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Sourabh Doherty

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Aug 3, 2024, 1:27:51 AM8/3/24
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Since darksupersponge said the paint(dot)net software can open .dds files without making filesize larger and since everyone was an idiot and didn't figure it out yet, I guess I have to explain how to repack amb files.

the load bms script screen should show in your quickbms folder, now find sonic4.bms, (If you want to edit more files, I suggest you put sonic4.bms into your quickbms folder) and the screen should look like this:

Now, select your OUTPUT folder and press Save. make a folder called something you will remember like "sonic" or "sonic_tex" or "out" or whatever you want to name it. press Save, then it should say "# files exported in 0 seconds" press ENTER, it should exit out.

Your texture filesize is 1.00 MB. That's where we use Paint(dot)Net. Open your .DDS texture file that you made in GIMP in Paint.NET and press Save (Ctrl+S) it should show you the preview of your texture and it should say "Filesize: 128.1 KB". Press OK.

Go to your quickbms folder, double-click on the reimport shortcut, do the same thing for quickbms except that AFTER YOU selected the sonic4.bms script. Select Sonic_TEX.AMB, then it should ask for your output folder, select your .dds texture files and it should say "reimported files in 0 seconds.

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