> From: paisajesenvenezuela <guerrer...@gmail.com>
> Subject: [hugin-ptx] Use hugin to construct a 3d image from 2d image sets 3d VOXEL
> To: "hugin and other free panoramic software" <hugi...@googlegroups.com>
> Received: Monday, 8 November, 2010, 12:24 PM
> hey guys, i just found this website,
> it comes with a code based on
> matlab on how to build a 3d model from 2d images, they evn
> included an
> example on how to do it..
the are already a group of voxel modelers see http://en.wikipedia.org/wiki/Voxel#Voxel_editors
related is image based modelling
tom
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...
...
if (raydiffx>raydiffy)
{
if (angle!=90 && angle!=270)
{
distance=raydiffx/cos(angle);
} else distance=raydiffy/sin(angle);
} else
if (angle!=0 && angle!=180)
{
distance=raydiffy/sin(angle);
} else distance=raydiffx/cos(angle);
}
float angle=-30.0f;
float angleinc=HFOV/ScreenWidth;
for (int i=0;i<ScreenWidth<<1;i++)
{
sin_correction(i)=sin(90-(angle*PI/180));
angle+=angleinc;
}
for (int i=ScreenWidth<<1;i<ScreenWidth;i++)
{
sin_correction(i)=sin(90-(angle*PI/180));
angle-=angleinc;
}
distance=distance*sin_correction[current_x];
...| --- On Tue, 9/11/10, john doe <guerrer...@gmail.com> wrote: |
From: john doe <guerrer...@gmail.com> |
| have a look @ http://ict.debevec.org/~debevec/Chevette/ polygon modeling is easier as seen with the image modelers / photomodeler voxels models are 1000% larger then the polygon model (can be debatable) ttrue voxel modeling is a niche and only pixel artist can do it tom_a_sparks "It's a nerdy thing I like to do" |
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