Hello, hypercubers!
Historically, twist count has been determined by the number of clicks in MC4D. This metric has a few quirks:
- 180-degree face twists count as two moves but all other twists of a single cell can count as one.
- Noncontiguous slice twists that would be extremely awkward to perform on a physical 3D puzzle count as just one move.
- Rotating all layers at once counts as a twist, even though the puzzle does not change state.
Luna Harran and I came up with the following eight twist metrics, all of which are available in
Hyperspeedcube:
- Axial Turn Metric (ATM)
- Consecutive twists of the same axis are combined, even with different layers.
- Whole-puzzle rotations are not counted.
- Execution Turn Metric (ETM)
- Twists are counted as they are executed, including whole-puzzle rotations.
- Slice Turn Metric (STM, the default in Hyperspeedcube)
- Whole-puzzle rotations are not counted.
- Slice twists count as one move.
- Consecutive twists of the same axis and layers are combined.
- Block Turn Metric (BTM)
- Whole-puzzle rotations are not counted.
- Noncontiguous slice twists are split into contiguous slice twists.
- Consecutive twists of the same axis and layers are combined.
- Outer Block Turn Metric (OBTM)
- Whole-puzzle rotations are not counted.
- Noncontiguous slice twists are split into contiguous outer-block twists.
- Consecutive twists of the same axis and layers are combined.
- Quarter Turn Metric variants (QSTM, BTM, OBTM)
- Same as STM, BTM, and OBTM respectively, except that twists are first split into 90-degree face twists.
The metric used by MC4D can be classified as ETM, with the limitation that MC4D has no way to execute 180-degree face twists in a single move. (Hyperspeedcube does, using custom keybindings or Tools → Puzzle controls.) Choosing any of these as the official standard for fewest-moves challenge will require re-scoring existing solves for fairness. Ignoring QTM variants, below are the results of re-scoring the shortest solutions to 2^4, 3^4, and 5^4 by opening the log files in Hyperspeedcube.
- Daniel Kwan's 2^4 solution
- ATM: 37
- ETM: 46
- STM: 39 (-7 compared to ETM)
- BTM & OBTM are identical to STM for 2^n
- Charles Doan's 3^4 solution
- ATM: 184
- ETM: 191
- STM/BTM: 188 (-3 compared to ETM)
- OBTM: 191
- Andrey Astrelin's 5^4 solution
- ATM: 1556
- ETM: 1981
- STM: 1850 (-131 compared to ETM)
- BTM: 1860
- OBTM: 2848
These ETM values are the same as what MC4D says, but these solves could easily be copied move-for-move in Hyperspeedcube using proper 180-degree face twists to reach the STM numbers. Incidentally, it should always be possible to match ATM and STM on 2^4, so Daniel Kwan's solution could be shortened to 37 STM.
I propose that Slice Turn Metric be considered the default, since
I believe it is well-defined for all twisty puzzles, generally scores the closest to MC4D's
metric, is backwards-compatible with 3D Slice Turn
Metric, and is "fair" regardless of input method. For example, the default
keyboard bindings only provide access to 90-degree face twists, but it's
very fast to execute several in quick succession to produce other
twists.
What are your thoughts?