King Of The Hill Online

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Malka Sedano

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Aug 3, 2024, 4:17:14 PM8/3/24
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Kings Hill Cabin, perched on Kings Hill Pass, presents the opportunity to stay in a historic log cabin built by the Civilian Conservation Corps in the 1930s. The hideaway is very quiet, with minimal highway noise. Open year-round, the cabin provides access to a mix of summer and winter recreation activities: Summer recreation opportunities include hiking, OHV'ing, birding, sight seeing. Winter activities include snowmobiling, snowshoeing, downhill sking at Showdown Ski Area which is just across US HWY 89 and Silver Crest Cross Country Groomed groomed trail system, located approximatley 2 mile north of the cabin off US HWY 89

Access to cabin is on an easy-to-drive paved road. However, visitors should expect to hike 100 yards from a parking area to the cabin in winter months.

The two-room, rustic historic cabin accommodates up to six guests and provides electricity. Amenities include lights, a refrigerator, microwave and a stove. A wood stove and firewood are provided. The firewood supplied is limited and only for use in the wood stove for cabin heating. DO NOT USE THE SUPPLIED FIREWOOD FOR OUTSIDE FIRES. The bedroom is furnished with three bunk beds. The kitchen has a dining table and chairs, pots, pans, dishes and utensils. A vault toilet is located outside for year-round use.

No running water is available. Guests will need to bring plenty of water for drinking, cooking and cleaning purposes, cleaning supplies, food, bedding, towels, toilet paper, warm clothing, matches, garbage bags, flashlight and all other basic camping items you desire. Guests must clean the cabin/toilet completely, pack out all food and trash upon departure. Wood box should be filled before departure. Click here for more cabin details.

The cabin sleeps six people, however, one (1) camper, RV, or slide-in truck camper is allowed at the site (accommodating another four people). The whole facility can only provide enough room and service for 10 people total. Exceeding this limit is grounds for eviction without refund.

In winter, guests must be prepared to snowmobile, or ski approximately 100 yards to the cabin. No wheeled vehilce access is allowed between December 1 and May 15 on the groomed snowmobile trail which access the cabin.

Pets are not allowed in the cabin at any time, but can be kept outside in a kennel or on a six-foot or less leash. Users are responsible for removing all pet food and droppings from rental site prior to departure. Check out time 11:00 AM.

The cabin sits just 100 yards off the highway in a deep woods setting of lodgepole pine,at an elevation of 7,600 feet. Showdown Ski Area is to the west. Sheep Creek flows to the south and Belt Creek flows to the north of the Cabin location.

Small and big game hunting are popular in the area. Hiking and OHV trails are nearby and wildlife watching is a pleasing activity. In winter, snowshoes are available for loan at the Belt Creek Ranger Station, and cross country skiing is a popular activity. The cabin is across the highway from the Showdown Ski Area and approximately 2 miles from the SIlver Crest Groomed Cross Country ski trail system with 8 miles of groomed cross country ski trails.. The cabin is also a main take off point to access approximately 260 miles of groomed snowmbile trails.

From Great Falls, travel aproximately 23 miles east on Highway 87/89 and turn right (south) at the rest area/weigh station just past Belt, onto U.S. Highway 89 toward Monarch and Neihart. Drive approximately 50 miles to Kings Hill Pass. The cabin is on the left side of the highway just before the pass (within 300 feet of the pass). The total distance form Great Falls is about 75 miles. During the summer season, visitors can drive directly to the cabin. During the winter season, there is parking on the wide spot along the highway, which is plowed. From White Sulphur Springs, go about 3 miles east on Highway 12 and turn left (north) onto Highway 89. The cabin is just past Kings Hill Pass on the right. Total distance from White Sulphur Springs is 28.5 miles.

Last session, the Brightwater Company: Ughari Ghosteyes - the Praxian shaman, Wyrmhere Ironhand - the Sartarite Sorcerer, and Zoe Stormblade - the half-Lunar Runelady of Orlanth, along with a recent addition, Svea - a witch found wandering the Ruins north of Trolltown, wounded and fleeing from a bunch of trolls, camped out at the OldFlintnail Fort, where things happened. Things are still happening (tonight in fact), but I decided to write up something that might also happen in the future. - should the Company explore nearby Blind King's Hill.

Blind King's Hill is a ruin in the Big Rubble, described therein as inhabited by a pack of beastfolk vampires. This is only partially the case, since the Hill, the ruins, and the surrounding wall cover a significant amount of real estate. It is also reported that there are other structures there, possibly some sort of shrine to Sun Dragon or similar. The Blind King might have been a dragonlord himself, a dragonewt, or a failed dragonewt ascendant. There are also tales that speak of the Blind King as a powerful Zorak Zoran heroquester of the Second Age.

The vampires of Blind King's HIll inhabit only a small section of the ruins within the failing partial wall that separates the Hill from nearby Old Flintnail Fort, Huntland and the rest of the Rubble. Here is everthing you need to run the vampires as an encounter, as well as their lair, which might be the location of the encounter, or more or less empty if the vampires are encountered while out on the hunt.

