Hello Gunter
> better than the edges of the viewport. --
I've got several cameras with even more lenses, and your "high
probability" is a slight understatement. I run enblend with --visualize
and inspect the vis files after each stitch. Switching on the
mathematically challenged parameters a and c sometimes make things
really worse.
Usually I use b, d and e. With 360° one needs also v. With good image
material the average deviations as indicated in the optimiser are 1/2
pixel. Compare this to 1/10 pixel from Finetune, my finding from a few
years ago.
"lens distortion isn't modeled accurately" - please include more of
Brown-Conrady into hugin - or hugin++
Best regards
Klaus
P.S. Of course some lenses underperform in the corners, and the issue of
mechanical vignetting may come up which requires maths beyond
Brown-Conrady to model.