Ihave never truly worked in architecture, except during my studies. But I have switched professions slightly over the years, working in different sized companies on completely different problems. My observation is that there is always a Rhino license around to do some special work. No matter if the company is rather small or large.
Architecture however is very special. There is a mentality of trying different tools and abuse them to fit into very specialised workflows. I would bet no tool is good enough to reflect all this. Rhino actually does a good job in integrating into very different workflows. However there is a also a very irrational component to it. Often you see tools being hyped, because office X is using it, or University Y does some research on it. Its not always about solving problem, but rather about creating new problems
Mandating a specific software for a university design workshop, like this guy, seems pretty stupid to me. I hear nowadays they are spoonfeeding software skills to students. When i was at uni, no one cared how people produced their drawings. Teaching software at uni is a waste of time, if you ask me.
I think Rhino for hobbyists has a remarkably strong case in the modern era for a paid piece of software. If you were happy to pay for software, and you beleive it worthwhile, then Rhino is certainly the first software I would direct anyone towards.
Who said that people are entitled, if they buy Rhino for hobby usage? There are lots of people in the world who spend way more on a hobby and will never have a doubt in buying Rhino or even more costly software.
My point is just that if you never get a return-of-investment, its for many people quite an barrier to breach.This is often not just a mental border, but it can be an economical border as well. And with Fusion360, FreeCad, Blender and other apps, you get quite powerful software for paying no money at all. It is for many personal projects more than sufficient.
Blender is also an odd one, because it is free by virtue of the fact that it is quite massively supported by large vendors. There are quite a few showcase pieces of software and capability in Blender that have received a good amount of funding from industrial partners.
offering to learn a software is not mandating, but for most students it is a first dearly needed step which enables them to start communicating their ideas. you can take classes at a different course/university if you have this option and if you really think that will gain you more thrust, in the end you decide what you use but you have to start anywhere anyway.
i am all for learning new stuff if the old one does not get it done. before studying architecture i was in luck and emerged in an environment using c4d which easily could be used to do your design and communications with. but for the sake of the university i brought it over me to learn Rhino and i was really happy about it because it enabled me to think a bit different. Software technology is after all often a limiting factor, knowing more apps just opens that bottle neck maybe wide enough to escape it.
on the other side looking at Blender over and over and over again it sounds so tempting but i always found the UI so freaking awkward to work with that i never got into it. i also never saw anything i really needed which other packages dont offer in that or a similar way or which at least enable me to do in a similar amount of time with different techniques. yes blender is free yes blender is hype, but its always the same, people will try to call you convince you, format you and justify that you will need that for your life that they feel more solidified justified in their choices, it is not really about what it can do in that sense.
Amateur furniture builders used to use Sketchup because it was free and promoted by magazines and websites. More recently Fusion360 has become popular, largely because it is free, though there still are a lot of Sketchup users.
My guess is the revenue available in the hobbyist market for software is very limited, due to hobbyists expecting sofware to be free or almost free. (And some hobbyists are willing to use cracked software.) I also doubt there is much movement from the hobbyist market into the commercial and professional market.
The topic is usually about time, and time is not only money, but more valuable than money. Therefore, do you spend the next 10 yrs pretending Blender is worth your time, or knowing Rhino is worth your time.
Blender is not geared for architecture. Blender has a few architecture plugins but once you see the demos you see how poorly they do it no firm could use that. There is a floor plan plugin that is great for blender users but could never be used in the industry. However their viz and speed of eevee rendering along with complex animation tools make it a great tool to have and/or to learn.
The topic is usually about time, and time is not only money, but more valuable than money. Therefore, do you spend the next 10 yrs pretending Blender is worth your time, or knowing Rhino is worth your time
They need a department to make better real 2d documentation.
They need to iron out their modeling tools like fillet surf and fillet which needs to be parametric at some point as well.
They need parametrics and better history and constraints
They need to fold Bongo and parts of Kangaroo into Rhino so that designers can move their creations to see how they work going hand in hand with constraints.
They need to implement voxel sculpting
They need to create a geometry type that is scene friendly like nanite in unreal or check out what Gaea is doing with height maps to make real time huge models a reality.
Rhino needs a fast rendering engine like eevee
RM
You can blame that squarely on Autodesk who make a maximum effort to keep their .dwg format as non-public as possible and change it every year. Contrast that with the McNeel OpenNurbs (.3dm) file format which is available to anyone to use.
is that going to be a plugin, or part of a different plugin? is that going to be available to the masses including both platforms? or are you just teasing us here i see that the video was uploaded a year ago, but it looks very usable in that state already.
I have been using Rhino for over 20 years, mainly for creating 3D models from 3D scan Data.
Rhino is seriously underutilised for this task, most people opt for other extremely overpriced, clunky software on the market because they dont know any better.
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The use of Blender in fields such as architecture to view and develop design ideas is a powerful way of improving any workflow. With the help of a versatile tool like Blender, anyone can quickly validate a design with a 3D visualization of models and using accurate models and light simulation.
If you already have a design ready, you can use Blender to produce marketing materials about the project and sell the idea to anyone. Using renderings from Cycles or Eevee, you can create beautiful images to help you market architectural designs.
Architects can use Blender to model their buildings from scratch or import 3D models from other programs, such as SketchUp or AutoCAD. Blender's comprehensive modeling tools and features allow architects to create highly detailed and realistic models of buildings that look and feel like their real-world counterparts.
In this workshop, we will explore how to create 3D visualizations of architectural models. We will learn how to set up the scene, lighting, and camera angles to create realistic images used for both marketing and construction purposes.
Blender is an open-source 3D computer graphics software tool that is free for various users from animation to architecture sectors, helping users visualize their creative thought processes. This free software tool can be used for either commercial or educational purposes. The software was originally developed as an in-house application by the Dutch animation studio NeoGeo. The first version was released in January 1995 and developed by the co-owner and software developer Ton Roosendaal. Users widely use the tool, which is considered a powerhouse software due to its ability to perform several functions, from graphics to visualization.
Blender software started as a community-driven project and continues to be an open-source software with free access to all its users. The tool is versatile in application since one can create 2DV representation images, 3D models, and renderings to achieve photorealistic renderings. It is used by various creative field users such as architects, UI/UX designers, video game scripters, designers, and animators, etc. The open-source software is available for Windows, Mac OS, and Linux operating systems. The diverse library, tools, and add-ons make the software versatile with efficient workflow, making it a high-demand software now.
Blender is a powerful software that is considered an ideal tool for architectural designers and visualizers. The 3D modeling software is also used for 3D visualizations as it consists of various tools, making it ideal. 3D modeling, rendering, architectural drawings, and parametric modeling can be done utilizing the software. The free, open-source platform provides a cost-friendly option for architects to explore and visualize their designs. The software helps architects create and achieve photorealistic renders and helps the users design realistically. The software is applicable in all operating systems, such as Windows, Mac OS, Linux, etc.
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