Hi,
I juste I tried to run IceSL-slicer 64b on my linux mint 18.2 cinnamon 64bit and I have that:
$ ./IceSL-slicer
( IceSL 'Feb 2 2018 18:07:05')
IceSL is highly experimental software. =====>>> USE AT YOUR OWN RISK <<<=====
We strongly recommend that you visually check the produced G-code, and that you
supervise the printing process to avoid any damage to the printing nozzle due
to improper z-levels or improper positioning of the printing mechanism.
[Environment] language used "fr"
-=-=-=-=-=-=-=-=-=-=-=-=-
glux v1.95
-=-=-=-=-=-=-=-=-=-=-=-=-
-> initializing extensions
[ OK ] GL_ARB_compute_shader
[ OK ] GL_ARB_draw_buffers
[ OK ] GL_ARB_fragment_shader
[ OK ] GL_ARB_half_float_pixel
[ OK ] GL_ARB_map_buffer_range
[ OK ] GL_ARB_multitexture
[ OK ] GL_ARB_occlusion_query
[ OK ] GL_ARB_shader_atomic_counters
[ OK ] GL_ARB_shader_image_load_store
[ OK ] GL_ARB_shader_objects
[ OK ] GL_ARB_sync (required)
[FAIL] GL_ARB_texture_buffer_object
[ OK ] GL_ARB_texture_float
[ OK ] GL_ARB_timer_query
[ OK ] GL_ARB_vertex_buffer_object
[ OK ] GL_ARB_vertex_program
[ OK ] GL_ARB_vertex_shader
[ OK ] GL_ATI_texture_float
[ OK ] GL_EXT_framebuffer_object
[FAIL] GL_EXT_geometry_shader4
[FAIL] GL_EXT_gpu_shader4
[ OK ] GL_EXT_texture3D
[FAIL] GL_NV_shader_buffer_load
[FAIL] GL_NV_texture_shader2
[ OK ] GL_VERSION_3_0 (required)
[ OK ] GL_VERSION_3_1 (required)
[ OK ] GL_VERSION_4_0 (required)
-=-=-=-=-=-=-=-=-=-=-=-=-
Renderer string: Mesa DRI Intel(R) Haswell Desktop
[settings] file '/home/jls/.icesl/environment.xml'.
[settings] No settings file '/home/jls/.icesl/environment.xml' found.
EnumerableSettings::loadSettings: 0 hours 0 min 0s 0 ms
Found printer prusai3_multi
Found printer colorizer
Found printer foldarap
Found printer wanhaoi3
Found printer ultimaker1
Found printer pharaoh_xd
Found printer replicator2
Found printer ord
Found printer icedelta
Found printer replicator2x
Found printer qidi
Found printer ultimaker3
Found printer replicator1_gpx
Found printer ultimaker2
Found printer reprap
Found printer prusai3
Found printer peek
[onSelectedPrinterChanged] selected printer is ultimaker2
**** GLSL shader failed to compile (vertex) ****
0:2(10): error: GLSL 4.20 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, and 3.10 ES
[FATAL]
**** GLSL shader failed to compile (vertex) ****
0:2(10): error: GLSL 4.20 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, and 3.10 ES
Have a solution?
Regards,
JL