We Hide From The Light

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Roselee Kruppa

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Aug 5, 2024, 3:12:43 AM8/5/24
to ibtosryola
Ive asked this question before, but did not get the answer I needed. I have 2 questions. First, how do you hide mesh lights from a render? I have a scene with several mesh lights. I literally hid everything in my outliner. I see nothing in viewport except for the one object I want to render. When I render, the mesh lights are still rendering, even though they're hidden. I tried turn the visibility off of one, and it's still in the render, it's just a black shape, lol. Does anyone know the trick to hiding them? I don't want to delete it, I just need to do a quick render of a background plane.

second. if I decide I don't want said object to be a mesh light, how do I disconnect it and retain the original mesh? If I delete the mesh light, it delete's everything. I'm not sure what happens to the original mesh once it's turned into a light, but I've never been able to access it again. This is why I rarely used them.


One more thing, I've never been able to freeze transformations, or center pivot a mesh light. If I do, the lights randomly move to a new place. Is this normal? This doesn't happen to anything else when I try to freeze transformations, delete history, or center pivot. Just mesh lights. I hate them, lol. thanks


In these forums? I read all the related questions in the Maya community forums pertaining to hiding mesh lights. There were just a couple. Two were from me. The others were about mesh lights, but not hiding them. None of them had information on hiding a mesh light. I can hide all other lights, just not the mesh light.


@damaggio I finally figured it out. Not only did I have to untick the "light visibility" box, but I also had to slide to specularity slider to zero. Even when the light was off, it was still reflecting on shiny objects in the scene. They are picky little boogers for sure. I've never had this much issue hiding a light, lol.


I'm just having issues with Maya all around. My Arnold renderer completely quit working a few days a go. I finally had to uninstall, and reinstall multiple times. While it currently works, it certainly has some issues. I was previously rendering shots in the same scene at about 3.5 hours. After the reinstall, I just used the same render setting as I previous did , and I just rendered a shot I had also rendered before the re-install.... at 13.65 hours! I personally have never had a render over 4 hours in my life, uhg. I'm not sure what's going on, but I'm about ready to pull my hair out at this point. I appreciate your help though, thanks.


That's great you got it working again, sometimes it can be daunting learning a complex software that's whey we encourage enrolling in a professional 3D course , there are many online schools now with great programs for Film and video game careers.


I actually have a BS in 3D Animation/Graphic Arts. I'm disappointed in the schools lack of instruction on things that seem to be industry standard. I thought I would be more prepared to work upon graduation than I am. So I just trying to self learn at this point. Too many student loans


Ok, im working on a project here at the office, im not using radiosity, but a whole lotta omnis and others, like the way Smoke3d does it on his tutorials, the reason?, im still learning radiosity, and it takes an hour or so just for the calculations, plus another 30 minutes for rendering, and im not happy with the results, so i dont have time to do the project and learn at the same time, fakeosity is faster for me right now.


The thing is that, depending of the camera im looking trough, i have to either add, delete or move a lot of lights. For instance if im doing an exterior shot of the building I will use a set of omnis, but if im doing an interior image on the opposite side of the building, i will need new omnis, but i dont want to delete the ones i used on the previous shot (since is not a final project yet).


In the Display menu i can turn them off, but all it does is not show them on the viewports, but the lights still working in the renderings, and i dont wanna use the exclude/include feature of the lights because it will take me tooooooooooooooo long.


Try using layers: Put one group of lights in one layer and the other group on another layer. This way you can turn off the layers that youre not working on (though they will still render - youll have to turn them off one at a time unless youre using instances). Also pressing Shift+L will hide them all. Press again to make them appear.


Hello, i am new to this. Like the title says, i need only the light from the hdri map but not the reflections on my mesh. So far i've found only one tutorial online from older version of maya(i think 2017) and the thing i am looking for was emit diffuse and emit specular which was right under " iluminates by default" in SkydomeLight attributes". Im using maya 2018 and i don't have those 2 options. The screanshot is from the tutorial i've found on youtube.


