Red Alert 3 All Cutscenes

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Ashlie Mealey

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Jul 27, 2024, 5:03:34 PM7/27/24
to humbmolehnro

Nope just the base soviet campaign as far as i know, I can see the cutscene of Stalin telling his officer to give me something important to do(first mission) but after that, there is no more cutscenes.

So... im someone that loves to record my story, especially since SoR is so cinematic. however Ive had to spend hours re-recording so many cutscenes because they keep getting interrupted by some silly notification or the other...

red alert 3 all cutscenes


Download Zip ===> https://bltlly.com/2zROsQ



Hi guys. I've recently downloaded Red Alert 2 + Yuri's Revenge from Old Games Download. Everything is working brilliantly except the cutscenes. None of them seem to play. I get no error message and the campaign mission simply move on to the next one. When I try to play them directly from the cutscenes menu, the only thing that happens is a slightly flicker of the screen.

So I am wondering if it would be possible to make FMV cutscenes that were similar to what Red Alert 2 had? Any thoughts on that? Figured it would help immerse the player in what's going on with the story and what not.

That could work. But still....the Command and Conquer series was defined by their FMVs. I do understand the limitations that people don't have the time or energy to make to this happen. Perhaps in a future version? =)

I know it is not that simple but you could rent a Green screen studio and have a team meet up some where (To get appropriate character voices) and film cheesy little videos with Yuri's second in command (Tyrant or colossus voice with any person wearing a fancy suit) or an Allied General or something also wearing a fancy suit, same with soviet and Foehn.

I understand, the team is from all around the world and chances are a proper meet up will never work, even if such a meet up happens the rest of the expenses really seem not worth it and I understand.

Whether something is good or bad is completely subjective, While I may think Yuri's voice actor is bad others may think he is good, and I can see why, he does get the sore throat thing that Yuri has right, but not the tone or the deepness of the voice.

I still think that cutscenes like the Volknet videos or the old Tiberian Dawn text-only EVA videos should be something the current team could probably do, just because of the fact that those Volknet videos and such exist. But I already posted this suggestion multiple times during the years. :V

Also, I do like the Yuri VA in Golden Gate and other missions (also Siegfried, the chinese general, etc; there should be more voiced events like this, if not all "talking"), the problem is that those need subtitling because it's very difficult to hear them from... every other sound in the game.

For the record, I wasn't kidding about the anime cutscenes. From all the possible mission briefings and debriefings that involve cinematics, they would be the easiest to make, with relatively simple, low poly 3d models and background, and shaders to make them look 2d. OFC making them look any good would still require lot of time.

Rather not, they just wouldn't look right, in fact, might look pretty cringey to me. If there'll be any cutscenes (besides the very brief ones we already have), I'd rather see the way I've been suggesting.

There is nothing more annoying than a cutscene you can't skip, except maybe a cutscene you see multiple times that never changes that you can't skip. The short animation that plays whenever a new visitor comes to your island in Animal Crossing is one of the latter kind. Whenever you have another player arrive at your island, they come in through the airport by the shoreline. Adorably, the game will show a short animation of the plane's descent as the visiting player connects to your island. Less adorably, it does it every time another player shows up.

Every player on your island will see the same cutscene, and the game will force you to stop talking to other players or rummaging around in your inventory before it starts to play. It's like having your mom come in the room in the middle of a sleepover, turning on all the lights and ruining the magic. If you're expecting a lot of people, you might as well put your Switch down and make a sandwich.

Yesterday I opened my gates and told a few of my friends on Discord that I had done so, expecting a few to roll through. Ten minutes later, I still couldn't walk 10 feet without getting an alert that someone was coming to my island, and I had better close my inventory now. In addition to that, people started arriving on my island that I hadn't explicitly invited, so even after all my Discord friends got there I was still sitting through announcements, forestalling our adventures. Right now, in the age of coronavirus, there are 10-15 people on my friends list playing Animal Crossing at any given time. If I open my gates and even a couple of those want to come through, then I basically just have to stop playing.

You can get around some of this annoyance with a Dodo Code. When you go to the in-game airport and open your gates to visitors, you can select an option that will make your visitors input a code to be accepted, thereby thwarting unwanted guests. While that will keep your island from a stream of arrivals, it doesn't solve that actual problem of: why do I have to keep watching this fucking cutscene? Another, shorter, cut scene also plays when people leave, which feels like Nintendo is playing a prank on me.

Once your visitors are in your town, things are peachy. The co-op works seamlessly once you're all together, leaving your visitors free to explore, check out your museum, sell their fruit and your shop, or grab some clothes. I just wish that the process of getting everyone together was a little smoother.

Command & Conquer: Red Alert asks one question: what would happen if Hitler never existed? As a sort of side project/pseudo-sequel to the original Command & Conquer, Red Alert begins with Soviet scientists going back in time to assassinate the uber-fascist. The consequences are felt throughout the series but in the original, war breaks out anyway, and you can either side with the Allies (who are admittedly a little dull) or with the Soviets and Stalin himself.

As early RTS games fare, C & C was popular because of the asymmetric faction design. One army would specialise in fast, lightly armoured units, while the other built heavily armoured units with greater firepower but which were significantly slower. Red Alert carried on this trend of asymmetry, with Soviets gaining access to Tesla Coils, the Mammoth Tank, and other unusual technology, while the Allies specialised in more conventional vehicles and the Longbow Helicopter.

But the thing I loved were the FMV cutscenes. The live actors brought a B-movie quality to things, which only got better as the series progressed, culminating in possibly the greatest Tim Curry performance ever. It made playing as the Soviets fun, with their awful Russian accents and (more) eccentric take on Stalin. It's not just the cutscenes that got in on the B-movie theme. There is an entire campaign where the allies must defend civilisation against a horde of giant ants. It's as ridiculous as it sounds.

With a remastered version of Red Alert being worked on, which will include all three of the classic expansion packs, you'll have a chance to play soon (or you can play a free version called OpenRA). It's unclear if the original cutscenes survived for the remaster, but I sincerely hope they did. We should at the very least get 4K ants.

As you might imagine, the quality, resolution and compression of the original videos make representing them in the remaster complicated. Unlike game assets, developers couldn't just re-shoot new footage. Producer Jim Vessella decided to track down the original tapes, to see if they could pull from an uncompressed source.

Unfortunately, EA couldn't locate those 20-plus-years old tapes, initially believing them to have been destroyed. But, as luck would have it, a prudent admin worker intercepted them at the time and sent them to be stored at a different location. The tapes ended up at EA LA's offices.

Despite the effort to retrieve the tapes, as well as digitise them to work with modern computers, Vessella and co. found out that they actually do not include raw footage at higher resolutions, just a different copy of what's already in the games.

Faced with an impasse, Vessella and the team (with the help of some in the community) decided to instead build an AI algorithm that upscales the resolution of the footage and increases the framerate to 30fps. Legendary composer Frank Klepacki then remastered the audio to improve the overall quality of the presentation. This is what will end up being used in the remaster.

In the video above, Vessella tells the full story and shows some before-and-after footage of the cutscenes. It's all fascinating, even if it seems like this project may not have the biggest budget in the world.

The story goes routine places in its twists, but it at least has some twists. The long-winded cutscenes are handsomely rendered and devoted to showing off characters, from the protagonist and their Navicom to the various merchants and rebels, including a classic Yatterman trio of pseudo-villains. And even though the dialogue is overwritten for what it conveys, it's sometimes a welcome break from that dinky little navigation screen.

Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.

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