Detail steps to reproduce the issue encountered:
Just while making the approach to land at the airfield of Bad Kissingen (Bush trip Germany Leg 5), I get a loss of power and crash, losing speed and altitude and crash.
Engine is running at 100%, Fuel tank is half full
I restarted the leg 4, completed, then leg 5.
I re-made all twice, and exactly the same happens.
Technically yes it can. However, I do not know if the firmware in the emulator limits the MSP430 target though. If you do this you may be limited to the Spy-By-Wire form of debugging. Also know that the emulator for these parts is much slower than the standard MSP430FET-UIF pod and cannot manage different voltages between the target and the emulator. The connector which straddles the emulator/target line can be used to gain access to the signals. Remove the jumpers so you're not talking to two devices at once.
So a board in the $30 price range without all unnecessary stuff would be fine.
Tthat's what we actually pay for a preprogrammed HF transmitter board we plug into our MSP-powered PCBs. Need a different frequency range? Replace the plugin board by ony of its brothers, but the PCB doesn't need to be changed. Can even be done in the field if required.
As of now, the power of the game has been poorly quantified due to the very nature of the game. There are many large creatures in the game that can teleport, fly or grow to massive sizes. However, they rarely scale to the player. Most entities vary, usually being Unknown, although some have been shown to be able to harm the player, such as the Gunman and Black Dog being around Street level
Holding down the power button on the Steam Deck brings up a small menu that includes a "Switch to desktop" option. This leaves behind the SteamOS interface and plops you down on a classic desktop running on top of Arch Linux. I started looking up terminal commands to install programs in Arch before finding out I was completely wasting my time. This desktop comes with a pre-installed app store just like macOS and Windows (except everything here is free). It's called Discover, and it's conveniently pinned to the taskbar.
Once I had my chosen emulators installed, I launched the desktop version of Steam and used the "Games > Add a non-Steam game to my library" menu to add each emulator to Steam so that I could access it from the SteamOS interface. (One note here if you're also installing Duckstation: it has two interfaces, and "DuckStationNoGUI" is the one you want to add to Steam. It's built to play nice with controllers.)
Once you're back in the Steam Deck's primary interface you'll find the emulators in your library, where they more or less work like any other game. Most importantly, this means they can take advantage of the Steam Deck's biggest perks:
Of the ones I installed, Duckstation and PPSSPP have controller-friendly interfaces, so I could use the D-pad and face buttons to bounce around the menus as soon as I booted them up. For Dolphin, PCSX2 and Bsnes, I launched the emulators and then customized a Steam controller profile to allow me to use mouse input to set things up. Here's my basic setup:
This lets you use the right trackpad as a mouse and the grip buttons on the back of the Steam Deck as your mouse clicks for navigating the emulator menus. And this way there's no conflict with the controller bindings you'll want to set for each emulator.
One other thing you'll need to do in each emulator is make sure that games are set to open in fullscreen. In Dolphin, I ran into an issue where the game render window and the Dolphin menu window were fighting each other for control, leading to a really annoying flickering problem. Easily fixed: Under Config > Interface Settings, check the "Keep Window on Top" box for the render window.
Based on talking to a couple Dolphin developers, I think there's a good chance Galaxy 2 isn't butting up against a raw power ceiling on the Steam Deck. Driver optimizations may be able to speed up performance enough for the game to hit a stable 60 fps, but that's going to take time.
I ran into a few other issues here and there that were simply quirks of emulation and not unique to the Steam Deck, but on the whole it's been as smooth as I could've hoped. The one emulator I didn't test is Yuzu, simply because I don't have any Switch games ripped (guess I have some jailbreaking to do). But I now have Super Nintendo, PS1, PS2, PSP, GameCube and Wii games on a portable device with the power to play (almost) all of them, and this is before emulator developers have a chance to test the Steam Deck themselves. It's a damn good start.
It's common knowledge among practically all musicians that tube amps - particularly the power amp section - are more reactive and dynamic than solid-state amps. They compress, crunch and produce harmonics in ways solid-state amps simply cannot. In comparison, solid-state amps are often criticized as being "cold", "sterile" and "lifeless". That's why guitarists and bassists will gladly shell out thousands of dollars for tube amps when they could get solid-state amps with more features for a few hundred bucks. So is it even possible to capture the characteristics of a tube power amp without shelling out the big bucks and carrying around a 50-lb behemoth? Well, you'll never capture the impact of big speakers moving big air with just a pedal and a 10-watt bedroom amp (sorry, but for that you simply need the power to vibrate the walls), but now you can have the dynamics, compression, crunch and rich harmonic content of a tube amp in a small package.
