Whywas the little person working as a waiter in the cinematic edited to be an average-bodied person in the remastered cinematic? I am specifically referring to this: Diablo II vs Diablo II Resurrected Cinematics Side by Side Comparison (Act 1 and Act 2) - YouTube
In that same moment, using the structural pillars as a reference, the camera is closer to the waiter in the remastered which only makes him appear taller when comparing to the same frame in the original.
Leviathan, thank you so much for engaging in this conversation. While I appreciate your analysis and insight on the side-by-side video, I feel I could have done a better job elaborating on my specific issues and would like to do that now.
For the original cinematic, I always felt such a terrible fear when playing this game, and that is due to some of these scenes, this one in particular with the waiter. I always remember him because of how realistic it felt to have people you would see in normal life every day also living out their lives in this world of Sanctuary. I totally agree with you in every part of what you said. I never once thought anything of it except for it feeling more personal, this was a realistic place and time, where you cared about the characters and environment.
I can understand how it may be frustrating but I really think they intended the character to look the way they portrayed them in the newer cinematic. It follows the same reference points and back then characters were a lot harder to do. I still think the waiter looks shorter than others at the tavern.
I am slightly appalled we are attempting to shame the cinematics team for doing their job correctly and even more so after Game Dash Lore made a video with this being one of the topics in the video and peoplere now trying to sensationalize this as if there needs to be more kindle to the fires on these forums.
yeah that cartoonish style conveyed specific perceptions and feelings though, the current waiter does not convey any of the things the OG did, and they have the tech to do so. Would be like NFS Shift how it gave the perception of speed vs Forza which is supposed to be more realistic but you get no feeling of speed
In early 2019 I was brought onboard Blizzard to help create and establish some of the iconic characters and creatures of Sanctuary for our game cinematics. I was extremely lucky to help model, texture, and look develop Lilith for our realtime cinematic content. She was designed and concepted by the great Gerald Brom, and was sculpted and modeled in collaboration with Brian Fay, Taso Gionis, and Jessica Johnson, which all did an amazing job and each played a crucial role in bringing her to life. It was a great honor to be a part of team Lilith, and was one of the longest ongoing character developments I had the opportunity of contributing towards on the project.
Thank you to everyone who has been reaching out to congratulate us on the work done on Lilith and the game. The outpour of love and support is amazing and overwhelming to say the least. Congratulations to the entire Diablo Team for the immensely successful launch. Lilith is here!
A YouTuber named Zaptagious noticed something funny about the debut trailer for the upcoming Mario movie (as spotted by WoWHead). Lined up with the intro cinematic for Diablo 2: Lord of Destruction, the clips share pretty much all the same beats.
After starting from opposite perspectives of the same sort of scene, Mario and Diablo pretty much match each other beat-for-beat with some timing differences. You get the squat little city rep making threats he can't back up, the big bad boy says something cheeky and nasty in response, then all hell gets let loose on the poor inhabitants of the city.
Rather than implying that the fine folks at Illumination were cribbing off a 21-year-old PC ARPG specifically, I think this instead just proves how well it parodies a stock fantasy movie scene. I mean, you could picture this exact thing happening in Troy, Kingdom of Heaven, Lord of the Rings, the WoW movie, you name it. The extent to which this Mario scene parallels the notoriously grimdark Diablo is just especially delicious.
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
A long video, and relevant only for pre-rendered cinematics due to the high-res nature of many of their challenges, but this cinematics panel from Blizzcon 2011 hammers home the importance of reference gathering for top-level animation.
I found the trailer boring and far from prior blizz epic trailers, but maybe i missed the highlight cause i kept on playing D4 out of the boring trailer.
And the pets are no big content update for me as we had them all time in D3, what took them so llong rather to give them back.
But tbh i pre-ordered too, i should not do that, the mount baited me in.
Whoever worked on this cinematic has some dark thoughts.
nah, it's just that WOW is cartoon game for kids and d4 is game rated M+, also d3 was laughable for it's cartoon look and lame trailers. People wanted d2 style. So here we are. They also put warnings before trailer. There is nothing wrong with it, Im happy game has those very grim, creepy moments in.
This chapter of the Diablo saga is known as the "The Darkening of Thristram" and marks the begining of the Diablo game series. More than two centuries have passed since anyone had heard of the Prime Evils until the Khanduran king Leoric chose Tristram for his kindgodm. Nobody knew that beneath the city, Diablo the Lord of Terror was imprisoned and his prison was weakening.
