Hello Group,
I have a plethora of screenshots of the soon to be offline mobile
game The Simpsons: Tapped Out.
One series of images is around the edge of the playable area.
I could easily add control points for each pair of images –in
order– around the border;

But now that I want to fill it in with more images, I find it
difficult and a bit time consuming to find the pairs of
overlapping images.
Currently I have added three Images in the center, which was not
very fun, since I have to manually look for these overlapping
images, searching through the list of all images (79 for the
border, 86 for the center).
I cannot let it automatically add control points, since the sprite
of the game are reused many many times, and very many of them are
in error (though the area of them is indeed identical, just not in
the same place, i.e. a copy).
Feature Suggestions:
I would like to have some way or process or a list of all Images
that overlap in any way, so I can add more control points in the
overlap.
I get that logically I have to add at least one control point to
each separate image, to give it any hint to locate them.
Ideally I'd like to have a (triangular matrix without the
diagonal) table (or list) of all image-pairs, where I can set
whether they overlap or not, this is automatically manipulated by
adding control points and gives me an idea where to work on next
and how complete/connected the project is overall.
A kind of border of the overlap would also be nice to have for the
control points tab, so I can see where It's logical to add control
points, and where it isn't.
I'd also like to have the Images scroll out of bounds. Meaning
they aren't locked to be visible completely, but as if they had an
infinite invisible border.
This would help when adding control points near the edge of one
image. This should make both images move in tandem at all times,
as currently they are clamped at the edge.
If there is another / better place to put these requests, please
let me know.
Regards,
Josh