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Modern Sidearms Fallout 4l

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Outi Schlappi

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Dec 25, 2023, 11:35:31 AM12/25/23
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Just installed the 'official' Mod Modern Firearms Version 12 Tactical Edition through the Bethesda mod menu; and I found some MP5's and UMP45's and MP7's on some gangsters I killed the early game plus shops now stock early MP5's and rifles and ammo types, but yet no pistols at all? Does this Bethesda mod not have sidearms?



Modern Sidearms Fallout 4l

Download File https://1pulchrowfrago.blogspot.com/?lm=2wVuum






I've been on a bit of a Zombie/Apocalypse trip lately. Watching the walking dead, playing fallout blablabla. I'll stick to the example of Fallout 4 for this question. Now I'm wondering about finding a functioning modern day firearm (not the ammunition. Just the weapon itself) in such a world?


The story takes place in 2280+, so over 200 years after the nuclear fallout. People are using old weapons that have been carefully maintained such as old bolt action rifles, old double barrel shotguns or single action revolvers. In the area around Boston, would it be anywhere near possible to find a functioning, gas operated weapon such as an AR-15 or even smaller SMG style weapons?


200 years is a long time but I'll switch the narrative up a little bit here and suggest that even if you can't find a functional AR-15 or similar, manufacturing them wouldn't be that hard. I think there's a common misconception that guns are sophisticated items, requiring special hardware and materials to manufacture. While high quality guns should be machined within tight specifications, "guns" are pretty trivial technology, even modern military rifles. (You'd have a hard time, say, replicating a carbon fiber stock but the actual mechanics that make the gun shoot bullets are not so complicated that you can't produce them in a machine shop, and then just use wood for the body.)


You should wonder about the ammunition though, because that's the real tech. When people "make their own bullets" they buy primers fully formed [the primer is the bit at the back of the bullet that works as the ignition source when struck]. Making your own casings is just metal working. Making gunpowder is doable (but would be some effort to set up from scratch!) I think the biggest barrier to modern guns in post-apocalypse is actually getting production of primers going again, so you have the bullets you need. (They also aren't terribly high tech, but the chemical composition is more sophisticated than gunpowder, so it's a question of being able to source those chemical components. Doable for a post-apocolypse society but probably not for a single guy on his off-the-grid farm, by himself.)


Longer answer: If you aren't familiar with firearms, or haven't used them, you might be surprised at the relative simplicity of even a modern firearm. An AR, for example, only really has two moving components - the trigger group and the bolt carrier group. It certainly surprised me the first time I took mine apart (when they were still legal here; thanks Stalinda...) as to how simple they are.






However, most people don't leave their firearms out in the field. Assuming no long-term storage prep, a modern AR in a gun safe (assuming no flooding or major water ingress) would easily be good for a long time.


The main reason I cite modern ARs is that most come with a protective coating on them to prevent rust. This coating is quite hard, but if the rifle is regularly used (and abused - e.g., given to grunts or fired lots) then this coating will wear/chip off - exposing bare metal and making it likely that rust will start.


The other reason that modern ARs would be fine is that modern guns fire modern ammunition - which uses modern non-corrosive powder. Most militaries stopped using corrosive ammunition in the 1960s, but there are plenty of WW2 and WW1 firearms that are still perfectly functioning (I myself have a 1947 SMLE) corrosive ammo, if not properly cleaned afterwards, would eat away the barrel.


So - TL;DR: Yes, modern firearms aren't complex, don't use corrosive ammunition and have a coating to make them very rust resistant - so long as it's not left out in a field or otherwise submerged in water - they would be fine.


I really really love this mod! makes fallout 4 playble for me! I'm not a huge fan of the vanilla weapons or other weapon mods I've seen in nexus. I really like real weapons in the game just like your mods and you even added it to the lvld list so enemies can use it which is awesome! You guys really did a great job on this


Every so often I read some posts and the subject of "Modern" weapons comes in and people argue whether or not they should be in game. Ever since Military assault riflethis, I think "Modern" weapons have been added. I don't agree with calling them "Modern" in terms of the FO world but i'll leave it at that for now. For those who enjoyed the story and lore of the FO world you'd find this a little strange if these kinds of weapons were widely avalible to people. I'm not arguing if they should be there or not; I'm asking those with deeper knowledge of the FO world how could this be explained. I played FO1, 2, tactics, and 3 so I've seen lots of the weapons that don't seems to fit perfectly if not at all in the FO3 world, but most of them were rare. In short, is there a way to added weapons people regard as more modern and familar into the game with a way to explain it?


