New Hypercubing Leaderboards

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Andrew Farkas

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Jun 8, 2026, 5:46:58 PM (10 days ago) Jun 8
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Hello, Hypercubers!

It's been uhhh... three years since the last mailing list update? A lot has happened.

I'm excited to present the new Hypercubing Leaderboards at lb.hypercubing.xyz. Before anything else, I want to thank Milo Jacquet for writing the initial prototype, and all of the leaderboard moderators for reviewing submissions: Rowan Fortier, Logan Maciejewski, Grant Staten, Josie Elliston, Christian Ieronutti, and Emanuele Battistin. Christian and Emanuele especially have spent many hours porting shortest-solution records over from the Superliminal wiki, for which I am immensely grateful.

The new leaderboard has been live since October 2025, but I wanted to make sure it was stable and that most of the Superliminal records had been ported over before announcing it here on the mailing list. Christian and Emanuele focused on porting the first-place solves, but I encourage everyone to submit their personal best solutions. I encourage folks to use the leaderboards as a list of personal records rather than to compare yourself against others.

What puzzles are on the leaderboards?
The goal is to have every 4D+ puzzle that has ever been solved. Physical puzzles are also included on a case-by-case basis; currently this includes Physical 2^4, Physical 3^4, and Material Hemimegaminx. In the future, certain MagicTile puzzles may be added.

You can view a list of approximately every puzzle currently on the leaderboards by seeing the list of fewest-moves records. Even if a puzzle isn't listed there, feel free to submit it!

That puzzle list is a mess!
Yep! I have ideas on how to organize it a little better, but there are other priorities right now.

What categories are on the leaderboards?
The new leaderboards support 2 basic categories for every puzzle: speedsolve, and fewest-moves (FMC). There is a blindfolded subcategory for speedsolves and a computer-assisted subcategory for fewest-move solves. For certain puzzles, there is also average-of-5 speedsolve and one-handed speedsolve. Every speedsolve category is further divided based on whether piece filters are allowed and whether macros are allowed. A single solve can be submitted for speed and fewest-moves at the same time, and solves can count for multiple categories within that. For example, solves that do not use macros count for both the macros-allowed and the macros-disallowed categories.

The number of categories is rather overwhelming, but the intent is that no matter how you like to solve puzzles, there's a place to submit your best solutions and optionally compete.

How do I submit solves?
You can sign in or create an account using your email address. There are no passwords; every time you log in, a code is emailed to you.

If your name is Daniel Kwan, Djair Maynart, Ed Baumann, Remigiusz DurkaChristopher Locke, or David Cohoe, then we've already made an account for you in order to port your existing shortest-solution records from the Superliminal Wiki but we couldn't find an email address. Please email me or sup...@hypercubing.xyz before signing into the new leaderboards so I can associate your email address with the existing account.

How can I check whether my existing Superliminal records are in the new leaderboards?
Sign in and then check My Submissions. If there's anything missing, submit it with a note linking to the Superliminal Wiki page where your record was previously posted. If you have the log file, please provide that too!

How is "move count" measured?
Historically, move count has been measured based on the input scheme of each puzzle simulator. Since this leaderboard covers many different programs, we use Slice Turn Metric (STM). The STM count for a solve is always less than or equal to the move count reported by a program, so old FMC solves have a slight disadvantage. Using log files, it's possible to rescore the log file using STM; I plan on writing a script to do this once folks have had a chance to submit all their old solves.

Why are some solves done using "HSC2"?
For several years I have been working on Hyperspeedcube 2.0, a colossal rewrite that adds support for a ton of new high-dimensional puzzles. A major feature of Hyperspeedcube 2 is integration with the new leaderboards, so speedsolves and shortest-solution solves can be automatically verified. There's a prerelease version available on the Hypercubers Discord Server that is stable enough for solving certain puzzles (particularly polygonal duoprisms and simplices), but still rather rough around the edges. It's restricted to the Discord server for now so that I can quickly notify folks about bugs and workarounds, especially when they might cause problems for the leaderboards. Rest assured, I will send an announcement to the mailing list once it's ready for general use.

I don't want to be on the leaderboards. / I'm concerned about privacy.
That's ok! If you are already on the leaderboards, email me and I can remove or anonymize your account, whichever you prefer. You can also log in and alter your display name. Your email address is only visible to leaderboard moderators. The only information that is public is your display name (which you can change at any time in Settings) and the solves that you have submitted and have been approved, or that have been ported from the Superliminal Wiki.

If you have any other concerns, feel free to email me.

Happy hypercubing!

--

"Machines take me by surprise with great frequency." - Alan Turing

Ty Jones

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Jun 15, 2026, 12:41:57 PM (3 days ago) Jun 15
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Very cool!! Great work. Wild to see how much progress has been made in hypercube solving over the last several years 🙂

-Ty


Jun 8, 2026, 3:47 PM by ajfar...@gmail.com:
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