The growth of this discord has been astronomical. It started out as a place to hang out and then to do bomber flights in IL-2, to discuss the YouTube channel and then it was the seed that started the launch of the Cold War server. Since then, it has continued to fuel IL-2 1946 events and to create a Naval Action clan. The simulation space sucks, it's niche and often requires enough people to hit a critical mass to populate scenarios to have fun.
Since the start of this discord, an average of 19.4 people have joined per day, that is a total of 16,923 people. While we have had a lot of fun together to do things, there has been some collateral damage. The popularity of this place has attracted some people who have shit up a lot of channels especially the #cold-war-server channel. It has been so bad it has spread out to other discords.
We are now implementing a server culling. We will strictly enforcing the rules on this server. Players that break the rules will receive a strike noted by a :1social_credit_score_minus: , ? and then a :gulag: . Once a player reaches :gulag: they will be unable to post until the end of the year. All current strikes are being wiped out so everyone has a fair chance. All third strikes will be reviewed by me. At the end of the year, all people will have strikes removed.
Enigma's Dynamic Cold War Campaign PVP/PVE Server
The purpose of this server is to provide a dynamic campaign server that is set in the cold war that is accessible and avoids frustrating mechanics. The focus is air to air and air to ground activities. Some highlights:
Dynamic PVP campaigns offer a lot of cool incentive to try to move the map.
I've been impressed with how relatively smooth the server launch has been and the US time zone population has been really good (managed to have good sorties even at odd hours).
I read the FAQ for the server. Do I understand it correctly that the only task for Helicopters for now is simply relegated to flying to the front and attacking ground targets there?
Regards,
Snappy
Most players in DCS fly the modern day stuff. We wanted to make this for server for broad interest and to make sure that the server was full and that the dynamic campaign was 24/7. This is why we have F10 markers, to make the barrier of entry lower.
This is a game noting more, if this bring more casual or new players perfect. There is plenty of other servers to choose from. How lucky we are to have dedicated people that take time to built those so us the armchair Air Force pilots can enjoy.
The ECW concept we put together has nothing in common with Alpen's server beyond the plane set and era represented.
It was inspired by the FVP team in IL-2(and blessed by them as well), and has evolved into it's own UNIQUE entity. The mission statement for the team is that we wanted to build a Dynamic Campaign engine and a PVP environment that was not focused on CTLD and the tropes that are very well established in the community around that (ala Blueflag, DDCS, and the former RSR server, which is where a lot of the staff came from).
As such we are focused on our Dynamic Campaign engine, and enhancing that 24/7 server feel. We have 0 intention of doing the types of diverse mission rotation Alpen's server is known for, and as such do not see ourselves as competing with Alpen's server beyond the fact that we sometimes use some of the same planes (You'll see F-15s/16s and 18s appear on AW's server... you won't here... ever).
Things that you won't see on ECW:
Limiting Lives
CTLD/Slinging
Changing overall mission types (it will always be a dynamic campaign, we may expand the map borders in the future, but we won't do a mission rotation like alpen)
Controlling of vehicles (this will only change, and maybe at that, if we get improvements to the core DCS engine that won't bring frames to their knees)
and anything else I didn't mention outside the core tenets listed in the FAQ.
This server is the brain child of myself and Enigma... not just him. It's being financed, by us (at a not insignificant loss still, but thank you all the Patreons for helping out!!)
And it's being supported by a great team of developers some of which are new and some came from the old RSR project, but all have a passion for what we're doing here.
Literally none of what you are saying is a fair characterization of Enigma, or the objective of this server, nor is it warranted. Even Alpen here on this thread has wished us well.
On launch date of Enigma's Dynamic Cold War PVP/PVE Server, we said that if the server failed then we could still be successful. Our thinking was that if other servers saw what concepts we were introducing into DCS and adapted them then we could help push things into a better direction.
To our surprise, the server was a success and we have grown quite a bit. Along the way, we have received help by many people. Some were community members that volunteered their time to help us, regardless if they were on the staff or not.
You now all have the codebase. Enact the change you wish to see. I was absolutely dismayed when I started to play DCS again and saw the state of multiplayer. Not to say that all of the servers then were bad, it just wasn't my vibe and to my surprise, it seems like a non-trivial amount of people were in agreement and that is why our server took off so quickly. There are A LOT of people who avoid multiplayer because their needs are not met. If you build it, they will come.
I would strongly encourage people to take inspirations from outside of DCS and bring it to this game. The entire 'Enigma' formula was to take an IL-2 server and bring it to DCS. There is good inspiration in other games that can be imported here to make the multiplayer scene more sophisticated.
Lastly, many of you have asked (demanded) that I make a more modern server. I do not have any more time to give outside of what I already dedicate toward the Cold War Server. With that said, we have helped stand up a new server with our codebase and we are now doing it again.
Just a reminder that Tempest's server exists which acts as a modern server that is focused on Fox-1 fights. We see this as a success because our code was able to power that server and a new community has formed.
Maybe this should be moved to "Hack" I don;t know. However,since Sat>IP servers are apparently expensive and out of stock (because chinese iptv buyout?) my question is someone tried convert Satelite tuners with Enigma2 lilke Vu+ to be full Sat>IP server?
During search I only found this project But I don't know how it's supposed to work.
First of all, it is important that you make sure you have a recent version of the enigma.js library. A big part of my struggle to get this working was caused by the fact I was using an older version of the enigma.min.js library, more about this later.
Furthermore, it turned out that when I started I had an older version of enigma.min.js library file which did not append the additional items under urlParams to the WebSocket URL. This resulted in the situation where it was not possible to prove I was authenticated and therefore it went into and endless loop of trying to authenticate.
Up until now, I have developed mashups and extensions directly on a Qlik Sense Enterprise server using the dev-hub. However, I would like to use Visual Studio from my own PC where I have no Qlik Sense elements installed. So far, I have installed Node.js and Enigma.js on my PC and have followed the example here -oss/enigma.js/
Hey @rbartley, that error happens because you are trying to run server side code on a client side. If you want to use enimga.js from a client I'd suggest to change apporach. First you have to change your authentication method. You could use ticket or JWT authentication. For both of them you need a server side component which will generate ticket or sign the JWT token. Then you can attach ticket or JWT token to websocket connection created by enigma.js on client side.
@rbartley there is no specific documentation this, and the reason is that it's a topic on pure dvelopments, indipendet from QlikSense. If you want to run mashup code outside dev-hub you need a local web server to run your code. An example could be to use a JS framework such as VueJs or React where you can their cli for running a project and a local webserver.
It seems as though authentication is required. I installed the pem certificates in my user folder and created a file based on the code here: -oss/enigma.js/tree/master/examples/authentication/sense-using-certificates
Thanks for your reply. I am looking at ways of developing lighter-weight mashups (using enigma and nebula rather than Capability API) on a local PC rather than directly through the dev-hub on one of our Qlik Sense Enterprise servers. All of the examples I have seen seem to be based on the assumption that the development is being carried out on the server or where Qlik Sense Desktop is installed. I would like to code in Visual Studio rather than the dev-hub.
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