Hi Maze, this is most likely due to the GPU running out of memory during mesh generation, which interrupts the process. Could you please send me the file? (feel free to use direct email). I can test on my side to verify this.
Btw, there is one known issue with meshed slices where, in rare cases, it can generate a mesh that is not fully closed (lacking some top/bottom slice faces).
I am working on getting rid of these memory issues, but it will take some development time.