Dear Mitch,
If the pattern is generated by an infill shader this would be possible using the z-coordinate (see
https://github.com/shapeforge/icesl-infillers, the parameter world to the function cellular has a z-coordinate which corresponds to the slice height)
If it is an image this is not supported for now. We had a plan to make this possible either by:
- providing a sequence of images to be changed every slice (and wrapping around)
- making it possible to access a given image from a shader
The shader would give maximum flexibility ... even though it is perhaps more involved to use if not familiar with GLSL. I'll see if it is possible without too much trouble, in which case we may add it in a next beta.
Thanks for the suggestions!
Best,
Sylvain