This is a reminder that the I3D 2008 early registration and hotel
early registration deadlines are January 15th. Register now to
receive the early rate!
The accepted papers, posters, and conference schedule are now on the
I3D homepage:
http://i3dsymposium.org/papers.htm
http://i3dsymposium.org/program.htm
http://i3dsymposium.org/posters.htm
The accepted papers are listed below by section.
----Navigation
Safe 3D Navigation
George Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon
Kurtenbach
ViewCube: A 3D Orientation Indicator and Controller
Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon
Kurtenbach
Large Document, Small Screen: A Camera Driven Scroll and Zoom Control
for Mobile Devices
Jonathan Mooser, Suya You, Ulrich Neumann
----Isosurface Rendering
Real-Time Particle Isosurface Extraction
Ilya Rosenberg, Ken Birdwell
Interactive Volume Isosurface Rendering using BT Volumes
John Kloetzli, Marc Olano, Penny Rheingans
Digital Inspection: An Interactive Stage for Viewing Surface Details
Daniel Aliaga
----Physics
Fast Collision Detection for Deformable Models using Representative-
Triangles
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha
Instant Mesh Deformation
Fausto Blanco, Manuel M. Oliveira
----GPGPU
Parallel White Noise Generation on a GPU via Cryptographic Hash
Stanley Tzeng, Li-Yi Wei
Computing Two-dimensional Delaunay Triangulation using Graphics
Hardware
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
Hardware-Aware Analysis and Optimization of Stable Fluids
Theodore Kim
----Projection
Fast Non-Linear Projections and Applications
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard
Peroche
The Epipolar Occlusion Camera
Paul Rosen, Voicu Popescu
Automatic Construction of 3D Models from Architectural Line Drawings
Sangwon Lee, David Feng, Bruce Gooch
----AI + Crowds
Simulating Interactions of Avatars in High Dimensional State Space
Hubert Shum, Taku Komura, Shuntaro Yamazaki
Interactive Navigation of Multiple Agents in Crowded Environments
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin
Polypostors: 2D Polygonal Impostors for 3D Crowds
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol
O'Sullivan
----Illumination
Real-Time Sorting for Self Shadowing and Transparency in Hair
Rendering
Erik Sintorn, Ulf Assarsson
Hierarchical Caustic Maps
Chris Wyman
Interactive multiple anisotropic scattering in clouds
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril
Crassin
----Textures
Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field
Rendering
Art Tevs, Ivo Ihrke, Hans-Peter Seidel
Indirection Mapping for Quasi-Conformal Relief Texturing
Morgan McGuire, Kyle Whitson
Precise Vector Textures for Real-Time 3D Rendering
Zheng Qin, Michael D. McCool, Craig S. Kaplan
Efficient high dynamic range texture compression
Kimmo Roimela, Tomi Aarnio, Joonas Itäranta