Any update on when evenodd might be supported?
I'm creating icons with Sketch and despite using proper layer practices (black fills only, appropriate union/subtraction operations), it seems Sketch always exports using evenodd. As a result, icons such as the battery example below render unintentionally filled.
Intended icon pic: http://cloud.ryanmatic.com/image/0F2O2J0B2J1l
Source layers pic: http://cloud.ryanmatic.com/image/0p3t0C0f0k3U
IcoMoon rendering pic: http://cloud.ryanmatic.com/image/0G11201Z0x0j
Actual battery SVG: http://cloud.ryanmatic.com/1O3I2X433t10
Thx,
ryan
This is confusing and dumb, but it works due to the fact that paths have directionality, and Sketch will use the evenodd fill rule if that directionality combines in a certain way. See illustrations here: http://www.w3.org/TR/SVG/painting.html#FillRuleProperty
This was a HUGE help for me and solved my problem, esp the Reverse Order trick for "inner" or "nested" shapes. Was getting driven batty by this for several hours and couldn't figure out what was wrong (I'm not really a graphics person).