affinity designer is one of those programs determined to make on-page transformations dependent upon infernal bounding boxes instead of providing transform tools. Why the assumption that if I need to disproportionately scale a selection, I only need to do that in the two perpendicular directions of its bounding box? I very often need to scale a selection while in its current rotational orientation in a diagonal direction that does not correspond to the bounding box handles. So why can't at least one of the ridiculously redundant five rotation handles on its bounding box (the silly lollypop handle being the obvious candidate) allow me, with the press a modifier key, to freely rotate the bounding box about its content in order to thereby orient the scale handles to the direction in which I need to scale the selection?

Fontself for Adobe Illustrator is a popular extension that allows folks to create fonts completely within Illustrator. Once the Affinity apps have a plug-in interface (using C and JavaScript) we should begin to see extensions such as these available for the Affinity range of applications.

Material design system icons are simple, modern, friendly, and sometimesquirky. Each icon is created using our design guidelines to depict in simpleand minimal forms the universal concepts used commonly throughout a UI.Ensuring readability and clarity at both large and small sizes, these iconshave been optimized for beautiful display on all common platforms and displayresolutions.

The complete set of material icons are available on the material icon library. The icons are available for download in SVG or PNGs, formats that aresuitable for web, Android, and iOS projects or for inclusion in any designertools.

These icons were designed to follow the material design guidelines and they look best when using the recommended icon sizes and colors. The styles below make it easy to apply our recommended sizes, colors, and activity states.

Using the icon font allows for easy styling of an icon in any color. In accordance with material design icon guidelines, for active icons we recommend using either black at 54% opacity or white at 100% opacity when displaying these on light or dark backgrounds, respectively. If an icon is disabled or inactive, using black at 26% or white at 30% for light and dark backgrounds, respectively.

The material icons are provided as SVGs that are suitable for web projects. Individual icons are downloadable from the material icons library. The SVGs are also available from the material design icons git repository under the path:

Fonts that are installed in the Fonts folder on your computer are licensed under their own individual end user licensing agreements. These FAQs do not apply to those fonts; contact the font foundry directly with any questions on the font license.

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