I just read:
http://groups.google.com/group/sage-devel/browse_thread/thread/5d8fad12107b4ba5
which was written by a participant of some NSF conference. We were
discussing with Robert, that it'd be cool to have some FEM game, and
building a bridge was one of the ideas. As pointed in the post above,
someone has already implemented it:
http://www.bridgebuilder-game.com/
you can see screenshots here from the year 2000 version:
http://www.bridgebuilder-game.com/images/screen2.jpg
http://www.bridgebuilder-game.com/images/screen3.jpg
http://www.bridgebuilder-game.com/images/screen4.jpg
http://www.bridgebuilder-game.com/images/screen5.jpg
and year 2006 version:
http://www.chroniclogic.com/index.htm?pontifex2screens.htm
but they are not using FEM. This could be a nice demo for hp-FEM. In
fact, I would really like to take a picture of some real world bridge,
then quickly (easily) model it in hermes and then see the stresses and
what happens if a train (track) goes over it.
But I don't have time to write it. :)
Ondrej
Yes, it is artificial.
> highway bridge. It is very fine, made for linear elements.
> My goal is to show that hp-FEM will solve it much faster,
> but we have to wait until we have curved elements in 3D.
Yes -- that will be just one particular bridge. I can imagine a game
where the user would actually construct the bridge.
Ondrej
Ondrej
Well, the 2D model can give him some quick results, but imho our 3D
code should be able to calculate reasonably fast (e.g. couple
minutes).
> Last -- plasticity modeling is skipped completely in these games.
> This is *nontrivial*. Right before the bridge collapses, you have to
> consider plasticity. There is no way from the linear elastic regime
Isn't there some regulation, that the bridge should never get out of
the linear elastic regime? So I guess if the stresses reach some
threshold (in the linear regime), the game is over (also in real
life).
> to a breakdown without that. Good project for a few months if you are
> bored :)
Frankly speaking, I am not at all bored these days. :)
On Sun, May 3, 2009 at 7:48 PM, David Andrs <and...@gmail.com> wrote:
> Then, you should start the work on a suitable mesh generator. We will
> need that anyway :)
Yes, I think when we have the mesh generator, and robust 2D and 3D
solver, I don't mind specifying the bridge using a python script. But
it should be able to plot the bridge (and allow me to specify almost
any bridge) and solve it. So I believe we should be able to do that,
eventually.
Ondrej
Frankly speaking, I am not at all bored these days. :)
> to a breakdown without that. Good project for a few months if you are
> bored :)
Yes, I think when we have the mesh generator, and robust 2D and 3D
On Sun, May 3, 2009 at 7:48 PM, David Andrs <and...@gmail.com> wrote:
> Then, you should start the work on a suitable mesh generator. We will
> need that anyway :)
solver, I don't mind specifying the bridge using a python script. But
it should be able to plot the bridge (and allow me to specify almost
any bridge) and solve it. So I believe we should be able to do that,
eventually.
Ondrej
Ah, interesting, I didn't know that. So we have to use some
(nonlinear) model which takes the plasticity effects into account
then.
Ondrej