Print one at a time

40 views
Skip to first unread message

David Jourdan

unread,
Dec 16, 2019, 12:00:11 PM12/16/19
to IceSL
Hi,

I was wondering if it was possible to print one model at a time to avoid stringing, similar to what can be done on Cura or Slic3r.
My use case is I "emit" a bunch of shapes using your scripting language and instead of printing all of them at once layer by layer, I would like to print one shape at a time to avoid stringing artifacts, the shapes are not very tall so collisions shouldn't be a problem. I don't know if it's possible to do something like this using e.g. brushes.

Also I was wondering if it was possible to slice a lua script into gcode directly from the command-line?

Thanks, and congrats to the team for this very nice piece of software!
David

sylefeb

unread,
Dec 17, 2019, 2:32:54 PM12/17/19
to IceSL
Hi David,

This particular feature is not yet supported. The 'tricky' part of this is indeed to make sure printer parameters are correct since as soon as we start moving down-up collisions are increasingly problematic.

That being said I'd like to have that as well. I'll give it some more thoughts. Ideally I would like this to happen not only between separate objects, but also between different parts of a same object. That would be nice! It is perhaps not as hard as it seems ... We basically have to split the toolpaths into independent sets that can print without producing collisions between them -- something that can be determined relatively easily. Dealing with travel motions is likely adding some complications though...

Command-line: we have this internally, it is not yet released.

Thanks for the kind words!
Best,
Sylvain


Reply all
Reply to author
Forward
0 new messages