In regards focal length of source image: this would have been very
useful to me when preparing this image:
http://rlk.smugmug.com/Other/Landscapes/4851912_XB4SmT#!i=450968307&k=6dotV
(read the writeup)
I'd also like to see consideration given to combining the blending and
fusing steps. I've experimented with both blend-fuse and fuse-blend
workflows (exposure fused from stacks and exposure fused from any
arrangement -- and no, I don't remember which is which) and find that
both approaches work better in some cases than in others. Blending
exposure layers followed by fusing produces a more uniform fused
panorama, but the blend seams may be different in the different exposure
layers, leading to ghosting (not just for moving object). This happens,
I think, because most of my panoramas are hand-held, and when I do use a
tripod it isn't with a panorama head, so there are perspective issues
that are resolved differently in each layer. If I fuse exposure layers
first and then blend the stacks, the ghosting goes away but I get odd
color/tonal contrasts across the blend seams.
What I think I'd like would be to blend followed by fuse, but to use the
same blending seams for each exposure layer. I realize this would be a
very big change from how things are done now.
--
Robert Krawitz <r...@alum.mit.edu>
Tall Clubs International -- http://www.tall.org/ or 1-888-IM-TALL-2
Member of the League for Programming Freedom -- http://ProgFree.org
Project lead for Gutenprint -- http://gimp-print.sourceforge.net
"Linux doesn't dictate how I work, I dictate how Linux works."
--Eric Crampton
If you set the enblend --no-optimize parameter then the seams will
be in a consistent location, though they won't exactly line-up
unless your stacks are perfect. The seam optimisation isn't so
important if you are using masks.
--
Bruno
I'll have to try this next time I do one of those. This isn't really my
panorama season now. Extra sharpness in more important areas was
exactly my reason for the one above.
> BTW - a panorama head is a good thing - if most of my photography
> wasn't done somewhere in the mountains I'd sure carry on all the time,
> and they aren't even dear. I've built my own which was fun and it does
> the trick, but out in the wild I rely on a walking stick and a
> technique I've evolved over time which works well enough for natural
> subjects.
For the things I shoot panos of, I'm not sure how much it would really
help. In a typical situation with grass or the like in the foreground,
with a lot of high frequency texture but no low frequency, it doesn't
matter even if things are way off, as long as the background is good.
One of my panos (from a low mountain top, with our dog in the lower left
foreground) it really would have helped (I wound up having to do a fair
bit of manual work to fix up a big crack in the rock).
> Having tools like enfuse deal with a situation like the one you
> describe would be very welcome, hence my proposal. Especially the
> layering is annoying for me, because in cinepaint I usually get
> annoyed very quickly by how awkward everything is (maybe I've just not
> done it enough...), the gimp only does 8 bits, digiKam just isn't
> quite there yet and I can't accustom myself to fotoxx either... but at
> least on Linux I was able write the plugin interface and the plugins I
> need most.
Fotoxx looks like it's really just for simple things. It has an
interesting approach to panorama stitching, but it's a lot less flexible
than Hugin, and by now I've done enough panos to establish a good
workflow in Hugin. Your crop control points plugin is fantastic, and
the last few panos I did it saved me a lot of time. Combining enfuse
and enblend (enmeld?) would solve my last big problem with extended
dynamic range panoramas. This is an example (look at the sky near the
horizon):
http://rlk.smugmug.com/Other/Landscapes/4851912_XB4SmT#!i=1079376498&k=Gyg2x
GIMP really needs to stop messing around with single window mode and the
like, and get its act together with high bit depth.
> GIMP really needs to stop messing around with single window mode and the
> like, and get its act together with high bit depth.
It sure does. Are they still insisting that no one needs 48-bit color -
then wondering why the pro graphics market considers GIMP a joke?
--
Gnome Nomad
gnome...@gmail.com
wandering the landscape of god
http://www.cafepress.com/otherend/
More than a bit, to my mind. It doesn't look very natural.
>> GIMP really needs to stop messing around with single window mode and the
>> like, and get its act together with high bit depth.
>
> Indeed. It's a big nuisance they aren't getting it together. It
> actually drove me to put up with cinepaint which I had to compile
> myself (it was in such bad nick that I had to fix an error in the
> source code within seconds of starting the compile but then it ran
> through), the documentation is awful, and the UI is awkward. Their
> attitude isn't particularly gentle or user-friendly, it's sort of take-
> it-or-leave-it. But it does 16bit and is fast.
>
> I'd much prefer gimp, though. What I end up doing now is to keep
> everything in 16bit and then just use gimp to 'mix it down' to the
> final version to be used for presenting on-screen, which can't use
> more than 8 bits anyway - but it's a crutch.
The problem with GIMP -- IMHO -- is that they're letting themselves get
sucked into UI details, while ignoring what's really needed for high-end
graphics work. They put a lot of effort into single window mode to try
to make it feel more comfortable to Photoshop users, but meanwhile GEGL
is lagging.
Cinepaint always crashes on me when I try to use it, and it's so out of
date that I find it impossible to do anything of any sophistication.
As long as they don't support 48-bit color, they won't get many
Photoshop users.
> Cinepaint always crashes on me when I try to use it, and it's so out of
> date that I find it impossible to do anything of any sophistication.
Haven't tried Cinepaint in years.
I'm doing more panos now as 16-bit TIF, then converting the final
product down to 8-bit using RawTherapee.