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And the remark about the app image being "big". Those persons do not understand that you can create a universal 64bit intel for many platforms in one go which saves the developer a lot of time when developing open-source for his users (aa\nd him/herself of course). One developer can support a lot of users in one app image build run.
So it exists solely for the convenience of the developer? Or, rather, the convenience of the developer outweighs that of the much larger number of users?
Obviously they still work from floppy disks as modern systems have huge amounts of disk space. And then they produce a single (tif) pano of 200~250 MB based on raw/tif images of 20~50 MB each. And when you record a 4k movie at a 100 MBps you have a video of 1GB after a minute. What is that compared to a "small" appImage?
Well, just to put somethings to rest about this before I proceed to ignore it. My system has an i9 processor, 64GB RAM, 2TB of fast NVME SSD, and NVidia graphics. In addition, I have 14TB of storage in my file server. Not a floppy disk in sight on either system. So I'm not choosing to refuse to put the effort into AppImages, flatpaks and other such developer conveniences because my system is under-powered or anything. I'm choosing not to bother with them because I would rather spend my disk space on my images, which are more important to me. Regarding lux. The non-appimage version runs here, with its non-intuitive way of handling mouse movements and image banding that bugs the heck out of me. I think lux would be more useful as a library usable by other programs (like Hugin, Krita, GIMP, Blender, Inkscape) to tap GPU power for remapping and rendering. But, anyway, have fun!