Sweet! Awesome! Fun! Good stuff, Logan!
These questions and suggestions are not just for Logan, but also for
Grant (I presume this is one of Grant's puzzles or similar?) and the
other folks working with the physical 3^4. They're based on the
kind of process I went through 6 years ago with the physical 2^4 as
we were figuring it out. I hope it's a bit useful.
1. Mappings and moves
I'd be very interested in seeing some videos that would help us
understand the mapping from physical to virtual, and what moves you
use. In particular, are there any moves you are using that do NOT
correspond to a simple twist on the MC4D virtual 3^4? This would
not necessarily be a terrible thing -- on the physical 2^4, for
instance, we found an important class of moves (Iy and related) that
are easy on the physical puzzle but would require a multi-move (but
legal) macro on MC4D. I found those to be in "good taste", but some
people may not have, and might distinguish a strict versus a less
strict solve.
2. Scrambling
Scrambling is worth some consideration, too. Back in the day (this
was never in wide use) I asked Michael Gottlieb to host this 2^4
scrambler that I created, on his qqtimer page:
https://mzrg.com/qqtimer/index%20-%202222.htm
which corresponds to this way of scrambling the physical 2^4
https://www.youtube.com/watch?v=ymnvMzypUp8&list=PLNqYnY8yQrGOa9v24g7jJpDYh8H3z-msT&index=15
This didn't catch on; I don't know how people are scrambling 2^4's
these days. My purpose was to help people to avoid sketchy
scrambles that fail to visit the full space of puzzle states even
when scrambling a Very Long Time. For instance, I don't think
gyro-less scrambles can reach a monoflip position, without an
equivalent way (such as the Iy move) to access those states.
3. Side-by-side comparisons
The "gold standard" for a virtual-physical correspondence is a
side-by-side video with the same solve being done on MC4D or other
virtual program. I'm not suggesting that you try to do that for
the whole solve, but perhaps somebody could make a few videos
showing a catalog of moves and gyros and algs and their MC4D
equivalents?
Here's one of my proudest achievements in studying the physical 2^4,
back at the dawn of time (June 2018). Yes, this crappy old video
really does give me a warm fuzzy sense of pride. I was able to
duplicate my monoflip algorithm (using semi-kosher sub-puzzle moves
called ROIL Zero) on the physical 2^4 on the virtual MC4D 2^4 using
some macros, showing it to be kosher in a stronger sense than
previously.
https://www.youtube.com/watch?v=k6ZSu0xOPbQ&list=PLNqYnY8yQrGOa9v24g7jJpDYh8H3z-msT&index=28
Note 1: the "ROIL Zero" move set that I use in the video never did
catch on; it allows "sub puzzle" moves on the R and L sub-cubes
subject to parity constraints (you must use sequences of these moves
that end with zero parity if you want MC4D to be able to follow
along). Although this video proves that it's kosher in some
sense, the stricter move sets became the standard. It's a matter
of taste, and I bow to the consensus.
Note 2: the link above is to video #28's spot in a playlist of all
my 4D cubing videos from back in the day. The next video in the
list, #29, describes the Iy macro, i.e, a natural physical puzzle
move that is a bit tricky, but possible, to solve on the virtual
puzzle. It is also an alternative to a gyro: if you have access
to the Iy and Iz moves, you can access all the puzzle states without
any gyros. This is the basis for my scrambling method earlier.
There are likely some similar moves on the physical 3^4, and this
approach, side-by-side comparison via MC4D macros, is how I would
propose making such a move "kosher", or at least more kosher.
Do y'all agree that this kind of side by side documentation is more
or less the gold standard, if it can be achieved? If so, there is
a whole list of useful tasks that we can line up for a diligent nerd
or three, involving a physical 3^4 and a copy of MC4D. :)
I'm not willing to do the Discord thing, so if people could
cross-post any relevant discussions and YouTube videos here, that
would be perfect.
Cheers and congrats to Logan on a big first! Even if it merits an
asterisk later, like much of my early stuff, when we figure out how
strict we want to be about our move sets. :) :)
Marc R.