Diablo, the Lord of Terror, has fallen to the brave hero prince Aidan beneath the church of Tristram. Now that hero is gone, replaced by a Dark Wanderer who roams the world of Sanctuary leaving death and destruction in his wake.
In Diablo II, the narrative of the gameplay and cinematics is pretty interesting. The cinematic starts with Marius who acompanied the Dark Wanderer throughout his journey in Diablo II. Now aged and rotting in a mental asylum, he is visited by a stranger who Marius mistakes for the archangel Tyrael and starts telling him the story of what his journey with the Dark Wanderer was like. So all the cinematics are being told by Marius to the stranger, thinking he is Tyrael.
After dealing with Andariel we understand that the Dark Wanderer, Baal and Marius have left and began their desert journey to Lut Gholein where the tomb of Tal Rasha is. Marius is having a dream of how the archangel Tyrael has imprisoned Tal Rasha himself into the Tomb of Tal Rasha. Their journey end goal is not yet known.
The Dark Wanderer's goal was to release his brother Baal who in fact was imprisoned in the body of the great Tal Rasha who sacrificed himself in order to try and contain Baal's soulstone plunged into his chest. The cinematic shows us how Aidan entered the tomb but was greeted by Tyrael. They fought and amidst the fighting, Marius sneaked in and released Baal from the prison believing that he helped the mage Tal Rasha. Baal and Aidan overpowered Tyrael and locked him down into the tomb and placed Duriel to guard him from escpaing. Tyrael, angry with Marius of what he has done, sends him to follow the Dark Wanderer and Baal
Marius has followed Baal and the Dark Wanderer to Kurast and to the Temple of Hate where they reunite with their brother Mephisto. Together they perform a ritual in which Diablo takes full form and the Dark Wanderer is no more. They also open a portal to Hell which Diablo takes while the others stay behind while Mephisto stays behind to push the heroes away from entering the portal. Not much is known where Baal went after that ritual. Marius still holds the soulstone of Baal after he took it out of his chest.
After the heroes defeat Diablo, we are revealed what happened with Marius. Marius would not dare to follow Diablo into the Hell portal, instead he would then run away and being consumed with madness and from what he has endured is locked into a mental asylum. He is visited by a dark wanderer-like figure who Marius mistakes for being the archangel Tyrael. Believing that this is indeed Tyrael, Marius delivers him the Baal soulstone who he kept with himself all along. After giving the soulstone to the dark figure, he reveals that he is not the archangel Tyrael and Marius realizes that he has given the soulstone to Baal.
The video shows us how Baal is laying a siege on Mount Arreat where the Worldstone is. Baal's end goal is to get to the Worldstone and corrupt it so Sanctuary is no longer hidden from the forces of Heaven and Hell. Baal in this cinematic is in his true form after retrieving his soulstone from Marius.
Diablo III takes place 20 years after the destruction of the Worldstone by Tyrael. Tristram is rebuilt near the location of the old Tristram and all has been well until something fell from the skies which caused the dead to rise. Deckard Cain and his ward Leah had been researching the prophecy of the end of days for the last 13 years and together with Leah they witnessed the Falling Star coming down from the sky. It hit the cathedral, blasting Cain into the depths of the structure.
After venturing into the new cathedral and finding out that King Leoric has risen once again, heroes venture even further into the pits only to find that the Fallen Star was no other but the archangel Tyrael in a strange human form and with no memory. The witch Maghda then kills Deckard Cain to the horror of everyone. During the burial of Cain, Leah confronts Tyrael about sacrifice to which he presnets her with a vision of what actually caused him to Fall.
After the fall of Belial, Leah is in possession of the Black Soulstone. The Black Soulstone was an artifact of incredible power created by the renegade Horadrim known as Zoltun Kulle. Unlike the other Soulstones, the Black Soulstone was intended to hold the souls of many beings, angels and demons alike, and in particular was capable of trapping all seven of the Great Evils. At that point 6 of the 7 Great Evils are trapped into the Black Soulstone. Leah, trying to figure out what the last remaining Great Evil will do next is being presented with a vision from Azmodan himself, the last of the Great Evils, telling her that he will attack Mount Arreat and will take the Black Soulstone for himself in attempt to combine all seven Great Evils into a single all-powerful Prime Evil.
3a8082e126