The pack is powerful, and capable of seriously messing up some Player Characters - especially if they vampires are on the hunt, and not caught in their lair, or in daytime. So Game Master's, and players, beware!

The pack is dominated by a manticore vampire whose savagery has grown with his bloodlust. A centaur and a baboon, also vampire Lords of Vivamort, round out the beastfolk portion of the pack. An experienced human Lord of Vivamort has recently joined the others after fleeing from the coven that haunts the Griffon Gate. He has brought with him a lesser vampire leman, and a human servant who hopes one date for the immortality of the night. The map shows their squalid lair, a set of cellars amid the rubble of the Hill, and is detailed in the Legend below. Also provided are the vampire statblocks, motivations and rivalries, and the zombies that haunt the surface of the hill above their lair - undirected now that the Vivamort priest who created them is no more.

Home to the pack of beastfolk and human vampires (Ghoulbiter, Moonrunner, Redhand, Karstein, Lonlorri) and their lone human initiate (Korengar), the cellars are located under a set of rubble piles that roughly correspond to the cellar map, the highest of which is no more than 10 feet above the surrounding area. There is little of interest above ground, though the zombies that wander the area seem to like to stay close. Raised by the now destroyed Vivamort Priestess, Kalyx, six of the zombies are the remnants of a missing Lunar patrol. The remainder are unfortunate adventurers, seeking their fortune in the Rubble and finding only a mindless undeath.

Careful inspection (and successful Spot Hidden checks) of the rubble mounds over rooms 4, 5, and 6, will find narrow passages, no wider than the span of a hand, that wind down through the ceilings of the cellar rooms beneath. These are boltholes for the vampires should they be reduced to mist-form, a practice instituted by the wily and experienced Bloodlord, Karstein, and adopted by most of the other vampires. A mist-form vampire can pass into or out of the cellars easily, and very little can follow.

In addition to the possessions listed with each vampire and those detailed below, there is the equipment of the lunar patrol and adventurers - still retained by the zombies (none of it in very good shape but still serviceable, if cleaned up). Scattered around the Cellars, findable with an hour or two of diligent searching, is 5x1d100 lunars, 3x1d100 clacks, and several handfuls of bolgs. Because the vampires care little for material wealth or cleanliness, there is the possibility of Found Items as listed in each room description. Roll once for each searcher that succeeds with Spot Hidden during a search, up to the stated number of times for that room.

Before you run the Pack, I recommend that you familarize yourself with Vampire abilities and weaknesses. I used the vampire more or less as written in Cults of Terror - one of my favorite game supplements ever!

Squeeze Checks: There are a number places in the Cellars that require a Squeeze check. Have characters make a Squeeze check if their SIZ is equal to or greater than the listed number, using the Resistance Table against the Squeeze Number. So a Squeeze 13 would allow anyone SIZ 12 or less to pass. A SIZ 13 individual would have a 50% chance to pass, and for each SIZ over 13, the chance would reduce by 5%. Getting stuck means that the character must make another Squeeze check on a subsequent turn to free oneself. On a Fumble, the character is quite stuck and takes 2d6 rounds of squirming, or outside aid, before another check is allowed. A stuck individual takes a -20% to any fighting related checks, cannot move from that spot, and opponents gain +20% to hit.

Jester King is a brewery, pizzeria, and goat ranch on 41 beautiful acres of land in the Texas Hill Country on the outskirts of Austin. We make food & beer tied to a time, place & people. We are fun, one-of-a-kind, special place for people to enjoy food, drink, hospitality, family, and friends.

Jester King Re-Open Wednesday, July 1st..Last Friday morning, the Governor issued an Executive Order requiring that restaurants with over 51% of their revenue from alcohol sales close by Noon. At Jester King, we are a brewpub (restaurant / brewery) with alcohol sales historically above this threshold. Therefore, we promptly closed...We will be reopening this Wednesday, July 1st at 4pm. We will be ensuring that food sales constitute 51% of our onsite revenue. Ensuring this will effect the menu of beers available by the glass at Jester King. Aside from that, everything about our newly imagined park and picnic grounds will be the same in order to make Jester King as safe as possible to visit:..- All seating is outdoors and spaced across five areas covering 15 acres of Hill Country land- We are open by reservation only with limited seating per session- A hard close occurs between each session for cleaning and sanitizing- All ordering is electronic- All cutlery and drinkware are disposable or compostable - Guests must wear masks when not seated at their table- Parties are limited to six guests or less..We look forward to welcoming guests back starting this Wednesday. If you previously had a reservation, it will be honored. We will be open by reservation Wednesday to Sunday each week. Our curbside pickup is open seven days a week from 12-8pm...To make a reservation to come visit us, please click here: place an order to go for curbside pickup, please click here: any questions, please contact tasti...@jesterkingbrewery.com or call 512-661-8736...We thank you very much for your continued support!..#jesterking #jesterkingkitchen

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