For reasons I won't get into, I want to hide the physical light fixture (in this case, a troffer light) but when rendering, still have light emitting at it's location. Is there a way to do this? I don't want to just use a studio light, because it's the location and shape of the light that is important, as well as the light itself.


All you need to do is add a visibility parameter to all the physical components within the light family but NOT the actual light source. Then in your camera view, you can select the lights and untick the visibility parameter and the light geometry disappears but the light source stays.


Perhaps another method may be to place the physical geometry of the lighting fixtures on a Subcategory, and then turn off that Subcategory in the Project. The difference between this method and creating the Visibility Parameter would be that 1.) you could affect multiple Families of elements at once and 2.) this effect is limited to the current View, because changing the Family's visibility via Family Parameters will have a global effect.


In the viewport in 2.8 with Eevee or Cycles. Hope to be able to hide them for a screen shot. For design work and Design decisions I hope to be able to hide those lines. I want to look at my model in the viewport without seeing the lines they are in the way but I need them to continue to shine if I hide them. So how to hide the emitter not the light I see tutorials for emission objects but not for the lights.

Maybe this a light addon ?

THANK YOU


For future searching I am adding some so we can find this.: In Blender Turn off light lines. Show light but hide light lines. Hide emitter but keep the light. Keep my light shining but hide it. How to hide light lines. Hide light or lite in view port. So you do not hide the light in collections but in overlays.

Thank you MarioPeper !


On April 8, 1983, the Statue of Liberty vanished. David Copperfield, the renowned illusionist, put people on a stage facing the famous statue. The lights went out, a curtain was closed, and after a pause of a couple of minutes, the curtain was opened, the lights turned on, and the 20 shocked people on stage could no longer see the Statue of Liberty. Then, David Copperfield had the curtain closed once again and after another couple minutes, he made opened the curtains once again and made the Statue of Liberty reappear to the delight of all present.


As we saw last week, Jesus declared to the disciples that they were the light of the world. And every disciple of Christ who believes the Gospel, at the moment of regeneration, begins reflecting the light of Christ onto the world around them. Just as it was with salt, so it is with light. And just as in the role of salt, there is a risk. As you shine the light of Christ onto the circle God has sovereignly placed you in, you will be tempted to run and hide.


In other words, God regenerated us for the purpose of displaying us to the world. He wants us to be His ambassadors and represent Him to the world around us. Of course, there are different levels God has entrusted each of us with, but we all have been set apart by God to be His ambassadors to a dying world around us. It is simply impossible to claim to be a citizen of Heaven, without realizing that it means revoking our citizenship of earth. It is wrong to think that you can claim that you are going to spend the rest of eternity with the Lord without understanding that you must represent Him here now.


Imagine going to a Ferrari dealership and purchasing one of those magnificent machines. Getting it shipped to your house, parked in your garage, and without even looking at it, you place a big cover over it. You never look at it, talk about it, or think about it again for the rest of your life. What a waste of money!


Next week we will be seeing the reason why this is all worth it, but for now, let me ask you a simple question. Are you tempted to run and hide? Are you tempted to take this incredible gift God has given you, a gift that will give you never-ending joy, and keep it to yourself, or worse, hide it under a basket?


I would like to have a large underground room without it being either very dark or have light sources in the open (lava columns, torches). I use to build columns using stairs since they allowed light to pass through them, but this bug no longer seems to work.


The hole in the middle would actually be 2 deep; you'd place a torch in the back, then a sign in front, then put a painting over the hole/sign; the torch would shine through the sign and painting, and light up the room (although the light would be somewhat diminished because the torch is recessed by 2 blocks).


Raise the floor with stone slabs, and put glowstone around the bottom. Note: In newer versions of Minecraft, this no longer works. Since 1.4.2, half slabs block light from passing through them. So although you can see the lit glowstone (and smooth lighthing may cause the surrounding area to light up a bit), there isn't any "real" lighting going on, so the rest of the room will still remain dark, allowing for things such as mob spawning.Hide glowstone in a location you can't see it, and let the light shine through glass. (This works well at the top and bottom of your room; my example shines through both the top, and bottom of the wooden wall, I just used water instead of glass on the bottom.)

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