SergeantDornan:Why is it considered unrealistic for the Fallout games to have modern day guns? Remember, the bombs dropped in the year 2077--that is 77 years from our own modern day! While the cultural advancement of humans remained that of the 50s/60s era, TECHNOLOGY advanced rapidly. Therefor it is perfectly possible and probable that they would have made weapons such as the AMR and gatling guns, and even the futuristic energy weapons. Think about it. Now, as for their prevalance in the wasteland, there are tons of military bases that scavengers could find, and hell, the gunrunners make their own weapons. So these guns would get around, and even as a Fallout fan from the origional series, I see nothing wrong with modern day weapons being a part of these games; it doesn't go against the storyline; in fact, it supports it.


It occurs to me that I may be misunderstanding what people are trying to say here. I assumed, initially, that this was about the feeling that weapons developed after the divergence in the real world, like the M16 or Desert Eagle, don't belong in Fallout. However, two of the links in this thread which seem to be used as examples of potentially objectionable "modern" weapons are the Type 93 Chinese assault rifle and the Assault carbine, neither of which are real world weapons.


wait wait wait, why the fuss over modern weapons if there is power armor, i don't think the 50' were all about power armor, and if they can get away with having combat armor and vtol birds ( which are all pretty damn modern) i think they can get away with the guns they have


Does it not occur to anybody that research was much different than in the real world? As mentioned earlier They have monochrome TV's and have yet to make micro-technology. The thing is, splitting up the research between conventional guns and newer energy weapons are bound to have some exceptions. Some modern weapons will be made, some would not. Meanwhile, Laser Rifles and Tesla Cannons are going to be created. That's just how things would work. Cc99910 22:36, September 5, 2011 (UTC)


As for making modern weapons, look up "Chechnya Firecrackers". Fully modern weapons made in a basement in (Russian) Georgia. If a revolutionary can make one in his basement, the NCR can make it in a factory. --NCRandproud123 23:36, October 20, 2011 (UTC)


- Weapons that bear a resemblance to modern-day weapons, even if they are not exact replicas should be treated with caution. For example, the Assault Carbine from New Vegas is based off the CAR-15, which was developed around the time of the Vietnam War, should be acceptable as it would have been developed only a few years after the point of Divergence. Note: it is not specified when this weapon was developed.- However, weapons like the Hunting Shotty from New Vegas, based off a recent real-life Mossberg weapon, probably should not be in the games.


My main beef with 'modern' weapons is that they're made out of composite plastics. I don't know about you, but in the Fallout universe oil doesn't exist in amounts that make exploring viable weapon designs including composite polymers very practical as they would be very expensive to develop and insane to mass produce.


It's very difficult to extrapolate on the basis of a single trailer but historically modern weaponry has been relatively useless against Godzilla (all canons) due to his size, armoured skin, skill at evading missiles and artillery and his ability to use his breath to avert impacts.


Both nuclear and conventional weapons produce destructive blast effects, although of vastly different magnitudes. But radioactive fallout is unique to nuclear weapons. Fallout consists primarily of fission products, although neutron capture and other nuclear reactions contribute additional radioactive material. The term fallout generally applies to those isotopes whose half-lives exceed the time scale of the blast and other short-term effects. Although fallout contamination may linger for years and even decades, the dominant lethal effects last from days to weeks, and contemporary civil defense recommendations are for survivors to stay inside for at least 48 hours while the radiation decreases.


The recommendations also define a dangerous fallout zone spanning different structural damage zones. This is the region where dose rates exceed a whole-body external dose of about 0.1 Sv/hour. First responders must exercise special precautions as they approach the fallout zone in order to limit their own radiation exposure. The dangerous fallout zone can easily stretch 10 to 20 miles (15 to 30 kilometers) from the detonation depending on explosive yield and weather conditions.


Recent studies have used detailed three-dimensional, block-by-block urban terrain models to study the effects of 10-kiloton detonations on Washington, D.C. and Los Angeles. The results settle an earlier controversy about whether survivors should evacuate or shelter in place: Staying indoors for 48 hours after a nuclear blast is now recommended. That time allows fallout levels to decay by a factor of 100. Furthermore, buildings between a survivor and the blast can block the worst of the fallout, and going deep inside an urban building can lower fallout levels still further. The same shelter-in-place arguments apply to survivors in the non-urban areas blanketed by fallout.

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