The only pedal of its kind, the AXiom Power Amp Emulator PAE-1 was created by intensively studying the electrical characteristics of power tubes, transformers and tube heads and reproducing their behaviors in a 100% analog stompbox. To be clear, the PAE-1 is NOT an amplifier (it puts out about the same signal level as a loud overdrive or clean boost pedal). It isn't an "overdrive" pedal (and it isn't voiced or meant to be used as one). It isn't a digital modeler with cartoon-like exaggerations of what different tubes are "supposed" to sound like. What it does is emulate the real characteristics of a tube head and make whatever you plug into it seem like it's plugged into a tube power amp. Plug your overdrive pedals or preamp into the PAE-1 and plug the PAE-1 into your solid-state amp and voila: your sterile, lifeless amp now has the compression headroom, touch-sensitivity, crunch and sag of a tube head. Or, if you already have a tube amp, use the PAE-1 to give you that cranked tube feel at lower volumes or make your stiff, high-powered head more compressive and reactive.
Signal chain for the following demo is: Guitar -> AXiom CC-1 -> AXiom OP-1 (as a clean boost) -> AXiom Power Amp Emulator (PAE-1) -> AXiom SCE-1 prototype (cab emulator) -> AXiom SCV-1 prototype (for stereo spread) -> interface -> DAW (reverb added, nothing else)
Signal chain for the following demo is: Guitar -> AXiom Overdrive Preamp OP-1 (set for light/moderate gain) -> AXiom Power Amp Emulator PAE-1 -> AXiom SCE-1 prototype (cab emulator) -> DAW (reverb added)
Signal chain for the following demo is: Guitar -> AXiom Overdrive Preamp OP-1 (set as a Tube Screamer) -> AXiom Power Amp Emulator PAE-1 -> AXiom SCE-1 prototype (cab emulator) -> AXiom SCV-1 prototype (for stereo spread) -> interface -> DAW (reverb added)
AVL E-STORAGE supports a range of different testbed configurations and inspires the user to create and run various kinds of use cases. In addition, this provides you with the potential to minimize the use of resources. From battery tests to battery emulation, and from single components to complete electrified powertrains, the E-STORAGE family offers you comprehensive, versatile, and highly flexible testing solutions.
The AVL E-STORAGE solution portfolio provides a wide range of different devices that can be combined to provide maximum flexibility. All devices are on the cutting edge of technology in terms of dynamic performance thus enabling test results that reflect real world conditions. All our E-STORAGE devices are available as battery emulators. No matter if the unit-under-test (UUT) is an inverter, e-motor, e-axle, or any other electrical component. AVL E-STORAGE focuses on low output ripple and offers modes for high voltage dynamics or voltage stability. This ensures a stable DC power supply to master the challenges of UUT testing.
AVL RACETECH, the motorsport department of AVL, presents the prototype of an innovative H2 internal combustion engine. The power unit is a compact, hydrogen-powered 2-liter turbo engine, with intelligent water injection, which achieves a totally new performance level. The first racing engine that AVL RACETECH is developing and building in-house.
The 2U XR Series complements the 1U SL Series by providing high voltage (greater than 1500 Vdc) and high current (greater than 250 Adc) models in a 2U package at 2 kW, 4 kW, 6 kW, 8 kW, and 10 kW. The XR Series features the highest voltage range in Magna-Power's product offering, up to 10,000 Vdc and high current models up to 600 Adc, all utilizing the company's signature current-fed power processing to deliver robust power conversion. In addition, high accuracy programming and monitoring levels allow confidence in power supply measurements, eliminating the need for external power meters.
All MagnaDC programmable DC power supplies utilize high-frequency IGBT-based power processing in current-fed topology. This topology adds an additional stage over the conventional voltage-fed topology for enhanced control and system protection, ensuring that even under a fault condition, the power supply will self-protect. Due to the self-protecting characteristics of this topology, the possibility of fast rising current spikes and magnetic core saturation is eliminated.
For complete control of quality, MagnaDC programmable DC power supplies are designed and manufactured at Magna-Power's vertically integrated USA manufacturing facility in Flemington, New Jersey. Heat-sinks and various metal assemblies are machined from aluminum. Sheet metal is cut, punched, sanded, bent, and powder coated in-house. Magnetics are wound-to-order from validated designs based on a model's voltage and current. A full surface mount technology (SMT) with multiple stages of 3D automated optical inspection ensure high-quality board assemblies. Finally after assembly, products undergo comprehensive test and calibration, followed by an extended burn-in period.
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